Tag Archives: expansions
Jan 15, 2019
WizKids is pleased to announce that The Expanse: Doors and Corners, the first EXPANSE-ion for The Expanse, its game of politics, conquest, and intrigue, based on the acclaimed television series, is coming soon to North American Game Stores!
In The Expanse, players use characters and events in the Expanse universe in order to spread their influence and compete for dominance. The game’s accessible, card-driven system allows players to utilize action points in order to move or place fleets and influence, and use their faction’s unique abilities to gain control over the solar system.
The Expanse: Doors and Corners expansion adds five new modules to the game—Leaders, who can go with fleets and can add influence when they do so, New Tech, which gives player three random choices whenever a tech is earned, Resource Tokens, which can be spent in a variety of ways to add AP, help pay CP, move the initiative track, or earn bonus points, Protomolecule, which adds a new scoring opportunity, and Variable Setup, which allows for fleets and influence to be placed anywhere at the start of the game. These modules can be used in any combination in conjunction with the base game, adding new and engaging elements to the strategy and gameplay.
The Expanse: Doors and Corners is a fantastic addition to this exciting game, allowing you to spread influence throughout the Expanse universe in a whole new way! This expansion is coming soon, so be sure to preorder it at your Friendly Local Game Store or online today!
Jan 12, 2019
Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!
Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.
Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or fantasy flight games!
Jan 8, 2019
Fantasy Flight Games is proud to announce City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through Fantasy Flight Games!
Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.
In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King’s Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.
As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There’s no telling what traps you have hidden away until you are ready to spring them.
King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!
Jan 7, 2019
Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.
Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!
What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.
Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.
Dec 23, 2018
The Circle Undone is a new expansion now available for Arkham Horror the Card Game by Fantasy Flight Games.
In The Circle Undone, a new team of investigators must unite to confront the terrors of Arkham’s macabre past as Arkham Horror: The Card Game moves into its fourth cycle. When four people disappear from an estate in French Hill, you begin your search for answers—but when the evidence points to witches and figures hidden in the mists, you must begin to question your own sanity. All you can be certain of is that Arkham’s oldest and most prestigious league, the Order of the Silver Twilight, is somehow connected.
Moving against this powerful organization is a dangerous task, but there are those who have a history with the Order and will do whatever it tasks to expose their true nature. Today, we’re proud to introduce you to Joe Diamond and Preston Fairmont, two of the new investigators you can add to your team in The Circle Undone—now available for pre-order at your local retailer or online through Fantasy Flight Games!
Nov 23, 2018
Plaid Hat Games is pleased to Introduce Gen7: The Breaking Point, an expansion for their upcoming Crossroads game.
Breaking Point adds components for 5-6 players and an all-new scenario! Gather your crew and continue your journey across the stars as humanity struggles for survival among the stars.
Breaking Point adds two new barracks to the four found in Gen7: Logistics and Security. The Logistics Barracks can be used in any play of Gen7, benefitting from a third schema slot, allowing a Logistics player to further customize their strategy. The Security Barracks is used in the special competitive scenario included in Breaking Point. In addition to two new barracks, Breaking Point also includes an all-new optional scenario for Gen7 players! Designed to follow the events of the base game, this scenario is a competitive version of the cooperative experience found in Gen7
In Gen7: Breaking Point, the allies you’ve come to rely on may be revealed as the gravest threats to your barracks and your mission. Included in this expansion are new crew and more, presenting players with even more variety on each playthrough of the Gen7 campaign.
Nov 22, 2018
Fantasy Flight Games is proud to announce that Shattered Aeons, the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game, is on sale now at your local retailer or online through their website!
Your time is up.
In The Forgotten Age, you journeyed far from home on a scientific expedition, but your search for knowledge had unexpected consequences as you unleashed secrets that should never have been brought to light. You have worked to undo your mistake, retracing your steps and continuing beyond the realm of reality to set things right, but have your efforts been in vain? Your last chance stands before you at the heart of the Nexus—do you have the courage to take the final steps?
You have come so far and learned so much. This campaign has changed your investigators and you have watched them grow as individuals and a team, but you have also lost more than you ever feared. If you could go back, if you could undo all that has happened since you first signed on for that expedition, would you? It’s no use pondering the past—all you can do now is try to set it right, even if it costs you everything.
Nov 20, 2018
Turmoil has engulfed the Galactic Republic. The Separatist Alliance has driven a spike into the heart of the galaxy, splintering the once-unified worlds with chaos, tyranny, and fear. But even in this age of uncertainty and disunion, legendary Jedi Knights band together and fight to preserve the Republic.
Soon, you can choose a side and experience a new era of space combat. Fantasy Flight Games is proud to announce a new wave of expansions for X-Wing!
- Servants of Strike Squadron Pack
- Sith Infiltrator Expansion Pack
- Vulture-class Droid Fighter Expansion Pack
- Guardians of the Republic Squadron Pack
- ARC-170 Starfighter Expansion Pack
- Delta-7 Aethersprite Expansion Pack
- Separatist Alliance Maneuver Dial Upgrade Kit
- Galactic Republic Maneuver Dial Upgrade Kit
- Z-95-AF4 Headhunter Expansion Pack
- TIE/sk Striker Expansion Pack
These expansions give you the chance to enter this spreading conflict and command endless legions of droid fighters or valiantly lead powerful Jedi Knights and dedicated clone pilots into battle. As you do, you’ll experience new twists to the X-Wing formula, outfit your ships with new upgrades, and immerse yourself in the Clone Wars like never before. In addition to introducing the Galactic Republic and Separatist Alliance as brand-new factions to X-Wing, this wave also brings the opportunity to round out your Scum and Villainy and Galactic Empire squadrons with updated versions of two classic starfighters.