Tag Archives: elder sign
Feb 11, 2018
Omens of the Pharaoh Is Now Available for Elder Sign from Fantasy Flight Games.
The time has come to set out into the land of Egypt and attempt to stop the rise of the dreaded Nephren-Ka, the Dark Pharaoh from an age long since passed from the memory and recorded history of mankind. Omens of the Pharaoh, an expansion for the cooperative dice game Elder Sign, is now available!
You’ve heard that the desert’s heat can play some terrible tricks on the mind. You desperately hope that the scene in front of you is one of those tricks, an illusion you can simply deny and forget. The air swims and shimmers all about the edges of your vision, as the sands before you bulge with the subterranean passage of innumerable slithering abominations. Spindly horrors with dozens of chirping, chittering mouths skitter between the yawning crypts that line your path on either side.
The entrance to the Lightless Pyramid is swarming with the awful minions of Nephren-Ka, but thankfully their attention is elsewhere. A booming howl, equal parts triumph and pain, abruptly bursts from every gaping passageway that leads deep within the ruins, and the gathered throng of monstrosities rushes underground. They vanish beneath the sand, and, in the strained and uncomfortable silence that follows, you almost convince yourself that it had been a trick of the heat. Almost, but not quite. You brace yourself for the descent even though you fear that you are too late, and Nephren-Ka has truly returned to Egypt…
Dec 31, 2017
Fantasy Flight Games has opened preorders for the newest Elder Sign Expansion, Omens of the Pharaoh.
You listen carefully, huddled behind some shipping containers in a dark alley. Whatever else the thing following you may be, it isn’t stealthy. You can hear it slithering along the broken pavement, dragging itself along the dusty streets. Whatever creature drove you from the ruins at Dashur seems to have followed you to Cairo. At least there were so many people around that you wouldn’t be alone in facing this grotesquery for long. You freeze as the familiar scraping comes to you from the mouth of the alley, and you hear the monstrosity pause for a moment before it continues past your hiding spot. You’ve scarcely caught a breath before you hear the sound of footsteps coming from the direction the creature had gone. Relieved, you step out from behind the crates… and freeze. Whatever is walking toward you is doing a very good job of pretending to be human, except for the face. Human mouths simply cannot stretch that way. As you turn to run, the slithering sound reaches your ears again, accompanied by what you can only assume is the creature’s perverse excuse for laughter.
An expedition into the lands surrounding Dashur has unearthed that which should have remained forever entombed in Omens of the Pharaoh, an expansion for the cooperative dice game Elder Sign. An ancient evil named Nephren-Ka, also known as the Dark Pharaoh, is straining against the bonds that cast him from our world, and it’s up to a few stalwart investigators to stop this terrible presence from returning to Egypt.
January 23rd, 2017
Another small wave breaks over the bow of The Ultima Thule as the beleaguered investigators gaze at the seemingly innocuous shores of another uncharted island. Silence reigns and tensions rise as the investigators row a much smaller craft towards the sandy beach and away from the relative safety of their ship. Maybe this time, everyone in the boat would return sane… or at least alive.
In Elder Sign: Omens of the Deep, a team of investigators aboard The Ultima Thule will need to think carefully about how they approach their search for the sunken city of R’lyeh. In this preview, we’ll take a closer look at how the first stage of the R’lyeh Rising mode allows the investigators to explore the Pacific Ocean while they gather items, spells, allies, and skills. We’ll also explore the ways that this intrepid team of investigators may make their way to the location of the lost city in the newest expansion for Elder Sign.
The new R’lyeh Rising mode of gameplay features two stages as you first navigate the Dark Waters track and then assemble the Amulet of R’lyeh to stop one of three dangerous new Ancient Ones from waking and devouring the world. Engage the newly introduced mission tokens for hard-won rewards and fend off the dogged Deep One Legion as your investigators move to unknown dangers on the Pacific Adventure cards. The depths of the Pacific are filled with fresh terrors that only the bravest can attempt to seal with the power of the Elder Signs in the Omens of the Deep expansion for Elder Sign!
November 6th, 2016
The murky waters hide untold horrors in Elder Sign: Omens of the Deep, an expansion for Elder Sign, the cooperative dice game steeped in the lore of H.P. Lovecraft’s terrifying mythos. Omens of the Deep adds the Pacific Adventure decks, new Mythos cards, The Ultima Thule entrance card, eight brave new investigators, and three horrifying Ancient Ones. The addition of mission markers and an array of new spells, skills, allies, and items will help you arm yourself for this voyage into long forsaken waters.
Based on the popular The Call of Cthulhu expansion for the Elder Sign: Omens app, players can now venture forth from the within the familiar walls of the museum and board The Ultima Thule to combat the Ancient Ones that have begun to stir in the depths of the Pacific.
April 15th, 2016
Fantasy Flight Games is proud to announce that Grave Consequences, a new expansion for Elder Sign, is now available.
Designed by Richard Launius, the creator of Arkham Horror, Grave Consequences introduces fifty new cards that increase the challenge and drama of your Elder Sign adventures. More than that, though, they immerse you more deeply into the world and allow you to connect more fully with the role of the investigator you’re playing.
March 17th, 2016
The Omens of Ice expansion for Elder Sign is now available from Fantasy Flight Games.
Pull your winter coat out of the closet. Pack your thermal underwear and your thickest mittens. The bitter and unseasonable cold that has fozen the Miskatonic threatens to encompass the whole of the globe, and you are one of the very few people willing to accept that its origins lie with an unfathomable being stirring from eons of slumber somewhere in the Alaskan arctic. You know that this Ancient One wields power that defies mortal comprehension, and if your expedition team cannot prevent it from waking, the cold and hunger and madness that have begun to gnaw at civilized society will tear humanity to shreds.
As you are among the very few who understand the dangers, you are the one who must brave the north. You must head into the frozen wilds. You must save humanity.
Featuring a deck of more than sixty Alaskan adventures, three new Ancient Ones, eight investigators, and thirty Alaskan mythos cards, Omens of Ice doesn’t just expand your games of Elder Sign, it completely transforms them. You’re no longer in the Museum. You’re not even in Arkham. Your adventures take you deep into the frozen woods and rugged mountains of the Alaskan arctic.
December 17th, 2015
Fantasy Flight Games is proud to announce Omens of Ice, an upcoming expansion for the cooperative game, Elder Sign.
Twenty years ago, during the Klondike Gold Rush, over a hundred thousand prospectors traveled deep into the Alaskan territory. Most of them perished in the ice, a few got rich, and some awoke terrible, ancient evils. Now, down in usually temperate Arkham, the winds are blowing harder and colder than ever before. The Miskatonic has frozen over. Some people complain of insatiable hunger and sometimes the newspapers even report cannibalism. You know all too well that the Ancient Ones are causing the weather and hunger, but this time you cannot fight them from within the Arkham Museum, or even out on Arkham’s streets. You must brave the brutal conditions that killed thousands of prospectors, and fight ferocious creatures from this world and others, or else the cold, hunger, and ice will devastate humanity.
Omens of Ice takes you and your fellow investigators on a treacherous journey into the Alaskan wildernesses, where you must solve the mysteries of three terrible new Ancient Ones. Whether you choose to travel in summer or are forced to go in winter’s dark, at every step you’ll face terrible perils, from the port of Anchorage to the forest paths and mountain passes of the interior. You must constantly fight not only wild animals and ravenous monsters, but frostbite, starvation, and the madness that befalls many who enter this frozen, isolated, white world.
February 19th, 2015
Gates of Arkham features the new Streets of Arkham game mode, which takes the action of Elder Sign out of the museum and into the legendary, haunted, New England city of Arkham. As four new Ancient Ones threaten to awake, their stirrings are ripping at the fabric of space and time, causing gates to Other Worlds to open, and releasing horrors throughout the city. Fortunately, eight investigators are adding their strengths to the vital struggle to save Arkham from unspeakable, irrevocable doom.