News

Two New Mindjammer Books Available from Modiphius

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Nov 15, 2017

Modiphius is expanding the world of Mindjammer with two new books.

The first is the Core Worlds book, which provides the information needed about the Commonality Core and the other is the Mindjammer Companion which takes you to the Outremer subsector.

The Core Worlds Sourcebook details a vast sector of Commonality Space for your Mindjammer games. Focussing for the first time on the ancient, decadent, and sophisticated heart of the Commonality, it provides you with deep background and material to explore this fascinating region. Play Fringe Worlders experiencing the strangeness of the Core first-hand, or Core Worlders, sure of their superiority, until they leave their homes and are found wanting. Play planetary sentiences ruling whole worlds, ancient dynasties with plans crossing millennia, illegal xenomorphs fighting oppression and neglect in the forbidden substrates beneath the towering arcologies. Push the boundaries of transhuman science-fiction gaming—explore what it means to be human itself. A bright, bizarre, and thought-provoking milieu for your Mindjammer games!

In The Mindjammer Companion, welcome to the turbulent worlds of the Outremer subsector, out on the Commonality frontier. It’s the heart of the Rim Sector, a spectacular, violent place of feuding polities in the no-man’s land between the Commonality and the Venu Empire. In the aftermath of war, everything is up for grabs: Successor States rise and fall, the new xenomorph Sentient Alliance flexes its muscles, and the Commonality and the nefarious Venu jostle for position, knowing that war could break out again at any moment.

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English Eerie: Rural Horror Storytelling Game Available Now

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Nov 14, 2017

English Eerie is a storytelling game for one player about horror in rural England.

The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside.

The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will need a journal, a pen, a ten-sided die (d10), a set of tokens in two colours (beads etc) and a deck of playing cards.

The aim of English Eerie is to tell your own tale of rural horror through entries in your journal – just as many protagonists do in horror literature. The card deck will be the engine that drives your story, presenting scenes for you to flesh out and for your character to overcome – all of which is recorded in physical journal entries. As time goes on tension rises and the horror is ramped up until the climactic end scene. There are several scenarios at the end of this book that offer you an inspirational framework to build a terrifying tale. You can choose to play the game in a single sitting or to draw out the experience over a series of nights.

This book contains five spine-chilling scenarios to inspire your tales of terror:

The Beast on the Moor
The Lost River
Detox
A Rattle of Chains
The Inn

For those who want a group game, the Campfire rules offer suggestions for playing English Eerie with friends.

Empires Now Available from WizKids

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Nov 13, 2017

WizKids is pleased to announce their newest board game, Empires, is now available in North American game stores.

Set in the 18th century, prepare to take control of powerful nations and work to expand your territories while gaining supporters in this exciting game of conquest! Empires, designed by David Y. Stephenson and Daniel G. Stephenson, will test your skills at negotiation as you buy, sell, and trade goods, people, gold, territory, power, and so much more as you work your way to gain the most Support among the other nations.

First choose a nation like Spain, Russia, France, or Great Britain, and then begin growing your empire. All actions are taken simultaneously, and trades can happen at any time during the game. There are very few restrictions on what you can trade, so plan accordingly and acquire the right resources to satisfy your Supporters. If you can’t give the people what they want, then they will Revolt and you will begin to lose power.
Not good at making a deal? Take gold to the battle field, raise your armies, and fight off other players to gain the best bounty the lands have to offer. The choice is yours, but choose wisely. There are only five rounds of play before the game is over, and whoever has earned the most Supporters within that time is crowned the winner.

Empires is an exciting game that can be played with up to 10 people. Each nation has unique attributes and abilities that help turn the tides within a game. Be sure to head to your Friendly Local Game Store and pick up your copy for $54.99.

Streets of Arkham Expansion for Mansions of Madness 2nd Edition Available Now

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Nov 13, 2017

The things that dwell in darkness have broken the hold that once kept them confined to the mansions, and they now infest the Streets of Arkham! The Streets of Arkham expansion for Mansions of Madness Second Edition is on sale now from Fantasy Flight Games!

In this expansion, you will find new, beautifully illustrated map tiles to build out the city of Arkham, along with new monsters, cards, and faces. Streets of Arkham unites four brave investigators already known in the Arkham Horror Files universe who have never yet been seen in Mansions of Madness. The enchanting entertainer from the bayou, Marie Lambeau, has the ability to start every performance by casting a spell at the start of her turn. The rookie cop Tommy Muldoon arrived in Arkham straight from police training in Boston, with little more than his gumption and his trusty rifle, Becky. Miss Diana Stanley has escaped the Order of the Silver Twilight, but what she witnessed within the cult forever changed her and opened her mind to the arcane. Lastly, Finn Edwards—once the best bootlegger on the East Coast, but lately all of his deliveries are interrupted by unexplainable phenomena. Still, his life on the wrong side of the law has taught him to always keep one eye on the exit, making him one of the quickest moving investigators in the game.

WizKids Announces Dark.net Board Game

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Nov 12, 2017

Wizkids is excited to announce its upcoming board game offering, Dark.net

In the late 21st century, four mega companies – dubbed The Big Four – have taken control over every aspect of modern society. People have two choices: sell their soul to one of the Big Four or make their own way in the Fringe – a world where reputation means everything and information is more valuable than money.

In Dark.net, a game by Richard Yaner, players will intercept information from the Big Four and use it to increase their reputation and influence. Make contacts, extend your network, hire informants, install network boosters, and even infect rival systems, all to build yourself up from nothing and become the best in the Fringe.

Think you have the tech savvy to be larger than the Big Four? Or will you fall to the bottom of the barrel trying to survive in the Fringe?

Preorder Dark.net from your FLGS today for $44.99, and see what’s in store for your future. Available at your Friendly Local Game Store Febuary 2018.

It’s Time for Desperate Circumstances in Star Wars TCG

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Nov 12, 2017

The droids of the Star Wars galaxy have long been denied the privileges and rights granted without hesitation to the organic beings of the galaxy. Some are willing to serve or suffer without surcease, but for other droids, this ignominy is an insult—an incentive to push against the tide, capturing whoever stands in their way for the cause of droids across the galaxy. Now, you’ll have your chance to stand beside them—Desperate Circumstances is now available for Star Wars™: The Card Game at your local retailer!

The Force Packs of the Alliances cycle form a pattern of bringing the factions together, beginning with new affiliation cards and continuing through objective sets that reward you for bringing multiple affiliations together into a single deck. Desperate Circumstances is the latest installment in that cycle, and here, you’ll find a resurgence of Night cards with the Nightsisters, a collection of the strange beings seen in the cantina in A New Hope, and iconic characters like Captain Rex.

Teoyohtlan Jungle – Cave of the Golden Tombs Tileset available from Heroic Maps

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Nov 11, 2017

The Teoyohtlan Jungle, an inhospital region of dense forest, biting insects, and scaled terror, is home to many ruins and lost cities. One such location is the Cave of the Golden Tombs, an ancient crypt complex broken by a waterfall. Some say a golden sarcophagus lies somewhere within the ruins,

 The Teoyohtlan Jungle – Cave of the Golden Tombs is a printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone game board, or combine with any same-scale tile set.
Contents: A 20×30 battlemap depicting the overgrown jungle tomb complex. The tomb is reached via a jungle path that then leads up the cliff, beside a waterfall. The tomb itself is separated by a river, but each side is overgrown. The base of the waterfall reveals a cave, which leads to another map (15×15), this one depicting a golden sarcophagus and treasure.
Included: A pdf with 300dpi tiles ready for A4 printing, A set of 300dpi full size jpeg files, for poster printing and A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs

Black Stars Rise in Arkham Horror TCG

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Nov 11, 2017

Fantasy Flight Games is proud to announce Black Stars Rise, the fifth Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

Your investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. When you could no longer find the answers you needed in Arkham, you voyaged across the Atlantic to France and entered the catacombs of the dead beneath Paris. Now, you travel to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive.

Black Stars Rise offers the latest chapter in The Path to Carcosa cycle, and the latest tale of your own madness. You have looked upon the face of the Stranger. You have beheld the Pallid Mask and the Tattered Cloak. New player cards arrive in this Mythos Pack, cards with palliative names like “Stick to the Plan,” “Narrow Escape,” or “Ward of Protection.” Their names are a lie, dripping with false comfort that only the truly mad will embrace. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…