Tag Archives: board games

Z-Man Introduces Race to the New Found Land

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April 22, 2018

In the age of discovery, sailors risk life and limb to cross the vast and stormy Atlantic ocean in search of new territory. Compete to claim the riches of a new land for your country.

Dare to venture across the shifting seas! Pre-order your copy of Race to the New Found Land from your local retailer or Z-Man Games.

Sail your country’s fleet onward to the new land. Though a quick ship will get you there first, other ships can carry more cargo, settlers, or are better equipped for exploring the new world—you’ll want to diversify if you seek true riches. Upgrade your port, enlarging your shipyard and gaining an additional bonus unique to your country. Choose your ships and upgrades strategically to outmaneuver your opponents. Spend your hard-earned commodities to upgrade your fleet. Small ships are easier to build, but large ships will immediately score additional points. Larger ships can also be faster and carry more cargo or people.

Keep an eye on your opponents as they gather resources. Each order can only be fulfilled once, and you don’t want to lose out on a big payday just because your opponent beat you to it. Extra supplies mean extra orders! Each ship with supplies can sail to deliver the required items to different cities, netting you even more victory points. Will you win the race to the New Found Land?

Move settlers, sell valuable cargo, and discover new resources in the race to become the most influential power in this burgeoning new land.

Kartoffelkrieg: Potato Wars Live on Kickstarter!

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April 5, 2018

Corey Wright and his Corvallis, Oregon game publishing company, Massif Games, launched a crowd-funding campaign for “Kartoffelkrieg” on Kickstarter. They are seeking to raise $19,000
USD for a game that uses real potatoes and miniature parts to simulate mechanized potato combat!

Kartoffelkrieg is a crazy looking 3-4 player game invented by Michael Craughwell, better know as Michaelcthulhu, a YouTuber who makes giant custom swords and hammers! During the game, players assume the roles of giant weaponized potatoes, and maneuver around the table, attacking and hiding from their components, while seeking to get “hit” points from destroying parts.

Game Mechanisms include take that, dice rolling, variable player powers, and other elements that make it much like a gateway, family-friendly war game!

Massif Games will use the money raised to pay for manufacturing, freight, and fulfillment costs, and hope to expand their operations to have a positive influence on the local economy.

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Restoration Games Launches Kickstarter to Bring Back Fireball Island

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April 4, 2018

Restoration Games launched a Kickstarter campaign to publish Fireball Island: The Curse of Vul-Kar. The game is a restored version of the 1986 classic tabletop game of marble mayhem, renowned for its unique 3D plastic board. The new board is bigger, taller, and faster and still manages to fit in a smaller box by using three trays that stack on the table but can nest in the box. It also features brand new art, components, and rules for play. In place of the roll-and-move mechanic from the original, players now play one of their action cards to move and take a special action. The game ends when one of the players takes snapshots from three separate spots on the island and gets back to the helipad. The winner is the player who collected the most valuable treasure.

Backers can pledge $60 to get a copy of the base game or $130 to get the base game plus three separate expansions.

  • The Last Adventurer expansion adds a new mini and an option for a 5th It also includes small snake marbles, a giant foam boulder, and player powers to give the other players special abilities.
  • The Wreck of the Crimson Cutlass expansion adds a whole new location for the players to explore. Players travel to the pirate ship via the island caves. Once there, they can collect a new kind of treasure but must be careful to dodge cannonball marbles flying at them from the bowsprit and tumbling out of the rickety crow’s nest.
  • The Crouching Tiger, Hidden Bees expansion gives players two new wildlife threats. The tiger leaps onto players from off the board, using a dexterity shot, while the bees come out in a swarm and sting anyone touched by them.
  • The Kickstarter campaign also features a fourth expansion, the Treasure Trove, free to backers, that adds a pack of cards with all sorts of effects. Additional cards will be added to the expansion via unlocked stretch goals.

The campaign runs for 30 days and has a funding goal of $250,000. The game is scheduled to be delivered to backers in November, 2018.

Given the unique nature of the prototype, Restoration Games is using a novel “road trip” approach to take it around to players and content creators across the eastern United States. J.R. Honeycutt, the company’s Tinker-in-Chief, is driving the game from city to city, making stops at various game stores, cafes, conventions, and the like. The road trip commences at PAX East in Boston and concludes at the end of the campaign in Honeycutt’s home state of Texas.

The world of Carcassonne expands with new characters: The Count, King and Robber

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April 3, 2018

Return to France again with the sixth expansion for the legendary Carcassonneavailable for pre-order from Z-Man Games  or from your local retailer.

New characters and starting points provide a fresh start for the classic tile-laying game. Choose to begin your adventure with the grand city itself, Carcassonne. Or wander along the edges of a new, winding river. Combine the new river tiles with those from the base game for a more complex river design.

CLAIM THE CITY OR THE ROADS

Will you be a benevolent ruler? Only a king can rule the largest city. Help your kingdom grow and claim the crown. The new king tile grants bonus points to the holder of the largest city. Want to travel a different path? Journey the land, mapping out the roadways and claiming the longest road for bonus points with the robber.

CONTROL THE KINGDOM

The city of Carcassonne has four main areas: the castle, market, cathedral, and blacksmith. The mysterious count starts in the castle but can manipulate the districts as he moves around the city. When adding a follower to the city, you can sway the count and move him to a different district. Think carefully with your placement. The count’s location in a new district frees trapped followers for future turns while also blocking other followers from moving.

CHALLENGE THE MONASTERY

Explore a new role with the heretics. Challenge the monks by building shrines and disrupting the monastery. When placing a shrine adjacent to an occupied monastery, a challenge occurs. Race to complete your feature and take the precious points for yourself.

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Dragon Ball Z: Perfect Cell Now Available

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April 2, 2018

Dragon Ball Z: Perfect Cell, by Chris Bryan is on shelves now from IDW Games. Check out your local game store and save the Earth from Perfect Cell!

The Cell Games are on the world’s greatest fighters have gathered to see if they have what it takes to defeat Cell, the perfect warrior. Teaming up to take him down, Goku, Gohan, Vegeta, Krillin, Trunks and Piccolo must strategize together in order to stop the supposedly unstoppable machine.

In Dragon Ball Z: Perfect Cell, 2 to 4 players will each take control of an iconic Dragon Ball Z fighter and roll their dice to generate energy. Using custom icons, players allocate their dice into performing attacks, helping other players, or buying upgrades. Players need to work together though, as Cell will continue to generate new threats that can heal him, damage all players, or lock players out of potentially game-changing upgrades.

Dark.Net Available Now from WizKids

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April 2, 2018

WizKids is excited to announce the release of its newest game, Dark.Net!

In the late 21stcentury, four mega companies – dubbed the Big Four – have taken control of every aspect of modern society. People have two choices: sell their soul to one of the Big Four or make their own way in the Fringe – a world where reputation means everything, and information is more valuable than money.

Designer Richard Yaner shows a cyberpunk-style future where 2 to 4 players compete with each other to earn the highest amount of Reputation. To do this, players need to buy and sell Information from each of the Big Four and exchange them for other useful tools. Network Extensions are used to grow your influence, enabling you to gather additional Information per turn, and Network Boosters increase the amount of Information obtained from a Network space.

Building up your own network isn’t the only way to gain Information! Hire Informants to sit on other players’ networks and take Information from them. Infect their Networks with a virus that redirects all Information your way, or shut them down completely. You can use Information to make a Contact, a helpful ally that boosts Reputation and protects you from opponent attacks.

Just remember, the Big Four are always watching, and if too much information is taken from them, they go on the offensive. Roll the Retaliation dice and hope the Big Four show mercy on you and your growing network. If one of them hones in on you, flip a Response card and see what punishment the company dishes out. More players mean more Response cards, and after the last one is flipped, the game ends. Whoever has gained the most Reputation wins!
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Highways & Byways Launched on Kickstarter

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Mar 30, 2018

Brandon Rollins and freelance artist, James Masino, are live on Kickstarter in hopes to fund the printing of Highways & Byways. Long-time lovers of Ticket to Ride and neophyte gamers alike will enjoy the approachable, nostalgic, friendly world of Highways & Byways.

Race across the United States in your first used car. You’re on a mission to explore all places beautiful and forgotten before your vacation is over!

Plan your route by choosing byways. Then travel across the country a little bit every day, planning around highway construction, moody weather, and your car’s pesky tendency to break down!

Highways & Byways is great for board gaming couples and families. It takes only 10 minutes to learn, yet there are multiple paths to victory. Don’t let the simplicity fool you – it’s also very re-playable!

Highways & Byways is a completed game, launching with all artwork and a fully tested design. It has been available as a Tabletop Simulator app for ten months. Casual gamers and experienced designers alike have helped refine the game through online testing and in-person games. Testing has been coordinated through social media, the Pangea Discord server, and Protospiel Atlanta.

Copies of the game will be available at $49, with free shipping to backers in the USA. The campaign is EU-friendly, Canada-friendly, and Australia-friendly, meaning rewards will be shipped from within those respective regions and no extra customs fees will be incurred. The campaign will conclude after 25 days. Backers are expected to receive their rewards in August 2018.

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Into the Black: Boarding Party Campaign Ends at 300% Funding!

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Mar 30, 2018

Into the Black: Boarding Party, the space pirate “dungeon” crawl board game from our very own James J Campbell of I Will Never Grow Up Games has successfully funded on Kickstarter! Now the long journey to reality truly begins!

With the support of 426 Backers, just like you, we hit nearly 300% funded and 18 STRETCH GOALS unlocked! WOW!

Unlocked : Card stock and linen finish upgrade, Player board upgrade, 4 additional (KS Promo) player boards, Custom Shaped Meeples, Standees, Coop scenario “Infestation”, Spot UV Box art, Alternate Bridge tile (KS promo), 2 Expansion add-ons, Increased event card size, plastic insert, More loot cards, and More event cards!

I would like to thank everyone for your generous support and all of the positive comments! It means the world to all of us here at I Will Never Grow Up Games!

We will be contacting those who have pledge for the special pledge levels that require names, pictures or anything else soon to get those details hammered out.

And now, the hard work of updating the files with all of the great unlocked content, implementing some of the awesome backer suggestions, doing the back and forth dance with the manufacturers and then the long .. oh so long .. wait for fulfillment!

I cannot wait to keep everyone updated with what’s happening behind the scenes and letting you all know where the project stands as we reach various milestones along the way.

Once again, THANK YOU SO MUCH for your support, and to all of our play testers, supporters, fans and everyone else who have supported us over the past nearly 3 years since Into the Black began!

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