June 5th, 2017
Dead of Winter: Warring Colonies provides new ways to play and expand upon Dead of Winter and Dead of Winter: The Long Night.
Last week they looked at the latest characters and items, and before that they examined the gameplay features and accompanying objectives of the Warring Colonies variant for 4-11 players.
The Road Less Traveled
The Lone Wolf is added when playing the Warring Colonies variant with an odd number of players. The Lone Wolf player belongs to neither colony and is equipped with her own unique objectives and set of mission cards, as well as a home: the Lone Wolf Den. The Lone Wolf Den acts as a simplified version of a colony where the Lone Wolf must store her food, manage the waste pile, and keep morale in check.
The Lone Wolf player’s turn takes place first each round, before other players take their simultaneous turns, and follows most normal rules for player actions. While the Lone Wolf player is not directly tied to the immediate conflicts and concerns of the two colonies, she is allowed to contribute towards the joint crisis and participate in combats as best suits her interests. When a Lone Wolf player controls a survivor at a location where a combat is about to take place, she has a choice. She can run away or participate in the combat, choosing a side to support.
Though working in solitude, the Lone Wolf does not play a game of solitaire. The choices and actions made by the Lone Wolf will impact each game of Warring Colonies in exciting and unexpected ways. Whether fighting for colony or an isolated den you call home, Dead of Winter: Warring Colonies brings new threats and challenges to chilling world of Dead of Winter.
Dead of Winter Warring Colonies requires a Dead of Winter base set to play, and requires both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night to play the warring colonies variant and the lone wolf module.