Tag Archives: cryptozoic
Sept 1, 2018
Cryptozoic Entertainment announced the September 5 release of Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace.
The fourth game in the Epic Spell Wars series introduces Magically Transmitted Diseases (MTDs) to gameplay, as 2-6 players once again create crazy/deadly Spells to try to defeat opposing Wizards. All aspects of the game, including the cards and rulebook, feature the trademark mature humor and illustrations that fans have come to expect.
“The Magically Transmitted Disease Tokens are pretty humorous, but they deliver some rather painful effects,” explained Matt Hyra, the game’s Lead Designer. “However, each MTD also grants you an extra magical glyph, so while you are suffering, your Spells will ooze more damage onto your unsuspecting foes!”
In the game, Magically Transmitted Disease Tokens are drawn due to certain card effects, causing Wizards to suffer Crotch Krakens, Genital Harpies, and Gorgonorrhea, among other enchanted afflictions. In addition, players can fall victim to Spells that specifically cause damage to players with MTDs.
Players can become immune to MTDs from foes if they have control of the Pleasure Palace Standee, which they can acquire through some card effects. Certain cards also give players a bonus if they control the Standee.
Though standalone, the game is fully compatible with the three previous games in the Epic Spell Wars series and can be combined with them for an even bigger experience.
Epic Spell Wars of the Battle Wizards: Panic at the Pleasure Palace will be available at retailers nationwide September 5 for a suggested retail price of $30.
- 90 Spell Cards
- 8 Wild Magic Cards
- 8 Oversized Wizard Cards
- 25 Treasure Cards
- 25 Dead Wizard Cards
- Lots of Magically Transmitted Disease Tokens
- Lots of Other Game Tokens
- 5 Six-Sided Dice
- 1 Pleasure Palace Standee
- 1 Rather Inappropriate Bag
Aug 28, 2018
Cryptozoic Entertainment announced the release of Pantone: The Game.
In this easy-to-learn competitive party game, 2-20 players try to recognize characters from popular culture who are represented only by abstract arrangements of colors, inspired by Pantone™, the world’s leading color expert.
Designed by Scott Rogers (Rayguns and Rocketships, the God of War video game series), the game has received positive buzz ahead of its release and was recently named one of “The Top 20 Most Anticipated 2018 Gen Con Releases” on Chit Chat,the influential show on the Man Vs. Meeple YouTube channel. It has also garnered glowing reviews from highly regarded podcast and YouTube channel The Dice Tower, as well as Be Bold Games and SAHM Reviews.
“Working with Cryptozoic on PantoneTM: The Game has been a real pleasure,” said Scott Rogers, the game’s designer. “Ever since that first pitch meeting at Gen Con, it was clear that they ‘got it’ and they were the right publisher for the game. PantoneTM: The Game is such a colorful and easy-to-learn game that I hope that gamers around the world enjoy playing it with their friends and families. I’m looking forward to creating more PantoneTM games with Cryptozoic in the future!”
“What makes PantoneTM: The Game so special is how intuitive it is,” commented Adam Sblendorio, Vice President of Creative at Cryptozoic. “There are so many creative paths to creating the characters in the game and none of them are wrong and all of them are fun! Through his design, Scott Rogers has designed a game that we think will appeal to people everywhere for years to come.”
In PantoneTM: The Game, the player who is currently the Artist chooses a Character Card and then designs a representation of that Character using only color Swatch Cards (in 15 different colors). The other players subsequently take turns trying to guess who it is. If no one can guess the Character during a round, a Hint is given at the start of the next round, with each Hint reducing the number of points awarded to both the Artist and the player who correctly identifies the Character. The winner is the player who has the most points after each player acts as the Artist three times.
PantoneTM: The Game will be available at retailers nationwide August 22 for a suggested retail price of $30.
August 8, 2018
Cryptozoic Entertainment announced the release of the DC Comics Spyfall board game.
In this new iteration of the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The twist is that one of them is secretly The Joker in disguise. In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed.
DC Spyfall features four modules that add even more variety to the classic Spyfall gameplay. The Powered-Up Module gives each player an Ability card that can provide a One-Shot ability or give that player a restriction. When playing with the Harley Quinn Helper Module, one player is secretly Harley Quinn and tries to help The Joker player win without knowing that player’s identity or revealing his or her own identity
Creating even more zany gameplay are the last two modules. The Joker’s Jest Module introduces an all-Joker deck that can result in everyone playing as The Joker. The player who stops play and correctly recognizes that everyone has Joker cards is the winner. Finally, the Multiverse Madness Module gives most or all of the players different Location cards. It is up to a player to recognize this and get a majority of the others to agree with him or her.
July 15, 2018
Cryptozoic Entertainment and Cartoon Network Enterprises announced the limited release of Rick and Morty: The Pickle Rick Game at San Diego Comic-Con, July 19-22, and Gen Con, August 2-5, followed by a full retail release this September.
Cryptozoic also plans to make a limited quantity of the game available for purchase on its eStore during the summer.
In the game, one player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The Pickle Rick and Jaguar miniatures are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. Once play is over, everything can be placed right back into the Pickle Rick game case.
Rick and Morty: The Pickle Rick Game will initially be available in limited quantities at Cryptozoic’s Booth #115 at San Diego Comic-Con, at Booth #601 at Gen Con, and via Cryptozoic’s eStore. It will subsequently be available at retailers nationwide this September for a suggested retail price of $45.
July 12, 2018
Cryptozoic Entertainment announced the July 11 release of Wallet.
In this party game, 2-7 players compete to find money and an ID that will convince the cops of their innocence. The game is played using an actual wallet with multiple pockets and zippered areas that allow players both to take game cards and put them back, as they try to improve their own chances at victory and lead their opponents into traps. Each fast-paced round lasts only 10 minutes, and an entire match is over in just 30 minutes.
“Wallet is a party game in the truest sense: easy-to-learn, fast, filled with surprises, and loads of fun!” commented Adam Sblendorio, Vice President of Creative at Cryptozoic. “We think players will have a great time reaching into the wallet to find currencies from around the world and the IDs of colorful characters. And when they’re done playing, the whole game can be stored right in the wallet!”
The objective in Wallet to collect as many Victory Points as possible by being the richest innocent player at the end of each round. A player is normally declared innocent if he or she has exactly one ID, no more than 500 currency units (CU), and no more than two types of currencies at the end of the round. However, some cards and IDs alter these conditions by adding various restrictions and bonuses.
During a turn, a player can perform one of the following actions: take a card from the wallet, put a card from his or her hand in the wallet, buy an ID, or flip an Hourglass card. A round is over when all six Hourglass cards are flipped. At the end of the third round, the player with the most Victory Points is declared the winner.
May 27, 2018
Cryptozoic Entertainment and Rooster Teeth announced a partnership to release Million Dollars, But… The Game in July.
Based on Rooster Teeth’s wildly popular series Million Dollars, But…, the addictive, easy-to-learn game has players put their morals and imagination to the test, posing the question, “What would you do for a million dollars?” After a successful Kickstarter campaign in 2016 that earned over $1 million, the game has been sold online and received a limited retail release. The partnership between Cryptozoic and Rooster Teeth will result in a much wider release for Million Dollars, But… The Game, making it available at hobby stores and other retailers nationwide.
In Million Dollars, But… The Game, 2-6 players (or more) each take four black Trigger Cards and four gold Rule Cards at the start of every round. After one player is chosen as the judge, the other players each create a scenario—using one Trigger and one Rule card—that proposes a situation in which someone gets a million dollars, but must do something distasteful in return. The judge reads these scenarios aloud and, then, the other players glorify or downplay the various scenarios. The winner of the round is the player who creates the scenario that the judge decides he or she would not do. The overall winner is the first player to win five rounds.
Million Dollars, But… The Game will be available at retailers nationwide in July for a suggested retail price of $25.
May 21, 2018
Cryptozoic Entertainment and Cartoon Network Enterprises announced the May 30 release of Rick and Morty: The Ricks Must Be Crazy Multiverse Game. In this engine-building tabletop game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power Supplies to different worlds, and then try to use the resulting Power to activate Contraptions before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse.
“This is an engine-building game in a way,” said Matt Hyra, the game’s Lead Designer. “Except that Power Supplies don’t have ownership, so if you can predict where a Power surplus will appear, you can take advantage of it … if your opponents don’t get to it first!”
During the Action Phase, players spend Actions to move to different ’Verses where they can build Power Supplies and Contraptions. Then, during the Power-Up Phase, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot cards, use Character Abilities, and power-up their Contraptions. The winner is the player who scores the needed Victory Points by building Power Supplies and activating Contraptions.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game will be available at retailers nationwide starting May 30 and at Origins Game Fair (June 13-17 at the Greater Columbus Convention Center) for a suggested retail price of $20.
2-4 players, ages 17+, 30-45 minutes
Feb 14, 2018
Cryptozoic Entertainment, in partnership with Game’s Up: Board Game Heroes, announced the February 21 release of The Arrival. Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release of the acclaimed game, previously released in limited quantities at the Essen Game Fair in 2016, upgrades the art, improves various components, and adds a new Advanced Game variant.
The original release of Martin Wallace’s The Arrival earned the Seal of Excellence from The Dice Tower, the highly regarded YouTube channel and audio podcast about tabletop games. Cryptozoic’s version adds brighter, more stylish art from Kamila Szutenberg that takes it inspiration from the game’s Irish fantasy premise. In addition, this release of the game makes adjustments to the board (including the placement of the Corruption and Round Tracks) and other components in order to improve the flow of play.
In The Arrival, each round is comprised of two phases of play. During the Earning Phase, each player decides which row of earnings to acquire across all four of his or her cards, even though the player is not able to see all of them. If players try to earn more Resources to help spread their Tribes, they also gain undesirable Corruption Points and Fomori in the process. In contrast, if players aim to acquire Honor Points, they also gain fewer Resources and therefore risk losing ground to the other Tribes and the Fomori. During the Action Phase, players can Build or Shield fortifications, Repel or Spread the Fomori, and more. Strategy is key as the winner is either the one with the highest Honor or lowest Corruption, depending on whether the Tribes or the Fomori control more locations at the conclusion of play.
Cryptozoic’s release of the game adds an Advanced Game variant that gives each player’s Tribe Leader a special ability, such as gaining extra actions, not paying the costs of some actions, or having extra-strong fortifications.
The Arrival will be available at retailers nationwide February 21 for a suggested retail price of $40.