Tag Archives: expansions
April 21st, 2017
You’ve battled for an insignificant, worthless piece of ground for ages—a place with all the tactical significance of a banana—but you’re no closer to giving up than your opponents! After all, if you give up now, there’d be no opportunity to cause more carnage, and that would be simply unacceptable. Besides, it looks like some reinforcements are joining the enemy… and is that a diplomat they’re sending forward?
It’s time to employ some unorthodox tactics and hire new units to fight by your side: the Tricks and Mercenaries army expansion for Kharnage is coming soon from Asmodee! Within this army expansion, you’ll find a host of the titular Tricks and Mercenaries, all offering clever new ways to gain the upper hand for whoever gets to them first. And alongside the tricks and mercenaries, you’ll find new units to add to your Core Set armies, including Dwarves, Humans, Goblins, and Orcs.
Look for the Tricks and Mercenaries army expansion for Kharnage at your local retailer in the third quarter of 2017.
February 20th, 2017
Fantasy Flight Games is proud to announce the upcoming release of The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game!
A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it’s been all the rage in conversations among Arkham’s socialites. But in your efforts to learn more about the play, you’ve uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind.
Everything you find suggests the workings of something foul, even though no connection has yet been proven…
In The Path to Carcosa, it becomes your task to uncover the secrets of this unusual play. The expansion’s two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.
Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses.
April 19th, 2017
Blood on the Altar is now available for Arkham Horror: The Card Game!
The third Mythos Pack and fifth chapter in The Dunwich Legacy campaign, Blood on the Altar welcomes you to the eerie little town of Dunwich. The setting for one of H.P. Lovecraft’s most beloved tales of horror, Dunwich has always been a bit more dangerous than it appears. And when you arrive to find that the townsfolk are all on edge due to a series of recent disappearances, there’s already an almost palpable aura of danger in the air.
How are the Dunwich disappearances connected to the bizarre events in Arkham? Might they be related in some way to The Necronomicon and its sinister prose?
The answers to these questions are more hideous than you would ever imagine, but it’s your job to find them. Along with the missing townsfolk and the secret chamber in which they await their gruesome fates. Can you find these abductees and stave off greater evils before it’s too late? Much depends upon the results of your previous investigations. Much more depends upon your current haste.
Perhaps you and your fellow investigators should split up to cover more ground…
April 11th, 2017
Sheriff of Nottingham’s long-overdue first expansion Merry Men adds a sixth player and plenty of optional modules
As they say: good things come to those who wait. Sheriff of Nottingham is now getting its first expansion, Merry Men.
First of all, Merry Men adds support for a sixth player. There’s more, in the form of several different game play variants and modules that can be mixed in as you see fit.
These include the introduction of deputies, two of which replace the Sheriff when playing with six people. The deputies can work together to search bags or allow players to pass through – sharing the benefits or punishments equally when in agreement, or splitting their decision to the potential gain (or loss) of just one.
Laws are also new, allowing the Sheriff to implement two laws each round for a greater variety of playing tactics.
The black market consists of an extra set of cards, all showing a particular illegal good. The first player to smuggle the good in successfully gets to claim those cards, offering a big cash bonus.
Similarly, there are also special orders, which are bonus cards but with both legal and illegal goods displayed – smuggling both displayed goods in the same bag gets the card and reward.
The eponymous gameplay variant, Merry Men, adds in characters from Robin Hood’s gang, who can be smuggled to unlock their special abilities.
Sheriff of Nottingham: Merry Men should be out this August from Arcane Wonders.
April 10th, 2017
Ten fully revised cases for the Sherlock Holmes Consulting Detective line from Space Cowboys will soon be available with the newest standalone box, The Thames Murders and Other Cases.
Like the previously released Jack the Ripper & West End Adventures, The Thames Murders and Other Cases offers ten thrilling cases, each one drawing you into the mystery surrounding a deadly crime in the world of Sherlock Holmes. Whether you’re playing alone or with up to eight players, you’ll need everyone’s wits to solve the case.
The Thames Murders & Other Cases will be popped in a new drawer box to match the other Sherlock releases from Asmodee: revamped Consulting Detective sequel Jack the Ripper & West End Adventures and the more conventional board game Watson & Holmes.
It’s worth mentioning that the ten cases in Thames Murders aren’t new mysteries – they’re the original stories found in Ystari’s edition of the 1982 Spiel des Jahres winner, but retranslated and polished to buff out some of the errors and language issues that had affected the game. Apparently this even means that some of the cases’ ‘contents and solutions’ have changed, but we obviously don’t know much more than that thanks to the risk of spoilers.
Otherwise, the box includes freshened-up versions of the iconic London map, case books and The Times newspapers.
The exhaustively-titled Sherlock Holmes: Consulting Detective – The Thames Murders & Other Cases will be out in the third quarter of 2017.
April 7th, 2017
Almost no one knows what Jawas look like beneath their hooded brown robes—not even on Tatooine, where nearly everyone knows them by reputation. They are junk droid scavengers and merchants, and they traverse the desert planet in their massive, treaded sandcrawlers, hawking their wares to moisture farmers with few other options.
Not quite hostile, these Jawas aren’t truly friendly, either. Because their droids are often hastily refurbished, they push to strike their bargains quickly. Then they roll away in their sandcrawlers before the droids have a chance to malfunction.
It’s this combination of mystery, haggling, and droid-focused trickery that you’ll find brought to life by the figure, missions, and cards in the Jawa Scavenger Villain Pack for Imperial Assault.
April 7th, 2017
Alderac Entertainment Group is releasing a new expansion for Mystic Vale this month; Vale of the Wild!
WHO WILL LEAD THE BATTLE FOR THE VALE?
As the struggle to restore the Valley of Life intensifies, the ranks of those combating the curse continues to swell. Some druids, in particular, are rising to the forefront as potent leaders. While they are as varied in their approach and nature as the druidic clans themselves, these servants of Gaia all strive for the day when a wicked king’s bitter wrath no longer taints their world.
Vale of the Wild adds a large variety of new advancement and vale cards to the base Mystic Vale game. Players can start the game with new leader cards in their deck. Leaders grant abilities that can be upgraded to become even more powerful! New eclipse advancements may be covered by another advancement and still add its ability to the card, offering greater flexibility to craft cards and enhance powerful combos.
April 6th, 2017
After a horrifying train ride, you receive a painfully cold welcome to the town of Dunwich. A string of disappearances has left the townsfolk on edge. Most of them regard you with obvious distrust, and almost no one is willing to help in your investigation…
In Blood on the Altar, as you and your fellow investigators explore the connections between Dunwich and recent events, you’ll find the town’s missing people chief among your concerns. You may even find it somewhat unnerving that they’ve gone missing just before you arrived—and that they might have been taken at the same time you were confronting terrifying, otherworldly creatures on a train, in a museum, or in the private underground corridors of an Arkham speakeasy.
So why do you hear so little about these missing people? You’d think in a town as small as Dunwich that the disappearances would have left a larger footprint. Shouldn’t someone have seen something? Shouldn’t the local officials have named one or more suspects?
The more you investigate, the more you suspect you’re making a target of yourself. You’re almost certain the missing people are hidden somewhere in the village, and you have to believe that if you’re not careful, you’re likely to join them.