Miniatures

Ares Games to Publish and Distribute Battlestar Galactica Combat Minis Game

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April 12, 2018

Ares Games will publish and distribute worldwide a starship combat miniature game based on the Battlestar Galactica™ TV series, including both the “Classical” and “Reimagined” settings.

Created by the same designers of the popular “Wings of Glory” and “Sails of Glory” game systems (Andrea Angiolino and Andrea Mainini), the Battlestar Galactica – Starship Battles game will be first presented to the public at Gen Con 2018 (August 2-5, Indianapolis). Release date has not been announced yet.

Battlestar Galactica – Starship Battles will feature ready to play, painted and assembled miniatures, with a special base to support its unique game mechanics. Players will take control of one or more Colonial and Cylon ships, and face each other in furious dogfights and many other different kinds of missions.

The game will feature innovative mechanics allowing players to simulate space combat using simple and intuitive rules to imitate the unique dynamics of the battles in the TV show.

The “Battlestar Galactica” license agreement with Universal Brand Development includes both the classic series, created by Glen A. Larson in the late ‘70s, and the re-imagined series developed by Ronald D. Moore and David Eick which aired until 2010.

Falconers Guild Available to PreOrder for Guild Ball

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Mar 31, 2018

The Falconers Guild are now available for Preorder from Steamforged Games for your Guild Ball pitch. Begin the nocturnal hunt – this set includes a ball, 6 player cards, bases, 3D terrain piece, goalpost and 6 players: Devana, Frelsi, Mataagi, Rundaas, Minerva, Ikaros.

The Falconers are a damn mystery to everyone, between the rumours surrounding their origins and their enigmatic ties to the Hunters. One things for sure, though – the Falconer’s Guild represent an unwelcome wildcard for the Guilds; their sudden appearance an omen the feral Hunters are on the rise once more…

—Lucky, Free Agent

Leader of her flock, the Daughter of Falcons directs her team with merciless efficiency, isolating her prey methodically before the skies darken and death plummets from above. On the rare occasion her victim might escape their fate, it is only because Devana has instead chosen to steal the ball, directing it away to her teammates and safety.

The ruthless stare of their eyes akin to the flash of cold steel, the Falconer’s Guild relentlessly stalk their prey, harrying their foes from afar before ruthlessly closing in for the kill. Nowhere on the pitch can be truly safe from a fate borne upon the wings of the great birds, command of the skies affording the Falconers a tactical breadth previously unknown to the Empire of the Free Cities.

The Falconer’s Guild focusses on dealing heavy amounts of damage both at range and in melee, a different spin on the ‘hit and run’ playstyle of the Hunters.

Many of the Falconer players focus on placing deadly Harrier effects on the pitch, enemies within a Harrier effect become distracted and injured by swarms of birds of prey, causing them to suffer even more damage.

The Falconer’s Guild are an ideal team for any Coach that enjoys a methodical and slightly tricksy playstyle, backed up by a capacity to deal raw damage to the opposition.

Battlefields: From Broadswords to Bullets Print on Demand Available

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Mar 30, 2018

Amazon is now making a popular, fast-moving game for 1/72nd scale models available in print.

Battlefields: From Broadswords to Bullets allows you to simulate skirmish battles from any era in history using widely available low cost “HO” plastic soldiers. These rules provide for an exciting game with realistic rules and quick turn sequences. Previously only available in Kindle form, the game book can now be purchased on Amazon for under ten bucks.

With HO figures available ranging from Trojan warriors to modern troops, this game covers them all. Choose from any historic conflict, create your armies, then match them in battle with your friends over soda and chips (or pretzels and beer). The rules are fast moving and create an exciting tempo of play that realistically simulates the tactical dilemmas of skirmish combat. All you need is some commonly available model soldiers, some regular six sided dice, a measuring stick and these rules.

New Necron Codex Available from Games Workshop

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Mar 30, 2018

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars.

Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find:

– In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;
– The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;
– The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;
– A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;
– Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;
– Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;
– A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;
– Background on each unit available to a Necrons army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:

– 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000;
– Army abilities that reflect Necrons’ methods of war on the tabletop.
– Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Code of War: Rules for Battle-forged armies, including:
– 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;
– Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;
– 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– 6 Tactical Objectives unique to the Necrons.

Star Wars: Legion Available Now!

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Mar 28, 2018

The Galactic Civil War has erupted into pitched battle on a thousand planets of the galaxy. Rebel cells sabotage Imperial operations, while the Galactic Empire brings the full force of its military machine to bear against the Rebel Alliance. New heroes and generals are forged in the fires of war every day—and you can join their ranks.

The Star Wars™: Legion Core Set and eight expansions are now from Fantasy Flight Games!

If you’ve ever wanted to scramble for cover with a squad of Rebel Troopers or command the battle from inside an AT-ST walker, Star Wars: Legion offers you the chance to enter the infantry battles of the Star Wars saga and flex your military acumen. In every game, you will issue your orders and navigate the chaos of battle. You’ll impose your commands on the unfolding conflict. And you will lead your forces through the battle, strategically maneuvering and launching cunning attacks. Take command of the Galactic Civil War with nine Star Wars: Legion products, all releasing today:

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New Blood Red Skies Sets Available from Warlord Games

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Mar 20, 2018

Blood Red Skies is the new game coming from Warlord Games that takes players up into the skies over WWII battlefields, being in charge of your squadron of fighters and other aircraft as you bob, weave, and dogfight it out against your enemy. Warlord Games has announced 8 new bundles to expand the game!

  • Russian Defense of the Homeland
  • German Aldertag Force
  • Battle for Russia
  • Battle in the Pacific
  • United States Army Air Force
  • British Home Defense Force
  • Japanese Superiority Force
  • Battle of Britain

 

ICYMI: Robotech RPG Tactics Wave 2 Canceled

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Mar 2, 2018

In case you haven’t heard yet, Kevin Siembieda, President of Palladium Books, posted a public update to the Robotech RPG Tactics Kickstarter stating they will not be able to produce the Robotech RPG Tactics Wave Two rewards following the expiration of the Robotech license; and backers are downright furious!

The campaign for the Robotech RPG Tactics game raised nearly $1.45 million in 2013 to produce a miniature wargame based on the version of the Robotech anime owned by Harmony Gold USA. The license, which was held by Palladium for thirty years, has expired and is not being renewed.

As part of the loss of license, Palladium is liquidating all Robotech products, including their roleplaying game book line and all pdfs of the original game line’s material on DriveThruRPG.

Siembieda writes about the many delays and the unseen costs Palladium encountered while attempting to fulfill the project: recreating 3d sculpts that were incompatible with the manufacturer’s production process and increased shipping costs. In January of 2014, the company decided to split the numerous sculpts and rewards into two waves of project. After having delivered the planned first wave, “the Kickstarter money was gone.” Palladium Books estimated that producing the second wave of rewards would have cost them up to $625,000.

The company is offering to substitute already-produced product in place of the second wave rewards they did not create, but say backers would have to pay for shipping. “We estimate shipping to all 5,000+ backers around the world will cost $120,000-$160,000; and, at this point, Palladium Books just does not have the resources to cover that expense.” This exchange is offered only while supplies last or March 20, 2018, whichever comes sooner.

In an earlier update to the campaign, Palladium wrote “By Kickstarter’s terms of service, we are obligated to deliver on the rewards we have promised, and we will do that…. If the time should ever come that Palladium Books cannot fulfill the terms of our Kickstarter project, we will of course offer refunds, as we would be required to do by Kickstarter.”

Osprey Games Announces Wildlands Fantasy Miniatures Game

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Feb 22, 2018

Osprey Games is delighted to announce its first miniatures board game, Martin Wallace’s Wildlands, scheduled for worldwide release in Q4 2018.

In this fantasy game for two to four players, rival factions struggle for power in the ruins of a once-great kingdom, now known simply as the Wildlands. Each skirmish sees players attempt to outwit, outmanoeuvre, and overpower their opponents as they fight for riches and glory, scoring points by defeating enemy characters and collecting treasure. Familiarity with your favoured faction will help, but adaptability is the key to victory, as a semi-randomized set-up and double-sided board means that no two battles will tell the same tale.

The vivid world of Wildlands is brought to life through the artwork, board, and the twenty unique miniatures included in the game. Sculpted by Bobby Jackson and Tim Prow, they portray a wide range of characters, from powerful wizards and cunning gnomes to hulking beasts and mighty warriors.

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the WildlandsIn a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.