Tag Archives: fantasy flight games

Fantasy Flight Games Announces the Reanimate Archers Unit for Runewars

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May 23rd, 2017

Fantasy Flight Games is proud to announce the Reanimate Archers Unit Expansion for Runewars Miniatures Game is available now!

The expansion features eight Reanimate Archer figures, enough to field a two-tray unit on its own or attach to a larger unit. These figures are identical to the ones found in the Runewars Miniatures Game Core Set and feature five new upgrade cards to help customize any army.

The Reanimate Archers are experts at ranged attacks, and the figures found in the Reanimate Archers Unit Expansion can be combined with the figures found in the core set to create a 32-point unit, or can be fielded on their own as an 18-point unit.

The arrows of the Reanimate Archers do more than puncture. They get inside their target’s skin, infecting them with rot and disease, represented by their ability to spend two surges to give their target a blight token when they make a ranged attack. Blight tokens can weaken opposing units by removing their die before an attack, and with the Reanimate Archer’s ability to add a free surge to their strikes with their modifier dial, it’s something they can accomplish often. Furthermore, the shambling bowmen are united in their service to Waiqar, and with the “Steadfast” keyword, it becomes difficult to shake their resolve with a doubt card during a morale test.

Fantasy Flight Games Announces Death Knights Expansion for Runewars

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May 22nd, 2017

Fantasy Flight Games is proud to announce the Death Knights Unit Expansion for Runewars Miniatures Game!

The Death Knights Unit Expansion features four Death Knight figures and two plastic cavalry movement trays for use with the forces of Waiqar, as well as five upgrade cards to customize your Runewars Miniatures Game armies. The expansion also includes panic, stun, and unit ID Tokens, alongside a new condition card and token, for use with a special new type of upgrade included with the Death Knights.

The Death Knights bring fear to all unfortunate enough to encounter them. Any time they collide with an opposing unit, the Impact keyword gives the opposing unit panic tokens equal to the number of stable energy runes on the field. Additional panic tokens immediately puts the Death Knights’ target at a disadvantage, and they’re now in position to be targeted by the Death Knights’ deadly melee attack—two red dice and one blue die.

The Death Knights also come with built-in defenses. Anytime an enemy unit targets them, a mortal strike is subtracted from the attack, which nearly ensures their hefty defense of three will have to be penetrated if the foes of Waiqar have any hope of taking the riders down. Furthermore, with the Steadfast [Fear] ability, the Death Knights are difficult to rattle, increasing the morale icon of fear cards by one during morale tests.

The figures and trays included in the Death Knights Unit Expansion can be fielded together for 24 points, and additional copies can be purchased to field 42 and 55 point units.

Fantasy Flight Games Announces Daqan Infantry Command Unit Upgrade for Runewars

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May 20th, 2017

From Wizards to Banner Guards, every soldier has a role to fulfill in the armies of the Daqan Lords. When the time comes, these warriors band together to craft one of the most fearsome forces in Terrinoth, with the ability to crush those that would stand against them underfoot.

Fantasy Flight Games is proud to announce the Daqan Infantry Command Unit Upgrade Expansion for Runewars Miniatures Game is available now!

This expansion includes four brand-new figures as well as eighteen new upgrade cards, many of which are used to bring these figures into your army by replacing a standard figure in the upgraded Daqan Lords unit with one of several powerful warriors. The mystic wizard brings the power of ancient runes to your infantry units, the mighty Champion leads soldiers to unlikely victories, the inspiring Cornicen brings discipline to wavering soldiers, and the unyielding Banner Guard reminds inspires formidable loyalty.

Undimensioned and Unseen Released for Arkham Horror TCG

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May 18th, 2017

Your machete won’t help you. Nor will your shotgun. Exploding dynamite won’t even make a dent…

Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy for Arkham Horror: The Card Game, is now available at retailers—and it has unleashed a brood of horrifying abominations upon the countryside that must be destroyed.

Not only must these abominations be annihilated, but it has fallen to you to do so. The citizens of Dunwich will offer you little aid; they are too deep in their panic. They can think of no better response to the unseen creatures that can smash houses as though they were made of paper than to run screaming, praying for safety. The question is: Can you do any better?

FFG Announce Crimson Dust, the Final Data Pack for Red Sand Cycle in Android: Netrunner

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May 17th, 2017

Fantasy Flight Games is proud to announce the upcoming release of Crimson Dust, the final data pack in the Red Sand cycle for Android: Netrunner!

Corporations and Runners. Colonists and Clans. The Martian Colonial Authority and The Free Mars Movement—there are a lot of intersecting interests on Mars, and even more that conflict with each other.

And then there’s the Crimson Dust. The Crimson Dust teaches that human life originated on Mars before colonizing Earth. Its members believe that their leader, Vasanti Smith, is the reincarnation of one of the first settlers on Mars. They believe in Martian independence, and they believe in augmenting human bodies with g-mods and cybernetics that allow them to endure the Red Planet’s atmosphere. They also believe that would-be martyrs armed with Taejo monofilament wire bombs can sneak past the security in most nodes and inflict tremendous amounts of damage on their protective domes.

Unfortunately, they’re right about that last one.

The first five data packs in the Red Sand cycle explored the forces that are vying for control of Mars, what they hope to gain from the Red Planet, and how far they’ll go to get it. The sixty new cards (three copies each of twenty different cards) in Crimson Dust look at the consequences of this enduring conflict, which has taken lives, destroyed homes, and left an entire world vulnerable to extremists.

Cities in Ruin Expansion for Eldritch Horror Announced

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May 16th, 2017

 

In the Cities in Ruin expansion for Eldritch Horror, Shudde M’ell, the progenitor of the dreaded chthonians, tosses and turns with the cycle of its dreams. Mankind’s fragile existence is threatened as this otherwordly being comes closer to waking than ever before. Cities fall and storms rage all over the globe as Shudde M’ell thrashes beneath the planet’s surface. Can a few brave investigators scattered across the globe truly hope to stand between this horrifying monstrosity and the utter devastation that heralds its coming?

There had been so many signs. Why had none of them listened? You had tried to warn them that the prison of G’harne was failing in Africa. The media, the police, even the revered professors at Miskatonic University, all of them had treated you like some raving lunatic and thrown you out into the street. Even now, with acrid smoke and the stink of death thick in the air, no one actually looked back at the coiled horrors writhing amongst the city’s ruins. None of them wanted to believe that this level of devastation could be visited upon the world by forces so poorly understood by the minds of man.

Someone must face these horrors and try to drive them back. Someone has to try to keep Shudde M’ell from waking. No one had listened, and now you grimly march into the ruins of the city you tried to save, determined to find some clue to sealing away the ancient creature once and for all.

Dangerous Droids – Three New Ally and Villain Packs for Star Wars Imperial Assault

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May 16th, 2017

There’s almost no limit to what the droids of the Star Wars universe can do. They can walk and talk and think. They can be loyal. They can be treacherous. Sometimes, they may even be grumpy and cantankerous.

In one sense, they share hard limitations imposed upon them by their parts and their programming. But in another sense, they’re limited only by the imaginations of their creators. And this means that, just like the galaxy’s organic sentients, droids can play an astonishing array of roles—assassins or astromechs, medics or translators, heroes or villains.

And with the three new Ally and Villain Packs now available at your local retailer, you can explore more of these droids and their roles in your games of Imperial Assault!

  • BT-1 and 0-0-0 Villain Pack
  • Jawa Scavenger Villain Pack
  • Hera Syndulla Ally Pack

Fantasy Flight Games Announce Heavy Crossbowmen for Runewars

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May 11th, 2017

Paragons of disciplined training and wielders of some of the most sophisticated military weaponry available, the heavy crossbowmen of the Daqan Lords represent one of the greatest defensive forces in Terrinoth. Armed with specially designed bulwark shields and heavy crossbows, these warriors can withstand even the fiercest hail of enemy fire while unleashing their own torrent of death. Fantasy Flight Games is proud to announce the Heavy Crossbowmen Unit Expansion for Runewars Miniatures Game!

Proficiency with the crossbow is not enough to qualify for a heavy crossbow unit, as only the largest and most physically imposing men and women have the great strength and stamina required to reload the crossbows and wield the thick wood and iron shields that complete these warriors’ arsenal. These bulwark shields are designed to withstand vicious attacks from axe and arrow alike while still allowing a large crossbow to rest securely on its edge, mitigating any compromise to accuracy. These shields were designed to provide the protection an archer shooting from a tower’s bulwark would have, while allowing for mobility on the field.

Whether motivated by duty or coin, Heavy Crossbowmen are integral to defending the Land of Steel from the forces of darkness at its borders.