Designer Blog – Into the Black – On delaying Cast Off

Into the Black - 200x200 - KICKSTARTER Soon icon

Designer Blog – Into the Black

On Delaying Cast Off and Other Topics

The Kickstarter launch date for Into the Black: A Game of Space Piracy  has come and gone, and we made the difficult decision to delay! This was not something that was taken lightly, especially after having sent out so many press releases and telling everyone we were launching on May 3rd.

So the question presents itself; Why delay the launch?

SO.Many.Reasons!

Let’s stick to the simple, and most relevant reasons, shall we?

  1. Artwork – We want to FINISH the art first!
  2. Print and Play – We want to get a limited PnP ready for free download – Try before you back!
  3. Financial Outlook – We are still getting updated quotes from manufacturers and fulfillment companies and you do NOT want to start a crowdfunding campaign without all your financials in order. That could spell disaster for a small company!
  4. Updates – With the last round of blind play testing coming in and going through all of our play test notes we realized that a number of changes needed to be made. Some items that hit the cutting room floor early on in the design stage (for one reason or another) and then, subsequently, forgotten about are now back in the game and it is better for it!
    • There was not enough meaningful decision making in the game
    • Players had little to no control over their destiney
    • Some balance issues cropped up
    • All of this (and much more) has been addressed now!
  5. The rules needed editing – Grammar, punctuation, spelling, layout, examples. This is ongoing, but it’s nearer completion
  6. Lack of reviews/previews! – We sent out a number of preview copies of the game and have, to date, received Zero results! We may still launch without these but we are seeking more reviews.
  7. Gameplay video – This still needs to be done. The most up to date professional prototype arrives this week, so this should be done by end of month.

There are, of course, more reasons but they are largely personal or have nothing /little to do with the game itself.

 

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 1965.