Tag Archives: arkham horror

Return to the Night of the Zealot in Arkham Horror TCG

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Jan 14, 2018

You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began.

In the Arkham Horror: The Card Game Core Set, the Night of the Zealot campaign presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built your investigations out into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.

Fantasy Flight Games is proud to announce Return to the Night of the Zealot, an upgrade expansion for the Night of the Zealot campaign from the Arkham Horror: The Card Game Core Set, now available for pre-order now!

A Phantom of Truth for Arkham Horror TCG Available Now

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Dec 30, 2017

Your pursuit of answers leads you across the sea A Phantom of Truth! The cursed play The King in Yellow was performed months ago, yet the strange happenings still persist, driving you to new vistas that have never been explored in Arkham Horror: The Card Game. Now, you leave Massachusetts behind for the glowing lights and alluring mysteries of Paris.

A Phantom of Truth, the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game is on sale now!

The Unspeakable Oath Comes to Arkham Horror TCG

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Nov 24, 2017

Your greatest fear has come to fruition. The maddening horrors you have witnessed and battled for so long have finally driven you to the asylum. How foolish you were to investigate the terrors accompanying The King in Yellow, but there can be no turning back from what awaits you.

The Unspeakable Oath Mythos Pack for the Path to Carcosa cycle of Arkham Horror: The Card Game is now available from Fantasy Flight Games!

The Unspeakable Oath equips you with two copies each of twelve different player cards, including upgraded versions of familiar cards and entirely new cards that have never appeared in the Arkham Horror LCG before. You can play this scenario as part of the Path to Carcosa cycle or as its own standalone adventure. After all, you never know when a trip to the asylum may prove beneficial to your health.

Black Stars Rise in Arkham Horror TCG

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Nov 11, 2017

Fantasy Flight Games is proud to announce Black Stars Rise, the fifth Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

Your investigations have led you far from that fateful first showing of The King in Yellow at the Ward Theatre in Arkham. When you could no longer find the answers you needed in Arkham, you voyaged across the Atlantic to France and entered the catacombs of the dead beneath Paris. Now, you travel to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive.

Black Stars Rise offers the latest chapter in The Path to Carcosa cycle, and the latest tale of your own madness. You have looked upon the face of the Stranger. You have beheld the Pallid Mask and the Tattered Cloak. New player cards arrive in this Mythos Pack, cards with palliative names like “Stick to the Plan,” “Narrow Escape,” or “Ward of Protection.” Their names are a lie, dripping with false comfort that only the truly mad will embrace. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…

Fantasy Flight Games Announce A Phantom Of Truth for Arkham Horror TCG

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Sept 24, 2017

Fantasy Flight Games is proud to announce the upcoming release of A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You’ve encountered CultistsLunatics, and Monsters. You’ve uncovered horrific Schemes of untold scope. And you’ve witnessed Terrors that may or may not have been Omens of greater perils.

All these things brought you, recently, to pay a short visit to Arkham’s asylum. And now you’ve walked out, wondering what to make of everything that you’ve seen. So where do you go for answers when your world’s tilting into madness?

The answer: Paris.

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The Unspeakable Oath Mythos Pack Announced for Arkham Horror TCG

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July 6, 2017

Fantasy Flight Games is proud to announce the upcoming release of The Unspeakable Oath, the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

It was always going to come to this… You’re finally headed to the asylum.

Something about the mysterious play, The King in Yellow, had nagged at the corners of your mind before it arrived in Arkham, and you began investigating. You learned madness and disaster followed the play everywhere it went. And still you dug deeper.

You attended the performance. You came face to face with terrors that still haunt you. And then—having barely survived your earlier encounters, and hanging onto the remnants of your tattered sanity—you went to the Arkham Historical Society in search of even more information.

Now, as you look to carry forward through The Path to Carcosa campaign, you may find yourself wracked by Doubtand surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.

With the new scenario coming in The Unspeakable OathArkham Horror: The Card Game continues and deepens its exploration of the mystical realms between the traditional role playing and card game experiences. You’re not wandering the streets of Arkham, nor the wooded New England hillsides. Instead, you’re wandering the hallways of an eerily quiet asylum—perhaps punctuated, at times, by mournful howls or manic laughter—and need to gain passage through several locked doors.

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Echoes of the Past come to Arkham Horror TCG

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June 14, 2017

Fantasy Flight Games is proud to announce the upcoming release of Echoes of the Past, the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

The King in Yellow has come to Arkham, you caught the performance, you found yourself drawn into a maddening series of events, and now—however hard you might try—you cannot erase them from your mind. Nor can you ignore the play’s sinister history of disappearances, suicides, delusions, and insanity.

There are powerful forces at work. Of that you can be sure, but there’s very little else of which you can still be certain. The things you’ve witnessed are things no man nor woman should ever see. And the world seems to have shifted all around you, leaving you adrift, washed along by a current running swiftly into a sea of madness.

Where do you go from here? The more you investigate, the greater the odds you’ll challenge your limited sanity. But if you don’t pursue the leads you’ve already uncovered, would you be inviting a new doom to Arkham? And why has this play come from Paris to Arkham in the first place?

If there are ties between the play and Arkham, there’s one place where you might uncover them. Filled by questions, desperate for answers, striving to keep your composure—you make your way to the Arkham Historical Society.

Where Doom Awaits Available for Arkham Horror TCG

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June 13, 2017

Gather your strength. Take a deep breath. And rush into the madness… Where Doom Awaits is now available at your local retailer!

The penultimate chapter in The Dunwich Legacy campaign for Arkham Horror: The Card Game, Where Doom Awaits thrusts you and your fellow investigators headlong into a fractured world—a world come undone, riven by sorcery, and exposed to the alien terrors of other worlds and dimensions.

But as much as you’d like simply to flee—to retreat from the terrors before you—you know that if these terrors go unchecked, they will lead to greater calamity. There are sinister forces behind them, evil cultists who have delved too far into dark magic. They have made unholy pacts. They have summoned unnatural powers into the New England countryside. And you must stop them.