Tag Archives: armada

Star Wars: Armada Wave 6 Available Now!

swm26-27_titleimage

July 10, 2017

The sixth wave of expansions for Star Wars: Armada is now available!

Comprised of the Imperial Light Carrier Expansion Pack and the Hammerhead Corvettes Expansion PackArmada Wave VI hits far above its weight class with its surprisingly potent star ships and an array of upgrades focused on close-quarters combat.

Imperial players gain a medium-base ship that elevates their squadron game to new heights, making it easier than ever to wipe out Rebel fighters with your TIE swarms. More than this, the Quasar Fire-class cruiser-carrier even makes it possible for your TIE swarms to chew through your opponents’ ships’ defenses, leaving them completely vulnerable to the thunderous volleys of lasers and missiles unleashed by your Star Destroyers. And the ship itself is no slouch either; it can even equip and discard a set of Disposable Capacitors to surprise opponents with heavy volleys of red and blue dice from long range.

Wave VI Announced for Star Wars Armada

swm26-27_titleimage

March 14th, 2017

When the battles of Star Wars™: Armada start getting heated, shields begin to fail, and hulls creak and groan under the strain of repeated battering. It’s at times like these that a fleet admiral’s cunning may prove the difference between victory and a resounding defeat…

Fantasy Flight Games is proud to announce the sixth wave of Armada expansions!

Light on ships, but heavy on new ideas, Armada Wave VI features two expansions—the Imperial Light Carrier Expansion Pack and the Hammerhead Corvettes Expansion Pack. Inspired by Star Wars Rebels and Rogue One, the expansions give us three new ships—one Quasar Fire-class cruiser-carrier and two Hammerhead corvettes. While these are solid ships, they are by no means the biggest and baddest battleships you’ll find in the Star Wars galaxy, but if you overlook the threats they pose? You do so at your peril.

swm26_spread swm27_layout

Two new gaming mats for Star Wars X-Wing and Armada available

usws35-36_fan

December 15th, 2016

Expand your galaxy with the Battle of Hoth game mat and Starkiller Base game mat, now available via FFG’s in-house manufacturing!

Easily portable and made from slip-resistant natural rubber, these 3’ by 3’ playmats immerse you more deeply in your Star Wars battles and raise their stakes to all-new heights. When you enage the enemy atop your Battle of Hothor Starkiller Base game mat, you’re not just moving miniatures and rolling dice—you’re battling for the fate of the galaxy at one of its most storied locations.

Use one of these game mats to enhance the squad-based dogfights of X-Wing™ in Standard Play, or place any two of our Star Wars™ Game Mats side-by-side to evoke the vastness and wonder of space as you conduct the large-scale battles of X-Wing Epic Play or Star Wars™: Armada.

Fantasy Flight previews the Imperial Light Cruiser for Armada

swm22_spread

December 13th, 2016

The Galactic Empire is always after new and better ways to take care of the Rebel scum running around the galaxy. As such they are previewing the Imperial Light Cruiser expansion pack for Star Wars: Armada.

The Galactic Empire governs countless star systems, worlds, and citizens, so its ranking officials cannot be bothered to tend to the minutiae of its every interest. Instead, they rely upon a bureaucracy built of necessity, one in which responsibilities are delegated from the likes of Emperor Palpatine, Darth Vader, and Grand Moff Tarkin down to lower Moffs, regional Governors, and local Ministers.

Accordingly, when a ranking official like Grand Moff Tarkin finds himself forced to deal with the failures of his subordinates, the response is almost always swift, authoritative, and decisive. Responsibilities may be reallocated. Resources will be assigned as needed. Heads may roll. And if the matter is military, troops and vessels will be deployed as necessary.

To deal with Rebel insurgence in the Outer Rim, the Empire’s military deployment would frequently include one or more Arquitens-class cruisers. Featured in the Imperial Light Cruiser Expansion Pack for Star Wars™: Armada, these versatile ships are smaller than the Star Destroyers the Empire reserves for its most urgent concerns, but they present a considerable threat, nonetheless, due to their speed, responsiveness, and the firepower they command with their quad lasers and turbolasers.

The Corellian Conflict for Star Wars: Armada announced

swm25_box_left

July 30th, 2016

Fantasy Flight Games is proud to announce the upcoming release of The Corellian Conflict, an epic Star Wars™: Armada campaign expansion for two to six players!

The Galactic Civil War was not won in a single battle. The epic conflict at the heart of Star Wars saw countless skirmishes, waged in hundreds of systems and over thousands of planets. Even the ancient Core Worlds were touched by the spark of rebellion.

Soon, with The Corellian Conflict, you and your friends will be able to wage strategic battles for key hyperlane routes, seize vital shipyards, establish new bases, and decide the fate of the Corellian Sector. Working as teams, you will take sides with the Galactic Empire or Rebel Alliance, then meet your foes in battle for control of vital worlds. New campaign rules guarantee that your battles have long-term consequences, and the experience you gain from your victories may prove invaluable toward the success of your overall campaign.

Finally, The Corellian Conflict introduces new objectives and squadron cards for use both in your campaign and in standard play. The expansion’s twelve objectives introduce new challenges and paths to victory. And its sixteen new squadron cards add greater variety to the squadrons from your Core Set, Rebel Fighter Squadrons Expansion Pack, and Imperial Fighter Squadrons Pack, allowing you to field them as some of the most legendary pilots and squadrons from the Galactic Civil War!

swm25_sample

Star Wars Armada wave 2 available now!

armada-wave2-title-image

December 1st, 2015

The second wave of expansions for Star Wars: Armada is now available from Fantasy Flight Games

The five expansions packs from Armada Wave II introduce the game’s first large-base ships, the Imperial-class Star Destroyer and MC80 Mon Calamari star cruiser. These massive warships are bigger and more brutal than anything yet to enter the game, and they are bound to form the backbone and high command of many opposing fleets.

Meanwhile, a handful of new Rogue squadrons are likely to reshape your fighter battles with their ability to move and attack in the squadron phase, independent of the squadron command, and the Raider-class corvette and MC30c frigate arrive as versatile, small-base ships that give you more reason than ever to diversify your ships and tailor your fleet to your overall strategy.

  • Imperial-class Star Destroyer Expansion Pack
  • MC30c Frigate Expansion Pack
  • Home One Expansion Pack
  • Rogues and Villains Expansion Pack
  • Imperial Raider Expansion Pack

swm-wave2-boxes

FFG introduce Rogues and Villains to Star Wars Armada

swm14-box-left

October 5th, 2015

Fantasy Flight Games turn their attention to the final Wave II expansion pack for Star Wars Armada, the Rogues and Villains Expansion Pack, which introduces eight new squadrons that represent some of the Star Wars galaxy’s most noble-hearted scoundrels and ruthless criminals. And as you might expect of these fringe-dwellers and rulebreakers, they introduce all-new Rogue tactics to your Armada battles.

Star Wars: Armada is a game of massive, intergalactic space warfare. You assume the role of either fleet admiral, assemble your fleet, and engage your opponents in strategic battles, the outcomes of which may help shape the course of the Galactic Civil War and the fate of the galaxy. That means, among other things, that you want your fleet to remain orderly and reliable. There are chains of command that must be followed. You assign orders to the ships in your fleet, and their commanders and crew must then carry out those orders.

Starfighter squadrons, meanwhile, are invaluable tools, but as fleet admiral, you can’t be bothered to communicate with every pilot in every fighter. Instead, you leave it to your ship commanders to assign orders to those squadrons at the appropriate times; whenever you want the most from your squadrons, you need your ship to reveal a squadron command within medium range of the squadron or squadrons you want to activate. At those times, they can both move and attack. Otherwise, your squadrons need to wait for the squadron phase and are limited to either moving or attacking; on their own, they can’t do both .. The Rogues and Villains Expansion Pack, however, introduces squadrons with the Rogue keyword, and these squadrons can both move and attack during the squadron phase, as though they had been activated by the squadron command. Accordingly, these Rogue squadrons, like Dash Rendar in his Outrider, effectively carve out a unique space within the game – fitting into the gap between your capital ships and your standard starfighter squadron

swm14-layout

X-Wing debris from Space Rocks

SONY DSC

September 17th, 2015

Space Rocks sells debris for the Star Wars X-Wing Miniatures Game. The company produces models, hand-painted, of the same Star Wars space ships found in X-Wing but wrecked and in pieces.

The idea is to use these pieces as terrain, or background setting, something like the asteroid tokens that come with the game, only way cooler. On the subject of asteroids, Space Rocks also makes three-dimensional versions of them, as well as a space station, debris, and asteroid set for Star Wars Armada.

The company is also currently taking preorders for a non-wrecked Escort Frigate, scaled for use in X-Wing.

Prices range from $35-55 for the asteroid or wreck sets. The Escort Frigate is $210 as a preorder ($260 at full price).