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ARTICLES, STRATEGIES AND TACTICS
written by members of AxisAndAllies.org

 

  • Axis and Allies Global 1940 For First Time Players December 28, 2013

    Axis and Allies Global 1940 for First Time Players Written by Young Grasshopper at Axisandallies.org on December 26th, 2012.  Compiled and Edited by Rorschach of I Will Never Grow Up Gaming. The invitation. OK, so you’ve been invited to play a game of ...

  • How to convince people to use your House Rules for Axis and Allies December 21, 2013

    How to get people to use your House Rules (For Axis and Allies)   Written by Der Kuenstler on 02-12-2013 at Axis and Allies.org, assembled and edited by Rorschach of I Will Never Grow Up Gaming So you’ve got some great new House Rules ...

  • The Axis and Allies Tournament Survival Guide August 16, 2013

    August 16th, 2013 Axis and Allies Tournament Survival Guide By David Jensen of AxisandAllies.org Tournaments are a great way to test your skills against other Axis & Allies players but it’s definitely a different experience than playing at home with friends for hours ...

  • A Painting Tutorial and Resource for Axis and Allies July 29, 2013

    This is a resource for anyone interested in painting their own Axis and Allies board game pieces or for anyone who has any questions regarding painting of plastic miniatures in general.

  • Axis and Allies Spring 1942 : Soviet Strategic Defense July 8, 2013

    Welcome Comrade! Here you will find a guide to understand the Soviet Union (USSR)’s position and role in the game.

  • Axis and Allies Pacific 1940 : UK and Anzac Strategies July 8, 2013

    STRATEGY – PACIFIC 1940 “UK and ANZAC: Slowing Down the Japanese Assault”   Written by Trallis on 01-07-2010 at Axis and Allies.org Pacific 1940 is in many ways an expansion released before its base game. Of the six major powers in global only ...

  • Axis and Allies Anniversary Edition : A Beginners Guide to the 1942 Scenario July 8, 2013

    Axis and Allies Anniversary Edition A beginner’s guide to 1942 Written by Darkman on  21-11-2010 at Axis and Allies.org Since the 1942 is a map that gains more and more players, I will try to give you a short guide for beginners here. This guide ...

  • Axis and Allies, Spring 1942 Edition : Principles for Intermediate to Advanced Players July 8, 2013

    Axis and Allies, Spring 1942 Edition : Principles for Intermediate to Advanced Players (Part 1)   Written by Bunnies P Wrath on 19-12-2010 at Axis and Allies.org This article was written for intermediate to advanced players of the Spring 1942 edition of Axis and Allies. For ...

  • Axis and Allies : Alliance Dynamics and Teamwork July 8, 2013

    Alliance Dynamics & Teamwork in Axis and Allies Written by Hobbes on 20-11-2010 at Axis and Allies.org Any A&A game that contains a coalition(s) of countries will require their player(s) to cooperate in order to achieve the goal of their side winning the ...

  • World War 2 : Economy and Military Production July 8, 2013

    World War II: Economy and Military Production (and its relation to the Axis and Allies board game) Written by Gorshak on  15-10-2009 at Axis and Allies.org forums When thinking about how many IPC each nation should have for the game to be “historical accurate” this ...

  • Axis and Allies : Japan Naval Defense July 8, 2013

    Japan Naval Defense Written by uffishbongo on 06-03-2009 at Axis and Allies.org forums ***INTRODUCTION*** This is a collection of thoughts about how Japan can defend against the US navy. It’s long enough that it’s more like an article than a regular post; I hope that’s ...

  • Axis and Allies Revised : The German Lurch July 8, 2013

    The German Lurch: Revised Edition Written by DarthMaximus on 29-05-2009 at Axis and Allies.org forums The Lurch is a mid-game stack based German strategy that is used to coincide with a strong push on Moscow by Japan. The goal of the Lurch is ...

  • Axis and Allies Revised: Eight Victory City Goals versus Nine Victory City Plus Goals: July 8, 2013

    Axis and Allies Revised: Eight Victory City Goals versus Nine Victory City Plus Goals Written by Bunnies_P_Wrath on 06-06-2007 at Axis and Allies.org forums There are twelve victory cities. The Allied victory cities are located in the territories of the United Kingdom, India, ...

  • Axis and Allies Revised: The Bid July 8, 2013

    Axis and Allies Revised: The Bid Written by Bunnies P Wrath on 07-06-2007 at Axis and Allies.org forums Some players of Axis and Allies Revised believe that there is an imbalance in overall power between the Axis and Allied powers. To correct this perceived ...

  • Infantry Push Mechanic : Alive and Well or Dead and Buried July 8, 2013

    Infantry Push Mechanic : Alive and Well or Dead and Buried? Written by “Gamer” 25-06-2007 at Axis and Allies.org forums Now let’s talk about the phrase that, so far as I know, was coined by Don Rae himself. That is the “Infantry Push ...

  • Axis and Allies : Strafing (Basics) July 8, 2013

    Strafing (Basics) By Linkon 05-07-2007 at Axis and Allies.org forums Strafing has a few basics. Beginning A&A players have a tendency to want to win land because it can deliver IPC value. The trade-off is that it can often put armor or other offensive units ...

  • Axis and Allies Revised : Standard Tactics, Planning, Risk Assessment and Calculation July 8, 2013

    Axis and Allies Revised: Standard Tactics: Planning, Risk Assessment, and Calculation Written by Bunnies_P_Wrath 20-06-2007 at Axis and Allies.org forums Contents: I. Steps for Assessing Risk II. Approximation Methods for Large Battles III. Assessing Utility Gain (IPC Loss and Gain) IV. Calculation Methods for Small Battles V. Other ...

  • Axis and Allies Revised : Beginners Guide to Tech July 8, 2013

    Axis and Allies Revised: A Beginner’s Guide to Tech: Written by “Bunnies_P_Wrath” 12-06-2007 at Axis and Allies.org forums The utility of tech varies wildly depending on whether out-of-the-box rules are used, the FAQ available on the Wizards website, or Larry Harris Tournament rules ...

  • The Balance of Sportsmanship and Competition July 8, 2013

    In a game like A&A 1940 Global which has hundreds of units, a vast complexity of rules, an order of sequences that must be obeyed, and a guaranteed slew of errors from everyone, can sportsmanship and competitiveness share the same ...

  • Axis and Allies : The Joy of Combat July 8, 2013

    The Joy of Combat   Written by “Make_it_Round” on 14-09-2010 at Axis and Allies.org forums,  edited and compiled by Rorschach at I Will Never Grow Up Gaming In my two previous articles on the conduct combat phase, I covered (1) how to make sound ...

  • Axis and Allies : The Psychology of the Conduct Combat Phase July 8, 2013

    The Psychology of the Conduct Combat Phase       Written by “Make_it_Round” at Axis and Allies.org, edited and compiled by Rorschach at I Will Never Grow Up Gaming A Game of Two Modes In the last article, I contended that Axis & Allies is best ...

  • Axis and Allies : The Four Main Principles of Combat Casualty Selection July 8, 2013

    The Four Main Principles of Combat Casualty Selection   Written by “Make_it_Round” at Axis and Allies.org, edited and compiled by Rorschach at I Will Never Grow Up Gaming Today I’d like to discuss something that most Axis & Allies players take for ...