Role Playing Games

Daruma Productions Bringing Back SLA Industries RPG

SLA-Industries

May 5th, 2017

Daruma Productions is bringing back a reprint of SLA Industries, an RPG set in a dark futuristic urban environment.

SLA gives you unlimited possibilities to explore in a world where one company controls everything, the masses worship television shows that feature serial killers versus company sponsored agents, and you are thrust in the middle of it all.

You can choose to ally yourself with SLA or with one of the many underground competitors. But that’s not all. If combat is not your thing, SLA Industries gives you many other avenues to explore this dark world where SLA tells you only what you need to know and hides its secrets jealously. How much can you find out? How much are you willing to pay?

Modiphious Releases Tales from the Loop RPG

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May 4th, 2017

Modiphious are pleased to announce the release a raft of products from Tales from the Loop, a brand new roleplaying game from Free League Publishing which allows you explore roleplaying in a 1980s that never was.

The Verge said “RPG Tales from the Loop lets you channel Stranger Things and ET”, while Geek & Sundry thinks it, “Could very well be the RPG phenomenon of 2017”.

Inspired by sci-fi artist Simon Stålenhag’s paintings of a Swedish 1980s suburbia populated by fantastic machines and strange beasts, Tales from the Loop casts you in the role of teenagers solving mysteries connected to the enigmatic Loop. The game rules are based on Free League Publishing’s award-winning Mutant: Year Zero, which won with a Silver ENnie for Best Rules at Gencon 2015

Tequendria: Fantastical Roleplaying Available Now

Tequendria

April 23rd, 2017

Tequendria: Fantastical Roleplaying is a brand new RPG inspired by the works of fantasy master Lord Dunsany and is available now as a pay what you want PDF from DriveThruRPG.

Tequendria is a rules-lite roleplaying game by Trollish Delver Games that puts players in the shoes of everything but the usual fantasy roles. The game boasts twenty archetypes, including Gravekeeper of Zum, who defends against the undead, a construct called the Doomgaunt, and the aethership pilot.

Locations are all inspired by Dunsanian stories, where adventurers can do battle against the god-spider Hlo-hlo in his underground network, or discover Babbulkund, the City of Marvel; and even assault the Tower Unvanquishable. Travel the wilds of Yann where the winter will bite as fiercely as the wolves, or delve in to the ancient Pits of Snood and face the demons within. Magic coarses through the veins of Tequendria, meaning every creature is somewhat capable of casting spells. Above the clouds of the world adventurers can take to their aether in mighty vessels, visiting strange alien worlds like Dim Carcosa and the Snurk Pits of the Bounds of Leng.

Tequendria is powered by Unbelievably Simple Roleplaying (USR), which is a quick, flexible system designed for beginners and veterans alike.

Creator Scott Malthouse said: “I was surprised that nobody has created a game inspired by Dunsany’s works. His works and worlds are so evocative that they make for rich game fodder. His stories don’t necessarily take place in the same world, which is why I wanted to bring everything together under one roof and put my own spin on his cities and countries.”

The book contains several works by Dunsany to allow new readers to experience his poetic writings first hand.

Fantasy Flight Games Previews Disciples of Harmony for Star Wars Force and Destiny

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April 21st, 2017

There is no single path to peace, but the Galactic Empire has ensured that all such routes are fraught with danger. The Consular works with the Force to bring peace wherever they go, and the all-new Disciples of Harmony sourcebook expands players’ options in the Star Wars: Force and Destiny role playing game, including three new specializations and adding on three new species.

Although all it takes to be a successful Consular is a desire to see justice done, some species are more inclined to seek balance and peace in a way that lines up with the ways of the Consular. The Arkanian, Cosian, and Pau’an species are presented in Disciples of Harmony, opening your campaign to cultures focused on Jedi lore, negotiating, and medicine, each having a unique view of the Force.

This preview provides a look at each of these three species and how they play into the role of the Consular.

Sentinel Specialization Decks for Star Wars: Force and Destiney Are Now Available

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March 31st, 2017

The Sentinel is a hero apart from her peers. It’s not that they are perpetually willing to face insurmountable odds in the defense of pure ideals, helpless innocents, or hard justice, it’s that they are morally obligated to do that which others are unwilling to do in the name of righteousness. There is no duty too heavy, no threat too great that the Sentinel will not rise to meet. It is this implacable will that sets the Sentinel apart, that rises them above the rest.

Manage your talent choices more easily with the Sentinel Specialization Decks available now for the Star Wars™: Force and Destiny™ Roleplaying Game from Fantasy Flight Games.

These decks bring the new specializations introduced in the Endless Vigil source book right to your fingertips!

Each of the four decks, corresponding to one specialization and the Sentinel signature abilities, features full-color artwork and rules text for all of the talents available in each specialization. These handy cards make tracking and referencing your character’s talent options quick and easy for players and game masters alike.

ICE Announce HARP Folkways, a Supplement for HARP Fantasy!

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March 29th, 2017

Iron Crown Enterprises are pleased to announce the release of a BRAND NEW rules supplement for High Adventure Role Playing (HARP) Fantasy: HARP Folkways!

HARP Folkways is not a re-make or a re-print of an older product, but a completely brand new product written by the brilliant Jonathan Cassie.

With HARP Folkways you can enrich your characters and your world with unparalleled cultural depth, explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics and make your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress, what they eat, and more.

With roughly 70% of the book being rules agnostic, HARP Folkways is a great buy whatever system you play.

HARP Folkways includes:
The Twenty Folkways – a technique to create believable cultures for any setting
A cultural perspective on well-known fantasy worlds from literature
Practical examples of culture creation
Eleven new races
Six new cultural adolescence packages
Ten new professions
New skills and talents
Twenty-three new training packages

Iron Crown Enterprises are currently running a promotion to buy the new HARP Folkways for just $10 from RPGNow. It won’t last forever though so buy it quick!

Modiphius Releases Dark Eden Campaign Book for Mutant Chronicles

Dark-Eden

March 24th, 2017

Modiphius is pleased to announce the release of the Dark Eden Campaign Book the final book in the scheduled Mutant Chronicles range and a spectacular conclusion to the Mutant Chronicles saga in an epic 200 page colour softback.

The Dark Eden Campaign is available in PDF only form from Modiphius.net and DriveThruRPG.com (a print version will be available in April 2017).

The Second Dark Legion War has escalated to encompass the entire solar system, with humanity hard-pressed to hold back the swelling tide of Darkness. A surge of Heresy has stretched the Brotherhood to the breaking point, while the megacorporations are throwing a rising body count into the ever-hungry maw of the Dark Legion. A slim chance of salvation leads the Cardinal to call upon the heroes of yesteryear and task them with uncovering ancient technology that will turn the tide of war in humanity’s favour. Technology that is hidden on humanity’s former home, Dark Eden—also known by its former name of Earth.

Hobgoblin 3D Releases 3D Printed Terrain and Accessories

March 21st, 2017

Hobgoblin-3D LTD focuses on delivering high quality 3D printables geared towards the tabletop games market.

Their e-commerce service is completely digital, so no physical manufacturer, distribution or packaging. The consumer simply purchases the files and prints via their home use 3D Printer.

As of right now they are producing 28mm scaled props for tabletop roleplaying systems such as Dungeons and Dragons and Pathfinder and are looking to expand into further avenues as they progress.