May 31st, 2017
The world is gripped by disastrous weather patterns and the ground quakes as Shudde M’ell, the Cataclysm from Below, begins to wake from is slumber. In Cities in Ruin, the newest expansion for Eldritch Horror, the Ancient One’s dreams rend reality as its slumbering form thrashes about, wreaking havoc on the world of man. In our last preview, we looked at how the new Disaster cards can level a city. So, what is left for the investigators when these former havens are laid low by disaster and invaded by cthonian monstrosities?
Cities all over the world are left as smoldering or soggy shells of what they once were, but there are still secrets to be learned and there are victims that need help. When a city is devastated, a Devastation token is placed over the location, and it is no longer considered a city space. All of the Clues, Expedition Encounters, and defeated investigators that were in that place are wiped from the map. Any investigators picking their way through the destruction can choose to resolve a Devastation Encounter instead. Obviously these locations have been hotbeds of recent activity related to the Ancient One, and there are opportunities to help survivors or to explore clues that Shudde M’ell’s touch have left behind.
If a ruined structure crumbles around you, will you try to claw your way back to the surface or dig deeper in hopes of finding another passage? When you come upon a crowd of townsfolk in the thrall of one of Shudde M’ell’s cthonian spawn, will you try to wake them from their trance or follow them to the source of its call? Devastation Encounters provide the investigators with choices and tests that can yield an array of rewards and some serious setbacks, so undertake these forays into blighted areas at your own peril.