Tag Archives: expansions

Meditations on the Ephemeral, Final Dynasty Pack Available for L5R TCG

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Dec 16, 2017

Great Clans teeter on the brink of war, a new Emerald Champion holds the weight of Rokugan on his shoulders, a dashing pirate sets a daring plan in motion, and your journey into Otosan Uchi is coming to an end… but the unfolding story of Legend of the Five Rings is just beginning.

Meditations on the Ephemeral, the final Dynasty Pack in the Imperial Cycle for Legend of the Five Rings: The Card Game, is available now from your local retailer or our website! Meditations on the Ephemeral ties together the Imperial Cyclewith the final card to complete the set of Magistrates, additional characters and holdings with the Imperial trait, and cards that expand on the themes initially established in the Legend of the Five Rings: The Card Game Core Set.

T.I.M.E. To Get Tubular

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Dec 6, 2017

Estrella Drive is now available for T.I.M.E. Stories from Asmodee.

In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion. Please note that Estrella Drive is recommended for mature audiences—certain themes within this adventure may be objectionable to younger players.

Welcome back, agents. Don’t mind the confetti, I’m just getting you in the spirit for your next mission. Take your seats, time is valuable, and you could be embarking on your next mission as early as today—the mission we’ve codenamed Estrella Drive.

You’ve been briefed on the destination of this mission—1980’s Hollywood—and also your objective. Prepare for everything that comes with this setting: partying, loose morals, and other… “adult” content. Once again, agents, I cannot stress this enough—Estrella Drive is meant for mature audiences only. Those not of age should stay back at HQ.

The objective of your mission is to simply observe the temporal loop located in this time period. We aren’t looking to close this loop, merely gain knowledge from it. We’re certain that this mission in particular will prove to be key in studying the complex behaviors Time exhibits.

Through our briefings, we at the agency have worked hard to familiarize you with some of the far out (did I use that right?) receptacles that you can choose to inhabit during your mission. Each of the different receptacles has a particular skill set that might aid you in their own unique way. You’ll need to work together with your fellow agents to choose which characters to inhabit… and you might meet some new ones along the way!

You’re returning to a time of neon colors, shady characters, and confetti—which I still can’t seem to get out of my clothes no matter how hard I try—and I wish you the best of luck, agents. But please remember: you’re not there to alter or tamper with the temporal loop, only to observe. I cannot stress this enough.

Sands of Dorne Expansion for Game of Thrones TCG Announced

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Dec 1, 2017

Fantasy Flight Games is proud to announce Sands of Dorne, the fifth deluxe expansion for A Game of Thrones: The Card Game!

House Martell has waited long for vengeance. Seventeen years have passed since the death of Elia Martell at the hands of Ser Gregor Clegane and the invading Lannisters during Robert’s bloody rebellion. Over those long years, their hatred has festered and grown in the shadows. The Martells have been unable to quench their thirst for justice until now… and only blood can sate their appetites.

Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight and giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you’ll find powerful new versions of House Martell’s most iconic and dangerous characters, all intent on bloody revenge, including Doran Martell, The Red Viper, Ellaria Sand, Quentyn Martell, Nymeria Sand, and Areo Hotah.

The power of House Martell is rising in the south, but far from the deserts of Dorne, the other Great Houses are also setting their plots into motion. Every other faction in the game receives two new non-loyal cards in this deluxe expansion—and when that’s combined with a brand-new agenda and an assortment of neutral plots, Sands of Dorne promises to shake up the game like few other expansions can.

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The Unspeakable Oath Comes to Arkham Horror TCG

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Nov 24, 2017

Your greatest fear has come to fruition. The maddening horrors you have witnessed and battled for so long have finally driven you to the asylum. How foolish you were to investigate the terrors accompanying The King in Yellow, but there can be no turning back from what awaits you.

The Unspeakable Oath Mythos Pack for the Path to Carcosa cycle of Arkham Horror: The Card Game is now available from Fantasy Flight Games!

The Unspeakable Oath equips you with two copies each of twelve different player cards, including upgraded versions of familiar cards and entirely new cards that have never appeared in the Arkham Horror LCG before. You can play this scenario as part of the Path to Carcosa cycle or as its own standalone adventure. After all, you never know when a trip to the asylum may prove beneficial to your health.

10 New Cases for Sherlock Holmes Consulting Detective

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Nov 21, 2017

Space Cowboys is proud to present a brand new standalone collection of 10 cases to solve in the Sherlock Holmes Consulting Detective game line, with Carlton House & Queen’s ParkSome of these cases include the long out-of-print expansions from the original game by Ystari, both updated and revised.

Just like in previous adventures in Sherlock Holmes Consulting Detective, each case in this 10-case collection casts you as one of the Baker Street Irregulars and sets you in Victorian London to help Holmes solve these confounding mysteries. As the previous cases, the introduction is provided for you, and then you and your team of detectives have the freedom to go wherever you want to track down the answers and solve the puzzles, making the most of the tools and clues provided.

However, what makes the Carlton House & Queen’s Park collection different is that it provides players with two new locations to explore. One of these is both the grounds of and Carlton House itself, the daunting mansion full of secrets locked away inside. Queen’s Park is the second, inside which lies one of the hardest cases you’ll face yet—one that will take three days to solve!

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Epic Spell Wars of the Battle Wizards: Melee at Mudershroom Marsh Announced

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Nov 19, 2017

Cryptozoic Entertainment announced the November 29 release of Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh.

In the third card game in the popular Epic Spell Wars series, 2-6 players once again create Spells with up to three Components—this time with new keywords “Cantrip,” “Bad Trip,” and “Everlasting”—as they try to destroy opposing Wizards. Every aspect of the game, from the cards to the rulebook and box, is filled with the series’s trademark off-the-wall humor and mature, at times bizarre art (over 100 original illustrations).

“The game features all of the gruesome, hilarious deaths you’ve come to expect from Epic Spell Wars,” commented Matt Hyra, Lead Designer of the game. “And the ‘Quick Match Mode’ we debuted in the second game is now the standard method of play, so games are short and sweet.”
The game looks to continue the growth of the Epic Spell Wars series, which has gained a legion of fans since the first game was featured in a 2015 episode of the hit web series TableTop. Hosted by Wil Wheaton, TableTop airs on Geek & Sundry, a YouTube channel with over 1.5 million subscribers.

The third Epic Spell Wars game adds three new keywords to play. Cantrips are extra cards that can be added to Spells in exchange for discarding cards. Bad Trips are cards that resolve twice in Spells with lots of different glyphs. Many of the Treasures in the game have the last new keyword: Everlasting. They do not get discarded when a player is defeated or at the end of a game, so he or she can keep on using them. In addition, half of the Delivery cards in the game are Creatures, meaning they can stay in play even after a player resolves a Spell. The other half of the Delivery cards have two glyphs, allowing a player to roll at least two dice and, in the process, dole out more damage to opponents and gain various bonuses.

Epic Spell Wars of the Battle Wizards: Melee at Murdershroom Marsh will be available at retailers nationwide November 29 for a suggested retail price of $30.

Streets of Arkham Expansion for Mansions of Madness 2nd Edition Available Now

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Nov 13, 2017

The things that dwell in darkness have broken the hold that once kept them confined to the mansions, and they now infest the Streets of Arkham! The Streets of Arkham expansion for Mansions of Madness Second Edition is on sale now from Fantasy Flight Games!

In this expansion, you will find new, beautifully illustrated map tiles to build out the city of Arkham, along with new monsters, cards, and faces. Streets of Arkham unites four brave investigators already known in the Arkham Horror Files universe who have never yet been seen in Mansions of Madness. The enchanting entertainer from the bayou, Marie Lambeau, has the ability to start every performance by casting a spell at the start of her turn. The rookie cop Tommy Muldoon arrived in Arkham straight from police training in Boston, with little more than his gumption and his trusty rifle, Becky. Miss Diana Stanley has escaped the Order of the Silver Twilight, but what she witnessed within the cult forever changed her and opened her mind to the arcane. Lastly, Finn Edwards—once the best bootlegger on the East Coast, but lately all of his deliveries are interrupted by unexplainable phenomena. Still, his life on the wrong side of the law has taught him to always keep one eye on the exit, making him one of the quickest moving investigators in the game.

It’s Time for Desperate Circumstances in Star Wars TCG

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Nov 12, 2017

The droids of the Star Wars galaxy have long been denied the privileges and rights granted without hesitation to the organic beings of the galaxy. Some are willing to serve or suffer without surcease, but for other droids, this ignominy is an insult—an incentive to push against the tide, capturing whoever stands in their way for the cause of droids across the galaxy. Now, you’ll have your chance to stand beside them—Desperate Circumstances is now available for Star Wars™: The Card Game at your local retailer!

The Force Packs of the Alliances cycle form a pattern of bringing the factions together, beginning with new affiliation cards and continuing through objective sets that reward you for bringing multiple affiliations together into a single deck. Desperate Circumstances is the latest installment in that cycle, and here, you’ll find a resurgence of Night cards with the Nightsisters, a collection of the strange beings seen in the cantina in A New Hope, and iconic characters like Captain Rex.