October 2, 2017
WizKids is thrilled to announce the release of the real-time war game, Wartime, in North America. Designed by Josh Tempkin and Brad Lackey and developed by Christopher Parks and Christopher Guild, Wartime brings the fight between Valyance and Firebrand to your tabletop.
In Wartime, players must think fast as sand timers dictate the activation of your units. When a unit moves, attacks, casts a spell or uses a special ability, a sand timer is flipped. That unit cannot be used again until the sand timer is drained and then, that sand timer, or another sand timer, can be used to activate the unit again. With sand timers of 30, 60, and 90 seconds, players will have to use their units wisely to defeat their enemies.
Wartime includes scenario-based play with branching missions depending on the outcome of the previous mission. Since each battle only takes 10 minutes, players will want to enter the battle over and over again.