April 22nd, 2017
Fantasy Flight Games is proud to announce the upcoming release of the Legend of the Five Rings: The Card Game Core Set.
Originally released in 1995 as a collectible card game, Legend of the Five Rings has since thrived with its unique setting, engaging gameplay, and enthusiastic player base. Now players new and old alike can experience Rokugan like never before in the Living Card Game format.
Legend of the Five Rings: The Card Game is a player-influenced LCG that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor.
Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushid?, lest they lose everything in their single-minded pursuit of glory.
The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for the Legend of the Five Rings: The Card Game.
April 21st, 2017
You’ve battled for an insignificant, worthless piece of ground for ages—a place with all the tactical significance of a banana—but you’re no closer to giving up than your opponents! After all, if you give up now, there’d be no opportunity to cause more carnage, and that would be simply unacceptable. Besides, it looks like some reinforcements are joining the enemy… and is that a diplomat they’re sending forward?
It’s time to employ some unorthodox tactics and hire new units to fight by your side: the Tricks and Mercenaries army expansion for Kharnage is coming soon from Asmodee! Within this army expansion, you’ll find a host of the titular Tricks and Mercenaries, all offering clever new ways to gain the upper hand for whoever gets to them first. And alongside the tricks and mercenaries, you’ll find new units to add to your Core Set armies, including Dwarves, Humans, Goblins, and Orcs.
Look for the Tricks and Mercenaries army expansion for Kharnage at your local retailer in the third quarter of 2017.
February 20th, 2017
Fantasy Flight Games is proud to announce the upcoming release of The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game!
A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it’s been all the rage in conversations among Arkham’s socialites. But in your efforts to learn more about the play, you’ve uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind.
Everything you find suggests the workings of something foul, even though no connection has yet been proven…
In The Path to Carcosa, it becomes your task to uncover the secrets of this unusual play. The expansion’s two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.
Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses.
April 19th, 2017
Blood on the Altar is now available for Arkham Horror: The Card Game!
The third Mythos Pack and fifth chapter in The Dunwich Legacy campaign, Blood on the Altar welcomes you to the eerie little town of Dunwich. The setting for one of H.P. Lovecraft’s most beloved tales of horror, Dunwich has always been a bit more dangerous than it appears. And when you arrive to find that the townsfolk are all on edge due to a series of recent disappearances, there’s already an almost palpable aura of danger in the air.
How are the Dunwich disappearances connected to the bizarre events in Arkham? Might they be related in some way to The Necronomicon and its sinister prose?
The answers to these questions are more hideous than you would ever imagine, but it’s your job to find them. Along with the missing townsfolk and the secret chamber in which they await their gruesome fates. Can you find these abductees and stave off greater evils before it’s too late? Much depends upon the results of your previous investigations. Much more depends upon your current haste.
Perhaps you and your fellow investigators should split up to cover more ground…
April 13th, 2017
Announced by Steve Jackson Games, the award-winning Port Royal sets sail in August 2017!
Will you become the richest, most notorious merchant in Port Royal? Or will you end up with an empty cargo hold?
Players vie to hire the best Admirals, Sailors, Traders, and Mademoiselles to expand and fortify their vast shipping empires! On your turn, you’ll push your luck to amass the most wealth or to hire the best characters – but if you push it too far, you get nothing, so be wary.
Gamers have loved Port Royal since the game’s European release. It won the Wiener Spiele Akademie Game Designer Award for 2013, and in 2015 became the Vuoden Peli Family Game of the Year.
April 7th, 2017
Sentient, a new card game from Renegade Game Studios is set to release in Summer 2017.
The next great technological revolution is here. Sentient robots for information, transportation, industry, all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They’ll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution.
In Sentient, players will be tasked with choosing from available robots to program in their factory. Each robot that is added will modify your board and attract the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation.
Number of Players: 2-4
For Ages: 12+
Playing Time: 45-60 Minutes
Game Box Contains:
- 60 Cards
- 20 Dice
- 16 Agent pawns
- 20 Assistant pawns/cubes
- 15 Investor Tokens
- 9 Player board sections
- 8 Start player tokens
- 1 Start player board
- VP tokens
April 7th, 2017
Alderac Entertainment Group is releasing a new expansion for Mystic Vale this month; Vale of the Wild!
WHO WILL LEAD THE BATTLE FOR THE VALE?
As the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders. While they are as varied in their approach and nature as the druidic clans themselves, these servants of Gaia all strive for the day when a wicked king’s bitter wrath no longer taints their world.
Vale of the Wild adds a large variety of new advancement and vale cards to the base Mystic Vale game. Players can start the game with new leader cards in their deck. Leaders grant abilities that can be upgraded to become even more powerful! New eclipse advancements may be covered by another advancement and still add its ability to the card, offering greater flexibility to craft cards and enhance powerful combos.
April 6th, 2017
After a horrifying train ride, you receive a painfully cold welcome to the town of Dunwich. A string of disappearances has left the townsfolk on edge. Most of them regard you with obvious distrust, and almost no one is willing to help in your investigation…
In Blood on the Altar, as you and your fellow investigators explore the connections between Dunwich and recent events, you’ll find the town’s missing people chief among your concerns. You may even find it somewhat unnerving that they’ve gone missing just before you arrived—and that they might have been taken at the same time you were confronting terrifying, otherworldly creatures on a train, in a museum, or in the private underground corridors of an Arkham speakeasy.
So why do you hear so little about these missing people? You’d think in a town as small as Dunwich that the disappearances would have left a larger footprint. Shouldn’t someone have seen something? Shouldn’t the local officials have named one or more suspects?
The more you investigate, the more you suspect you’re making a target of yourself. You’re almost certain the missing people are hidden somewhere in the village, and you have to believe that if you’re not careful, you’re likely to join them.