Tag Archives: cryptozoic
August 8, 2018
Cryptozoic Entertainment announced the release of the DC Comics Spyfall board game.
In this new iteration of the social deduction game Spyfall, 3-8 players take on the roles of DC’s greatest Super Heroes as they have a secret meeting at an iconic location, such as the Batcave, Daily Planet, or the Fortress of Solitude. The twist is that one of them is secretly The Joker in disguise. In the intense 8-minute rounds, the non-Joker players ask questions and give answers to deduce which one of them is the Clown Prince of Crime without giving away the location, while The Joker player tries to figure out the location before his or her identity is revealed.
DC Spyfall features four modules that add even more variety to the classic Spyfall gameplay. The Powered-Up Module gives each player an Ability card that can provide a One-Shot ability or give that player a restriction. When playing with the Harley Quinn Helper Module, one player is secretly Harley Quinn and tries to help The Joker player win without knowing that player’s identity or revealing his or her own identity
Creating even more zany gameplay are the last two modules. The Joker’s Jest Module introduces an all-Joker deck that can result in everyone playing as The Joker. The player who stops play and correctly recognizes that everyone has Joker cards is the winner. Finally, the Multiverse Madness Module gives most or all of the players different Location cards. It is up to a player to recognize this and get a majority of the others to agree with him or her.
July 15, 2018
Cryptozoic Entertainment and Cartoon Network Enterprises announced the limited release of Rick and Morty: The Pickle Rick Game at San Diego Comic-Con, July 19-22, and Gen Con, August 2-5, followed by a full retail release this September.
Cryptozoic also plans to make a limited quantity of the game available for purchase on its eStore during the summer.
In the game, one player plays as Pickle Rick as he tries to escape a heavily armed compound, while the other player takes on the roles of both the Russians and Jaguar as they try to stop him. The Pickle Rick player uses weapons cards to dole out damage and Air Vents to get out of jams as he or she tries to get to the Rooftop. The Pickle Rick and Jaguar miniatures are moved across a dynamic board made up of tiles that are constantly being added, rotated, and flipped. Once play is over, everything can be placed right back into the Pickle Rick game case.
Rick and Morty: The Pickle Rick Game will initially be available in limited quantities at Cryptozoic’s Booth #115 at San Diego Comic-Con, at Booth #601 at Gen Con, and via Cryptozoic’s eStore. It will subsequently be available at retailers nationwide this September for a suggested retail price of $45.
July 12, 2018
Cryptozoic Entertainment announced the July 11 release of Wallet.
In this party game, 2-7 players compete to find money and an ID that will convince the cops of their innocence. The game is played using an actual wallet with multiple pockets and zippered areas that allow players both to take game cards and put them back, as they try to improve their own chances at victory and lead their opponents into traps. Each fast-paced round lasts only 10 minutes, and an entire match is over in just 30 minutes.
“Wallet is a party game in the truest sense: easy-to-learn, fast, filled with surprises, and loads of fun!” commented Adam Sblendorio, Vice President of Creative at Cryptozoic. “We think players will have a great time reaching into the wallet to find currencies from around the world and the IDs of colorful characters. And when they’re done playing, the whole game can be stored right in the wallet!”
The objective in Wallet to collect as many Victory Points as possible by being the richest innocent player at the end of each round. A player is normally declared innocent if he or she has exactly one ID, no more than 500 currency units (CU), and no more than two types of currencies at the end of the round. However, some cards and IDs alter these conditions by adding various restrictions and bonuses.
During a turn, a player can perform one of the following actions: take a card from the wallet, put a card from his or her hand in the wallet, buy an ID, or flip an Hourglass card. A round is over when all six Hourglass cards are flipped. At the end of the third round, the player with the most Victory Points is declared the winner.
May 27, 2018
Cryptozoic Entertainment and Rooster Teeth announced a partnership to release Million Dollars, But… The Game in July.
Based on Rooster Teeth’s wildly popular series Million Dollars, But…, the addictive, easy-to-learn game has players put their morals and imagination to the test, posing the question, “What would you do for a million dollars?” After a successful Kickstarter campaign in 2016 that earned over $1 million, the game has been sold online and received a limited retail release. The partnership between Cryptozoic and Rooster Teeth will result in a much wider release for Million Dollars, But… The Game, making it available at hobby stores and other retailers nationwide.
In Million Dollars, But… The Game, 2-6 players (or more) each take four black Trigger Cards and four gold Rule Cards at the start of every round. After one player is chosen as the judge, the other players each create a scenario—using one Trigger and one Rule card—that proposes a situation in which someone gets a million dollars, but must do something distasteful in return. The judge reads these scenarios aloud and, then, the other players glorify or downplay the various scenarios. The winner of the round is the player who creates the scenario that the judge decides he or she would not do. The overall winner is the first player to win five rounds.
Million Dollars, But… The Game will be available at retailers nationwide in July for a suggested retail price of $25.
May 21, 2018
Cryptozoic Entertainment and Cartoon Network Enterprises announced the May 30 release of Rick and Morty: The Ricks Must Be Crazy Multiverse Game. In this engine-building tabletop game, 2-4 players take on the roles of Rick, Morty, Zeep, and Kyle as they introduce Power Supplies to different worlds, and then try to use the resulting Power to activate Contraptions before their opponents. Based on the Rick and Morty episode “The Ricks Must Be Crazy,” gameplay takes place in four “’Verses” with unique attributes: the Rickverse, Microverse, Miniverse, and Teenyverse.
“This is an engine-building game in a way,” said Matt Hyra, the game’s Lead Designer. “Except that Power Supplies don’t have ownership, so if you can predict where a Power surplus will appear, you can take advantage of it … if your opponents don’t get to it first!”
During the Action Phase, players spend Actions to move to different ’Verses where they can build Power Supplies and Contraptions. Then, during the Power-Up Phase, Power generates from the bottom ’Verse up, and players utilize it to play One-Shot cards, use Character Abilities, and power-up their Contraptions. The winner is the player who scores the needed Victory Points by building Power Supplies and activating Contraptions.
Rick and Morty: The Ricks Must Be Crazy Multiverse Game will be available at retailers nationwide starting May 30 and at Origins Game Fair (June 13-17 at the Greater Columbus Convention Center) for a suggested retail price of $20.
2-4 players, ages 17+, 30-45 minutes
Feb 14, 2018
Cryptozoic Entertainment, in partnership with Game’s Up: Board Game Heroes, announced the February 21 release of The Arrival. Created by famed designer Martin Wallace, the strategy board game puts 2-4 players in the roles of Tribe Leaders as they vie with each other and the demon-like Fomori for control of ancient Ireland. The unique gameplay includes two different victory conditions as determined by whether the Tribe Leaders or the Fomori control more of the map at the end of play. Cryptozoic’s wide release of the acclaimed game, previously released in limited quantities at the Essen Game Fair in 2016, upgrades the art, improves various components, and adds a new Advanced Game variant.
The original release of Martin Wallace’s The Arrival earned the Seal of Excellence from The Dice Tower, the highly regarded YouTube channel and audio podcast about tabletop games. Cryptozoic’s version adds brighter, more stylish art from Kamila Szutenberg that takes it inspiration from the game’s Irish fantasy premise. In addition, this release of the game makes adjustments to the board (including the placement of the Corruption and Round Tracks) and other components in order to improve the flow of play.
In The Arrival, each round is comprised of two phases of play. During the Earning Phase, each player decides which row of earnings to acquire across all four of his or her cards, even though the player is not able to see all of them. If players try to earn more Resources to help spread their Tribes, they also gain undesirable Corruption Points and Fomori in the process. In contrast, if players aim to acquire Honor Points, they also gain fewer Resources and therefore risk losing ground to the other Tribes and the Fomori. During the Action Phase, players can Build or Shield fortifications, Repel or Spread the Fomori, and more. Strategy is key as the winner is either the one with the highest Honor or lowest Corruption, depending on whether the Tribes or the Fomori control more locations at the conclusion of play.
Cryptozoic’s release of the game adds an Advanced Game variant that gives each player’s Tribe Leader a special ability, such as gaining extra actions, not paying the costs of some actions, or having extra-strong fortifications.
The Arrival will be available at retailers nationwide February 21 for a suggested retail price of $40.
Nov 22, 2017
Cryptozoic Entertainment announced the November 29 release of Teen Titans Go! Deck-Building Game.
In this two-player game based on the popular TV show Teen Titans Go!, each player becomes a member of the team—Robin, Starfire, Cyborg, Beast Boy, or Raven—and engages in a friendly competition to take down DC Super-Villains such as Blackfire and the H.I.V.E. Five. Each player starts with one DC Super Hero, but is able to recruit “Sidekicks,” other Titans who can help the player. Each DC Super Hero has a Sidekick version on the back with information on how to recruit it.
In the game, players can have multiple Sidekicks, gaining full access to the abilities on their cards. Potential Sidekicks are comprised of all the DC Super Heroes that are not chosen at the start of play. Players can recruit and steal them by playing specific cards, which can create an additional level of conflict as players take Sidekicks away from their competitors.
Teen Titans Go! Deck-Building Game will be available at retailers nationwide November 29 for a suggested retail price of $25. The game utilizes Cryptozoic’s popular Cerberus Engine, meaning it can be combined with other Cerberus deck-building games to expand game play.
Nov 19, 2017
Cryptozoic Entertainment announced the November 29 release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh.
In the third card game in the popular Epic Spell Wars series, 2-6 players once again create Spells with up to three Components—this time with new keywords “Cantrip,” “Bad Trip,” and “Everlasting”—as they try to destroy opposing Wizards. Every aspect of the game, from the cards to the rulebook and box, is filled with the series’s trademark off-the-wall humor and mature, at times bizarre art (over 100 original illustrations).
“The game features all of the gruesome, hilarious deaths you’ve come to expect from Epic Spell Wars,” commented Matt Hyra, Lead Designer of the game. “And the ‘Quick Match Mode’ we debuted in the second game is now the standard method of play, so games are short and sweet.”
The third Epic Spell Wars game adds three new keywords to play. Cantrips are extra cards that can be added to Spells in exchange for discarding cards. Bad Trips are cards that resolve twice in Spells with lots of different glyphs. Many of the Treasures in the game have the last new keyword: Everlasting. They do not get discarded when a player is defeated or at the end of a game, so he or she can keep on using them. In addition, half of the Delivery cards in the game are Creatures, meaning they can stay in play even after a player resolves a Spell. The other half of the Delivery cards have two glyphs, allowing a player to roll at least two dice and, in the process, dole out more damage to opponents and gain various bonuses.
Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh will be available at retailers nationwide November 29 for a suggested retail price of $30.