Tag Archives: deduction

IDW Games Release Purrrlock Holmes

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March 6th, 2017

IDW Games have unleashed Purrrlock Holmes: Furriarty’s Trail on the world!
WARNING: MANY CAT PUNS AHEAD! You have been warned!
You’ve “cat” to be serious when it comes to cracking the case. And there is no detective more serious than Purrrlock Holmes.
That’s what this game is about: deduction, and ridiculously over-dressed cats.

“We’re incredibly excited to be bringing this game to market,” Jerry Bennington, VP of New Product Development says. “It’s already started to develop a strong following of cat, pun, and cat-pun-loving fans.”

Furriarty is “litter-ally” terrorizing London and it’s up to Purrrlock Holmes to stop him before he escapes. Baker Street is awash with suspects, ranging from a gloomy Toad to a sorrowful Goose. It’s up to you, the Inspector on the case, to decide whether they are actual suspects or pawns in Furriarty’s masterplan. That Furriarty sure is a “paw” excuse for a well-to-do cat.
The gameplay is simple and appeals to a wide audience: each player draws a Hidden Suspect card. Players take turns making guesses using an interesting clock mechanic about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you if you’ve got a lead on your suspect. If not, it’s a dead-end. Figure out enough leads, deduce the suspect’s identity, and you get to snag a clue that leads to Furriarty.

Each clue is labeled with a variable number of victory points. Every round, Furriarty pads his way closer to escape, putting tension on the players to guess, and guess fast, to solve the case. If you can deduce enough suspects, collect enough Paw Print tokens, you may be able to overtake Furriarty before he scrams.

Rub Furriarty the wrong way, and it’s the litter box for you!

The interesting part of the game is that when you successfully guess your suspect, and go to collect a Paw Print token, other players will not know how many points are listed on that clue token. Cat-hairs raise on your neck when you look across the table, unable to ascertain just how many points each player has collected, further heightening the tension. Catch up with Furriarty, and you score a major point advantage. At the end of the game, if Furriarty is caught, the player with the most victory points listed on their Paw Print tokens wins.

“Deduction is elementary, my dear Whiskers.”

Head out the door of 21 Baker Street to your local store. At $24.99, the game is afoot (or, a-paw, if you will).

Fury of Dracula board game to be released by Fantasy Flight Games

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July 29th, 2015

Fantasy Flight Games is proud to announce the upcoming release of Fury of Dracula, a board game of deduction and gothic horror.

Count Dracula has lived Un-Dead for centuries, if not millennia. He drove the Ottomans out of Romania, and became known as Vlad the Impaler for his brutal, bloody method of dispatching his enemies. He witnessed the devastation of the black plague and the innovations of the Industrial Revolution. He has infinite wealth, infinite cunning, and countless bloodthirsty progeny scattered throughout Europe. He is by far the most legendary and most powerful of all vampires. Yet four brave mortals are now determined to find him and permanently destroy him at any cost.

In Fury of Dracula, one player assumes the role of Count Dracula as he stealthily spreads his evil influence throughout Europe. Up to four other players govern the iconic characters of Dr. Abraham Van Helsing, Dr. John Seward, Lord Arthur Godalming, and Mina Harker. By day the hunters travel through Europe, searching for any possible clues about Dracula’s whereabouts. By night, they investigate their present locale and prepare for the upcoming day. And by night, Dracula creates new vampires, lays traps for the hunters, and stealthily moves to a new location. Should any hunters find Dracula, or should the Count find them, they will engage in a brutal fight for their lives.

 

This edition features all-new art and graphic design that complement the game’s intuitive and highly thematic mechanics. Rounds have been broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive. Rumor tokens give Dracula new ways to mislead hunters and extend the reach of his influence. The Count triumphs if he advances his influence track to thirteen; if the hunters can defeat him before that happens, they win the game

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