Tag Archives: 100 oddities
Feb 17, 2018
Welcome to 100 Oddities for an Egyptian Tomb!
Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.
In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagination of storyteller and player alike, and enhances the experience of an iconic RPG environment.
100 Oddities for an Egyptian Tomb also includes a section on using Scarab Tokens in game sessions and an appendix on randomly generated mummies.
January 7th, 2015
100 Oddities for a Wizard’s Tower is the fifth entry in the “Oddities” series of sourcebooks from Skirmisher Publishing, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and GM alike, adding interest to an encounter, or even making one out of nothing.