Tag Archives: card games
Jan 12, 2019
Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!
Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.
Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or fantasy flight games!
Jan 8, 2019
Fantasy Flight Games is proud to announce City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through Fantasy Flight Games!
Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.
In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King’s Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.
As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There’s no telling what traps you have hidden away until you are ready to spring them.
King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!
Jan 7, 2019
Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.
Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!
What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.
Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.
Jan 6, 2019
Plaid Hat Games have a surprise in store for Crystal Clans fans! The Gem and Moon Clan are available now from their web store and available from retail stores shortly!
Units with the signature Crystal Force ability gain +1 attack for each crystal in any score area (including your opponent’s score area!) This ability can get some major attack bonuses for your army of nomadic artisans as they rack up crystals throughout the game. We’ll be exploring this ability and how it synergizes with other Gem Clan cards shortly in our previews, but rest assured it’s a very powerful tool to have on your side!
All hands on deck! The ghostly crew of the Risen Anabelle charge into battle! The Plunder ability is sure to give this clan the edge as their opponents struggle to keep enough units in their hands. Additionally, this clan will make great use of the Pirate and Reanimated keywords to give even more abilites to its units.
Dec 28, 2018
Renegade Games has released the new Deluxe Edition of their hit seller, Arboretum.
Nowhere is nature’s beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak – all have a place in this peaceful haven. But the tranquil setting belies the game’s competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.
Dec 26, 2018
WizKids is pleased to announce the upcoming release of Thrown, a new trick taking game designed by Adam Porter, designer of the acclaimed Pikoko. Adding dice into the traditional trick-taking formula, Thrown puts a whole new spin on one of gaming’s most popular and long-standing mechanics.
In Thrown, players take on the roles of nobles vying for the throne after the death of the Monarch. Each round, players go around the table rolling 1-3 dice of a single color from their pool, attempting to roll the highest possible result. The chosen color for each round is referred to as the trick color.Each color represents a different suit. If a player is unable to roll a die in the correct suit for that round, that player must attempt to trump by rolling a 6 on any other color die. The player who rolled the highest number wins the round unless another player successfully rolled a trump, in which case that player wins and receives 1 gold for each die rolled by every opponent.
In addition to rolling dice, players have access to a communal set of cards in the center of the table, called the Display.These cards have an array of powers and abilities which can be used at various times during each round. For example, some cards, called Discard Powers, allow players to discard their dice in order to re-roll or access additional dice during their turn. Other cards, such as Result Powers and Victory Powers, may be used after your turn or at the end of the trick and can impact the result of the trick. The game ends after a number of rounds equal to the number of players, and the player with the highest total amount of gold is the winner, and becomes the kingdom’s new Monarch!
This new twist on trick-taking games turns this classic formula into a fresh, new experience. With 40 dice, 22 character cards, and limitless possibilities, this dice-rolling fantasy game will provide endless replayability for new and experienced gamers alike.” Pre-order Thrown at your Friendly Local Game Store today!
Dec 23, 2018
The Circle Undone is a new expansion now available for Arkham Horror the Card Game by Fantasy Flight Games.
In The Circle Undone, a new team of investigators must unite to confront the terrors of Arkham’s macabre past as Arkham Horror: The Card Game moves into its fourth cycle. When four people disappear from an estate in French Hill, you begin your search for answers—but when the evidence points to witches and figures hidden in the mists, you must begin to question your own sanity. All you can be certain of is that Arkham’s oldest and most prestigious league, the Order of the Silver Twilight, is somehow connected.
Moving against this powerful organization is a dangerous task, but there are those who have a history with the Order and will do whatever it tasks to expose their true nature. Today, we’re proud to introduce you to Joe Diamond and Preston Fairmont, two of the new investigators you can add to your team in The Circle Undone—now available for pre-order at your local retailer or online through Fantasy Flight Games!
Dec 20, 2018
WizKids is pleased to announce that K’uh Nah, inspired by the ancient pyramids built by the Mayan civilization, is coming soon to North American game stores in 2019!
In this quick, push-your-luck style game from designer Adam Daulton, players build pyramids of differently numbered block cards in order to stack them higher. Each turn, players will either select one of two numbered block options from the “Quarry” in the center of the table, or place a token on one of the Quarry’s blocks and pass their turn. If a block is taken from the Quarry, the player takes all tokens that have already been placed on that block. The player then must place the block into their pyramid structure, either as a base block or supported by two heavier blocks (those with higher numbers). There is a way around being supported by heavier blocks though: if the block to be placed matches symbols with any lighter supporting blocks, then the block may be placed on top of them.
The game ends when the Quarry can no longer be fully refilled. To determine the winner, players add together the values printed on any blocks that are not supporting other blocks. The player with the lowest score wins, guaranteeing that their k’uh nah will remain standing for centuries as a monument to their civilization. K’uh Nah will release in 2019