Tag Archives: fantasy flight games

Lead the Raid – The Black Serpent Adventure Pack for Lord of the Rings TCG Has Arrived!

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July 24, 2017

Some people might find themselves stranded in the arid wastelands of a hostile nation and rail against the fates that led them there. You? You begin the long journey north, endure the many trials along your way, and look for any opportunity to strike back at the enemy.

One of those opportunities has now arrived… The Black Serpent, the fourth Adventure Pack in the Haradrim cycle, is now available for The Lord of the Rings: The Card Game!

Even while tired and hungry and hundreds of miles from the safety of Gondor, your heroes are willing and eager to temporarily set aside their thoughts of home to launch a raid against the Southron caravan that they find carrying tributes to the Dark Lord of Mordor. The element of surprise may be with them at the outset, but they’ll have to strike swiftly and true. The Southrons greatly outnumber them.

FFG Announces Dawn of Rebellion Sourcebook for Star Wars RPG

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July 19, 2017

Fantasy Flight Games is proud to announce Dawn of Rebellion, a new sourcebook for the Star Wars Roleplaying Game line.

Dawn of Rebellion is the first sourcebook of its kind, designed to be used alongside any of the three core roleplaying lines. Campaigns using Edge of the EmpireAge of Rebellion, or Force and Destiny—or any combination of the same—will find a wealth of valuable information within its 144 pages. Primarily focusing on the years preceding the Battle of Yavin, Dawn of Rebellion features descriptions, context, and statistics for many of the iconic characters and vehicles appearing in the Star Wars: Rebels television show and in Rogue One: A Star Wars Story. The might of the Empire is at an unprecedented peak and a successful rebellion seems like a fever dream to all but the most optimistic. Even those who have no personal stake in the Galactic Civil War feel the tremendous impact of this new order.

New Specialization and Signature Abilities Decks Available Now for Star Wars RPG

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July 18, 2017

Fantasy Flight Games has released new Technician and Soldier Specialization and Signature Abilities decks for the Star Wars: Edge of the Empire RPG.

The Technician Specialization and Signature Abilities Decks are on sale now, ready for your ingenuity and fine tuning! Featuring the new Specialization trees and Signature Abilities found in the Edge of the Empire™ Technician sourcebook, Special Modifications, these 20-card packs each provide a card for every talent found in the three new Specializations introduced. Each card is produced in full color and contains all the rules text needed that makes them a handy tool for players and gamemasters alike.

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The Soldier Specialization and Signature Abilities Decks are on sale now! Introduced in Forged in Battle, the Soldier sourcebook for Star Wars™: Age of Rebellion™, these three new Specializations offer increased flexibility and firepower for your campaigns, all of which are represented wonderfully in these high-quality card packs. Each card features full-color art that accompanies the name and rules text of every talent available in the particular Specialization tree for easy reference and organization.

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Cities in Ruin Expansion Available for Eldritch Horror

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July 11, 2017

Shudde M’ell Shakes the World. Meet this unstoppable challenge by traversing the globe to attempt to halt the rise of Shudde M’ell, the Cataclysm from Below, in Cities in Ruin, the newest expansion for Eldritch Horror, available now! Can the investigators stem the tide of destruction that heralds the coming of the Ancient One?

Cities across the globe are reeling from the effects of Shudde M’ell struggling in his prison beneath the Heart of Africa. The seals that had trapped him beneath the ancient city of G’harne are weakening. The earth’s crust cracks and heaves, and the very fabric of reality warps and splits. As we’ve shown in our two previews, cities that were once safe havens can now be wiped entirely off the map by disasters that arise amid Shudde M’ell’s dreams. Even though this devastation is a serious setback, unique challenges await amidst the ruins that could yield great insight and valuable assets for your investigators.

As the great cthonion creature stirs, the investigators must meet this incredible threat with new strategies. Gain an array of advantages by arming your desperate team with a folio of Agency Secrets,  or attack the creatures head-on by unleashing some powerful arcane forces of your own with the Wave of Destruction task.

Both of these Unique Assets are new to this expansion, and are just a sampling of some of the new Asset, Condition, and Spell cards you’ll find in Cities in Ruin. Take advantage of every last scrap of resources that you can gather, for the Cataclysm from Below is waking, and the investigators must race to stop him.

The Wars to Come Expansion for The Iron Throne Board Game Available Now

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July 11, 2017

The Wars to Come expansion for The Iron Throne board game is now available at retailers from Fantasy Flight Games.

With its two new Houses and twenty-five game-changing allies, The Wars to Come brings more players, more intrigues, and more betrayals to your battles for the Seven Kingdoms.

Based on HBO’s award-winning Game of Thrones television series, The Iron Throne challenges you to outwit and outmaneuver your rivals. You send your leaders to meet each other on the field of battle, you make alliances with other Houses, and you break those alliances. In the end, there’s only one thing that matters—your place atop the Iron Throne.

Now, with the addition of House Greyjoy and House Martell, The Wars to Come allows you to enjoy these contests with as many as seven players. But it’s not just the size of the game that changes; you’ll find that these Houses also permit more scheming, more uses for your hostages, more aggression, more trickery, and more of all the carefully constructed chaos that makes both the game and the HBO series so fantastically absorbing.

Allies of Necessity Come to Star Wars TCG

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July 10, 2017

Allies of Necessity, the first Force Pack in the Alliances cycle for Star Wars: The Card Game, is now available from Fantasy Flight Games

Chief among the new cards it introduces are its ten new affiliation cards. And just as was the case after the Death Star first unleashed its superlaser upon Jedha City, the galaxy will never again be the same. These affiliation cards don’t just encourage the exploration of new deck archetypes; they reward your exploration with immeasurable power.

While the Force Pack’s eight new objective sets (two copies each of four different sets) each suggest different ways you might explore alliances between your side’s affiliations, these affiliation cards actually mandate those alliances. Then they offer you extra card draw, extra resources, or extra actions.

Star Wars: Armada Wave 6 Available Now!

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July 10, 2017

The sixth wave of expansions for Star Wars: Armada is now available!

Comprised of the Imperial Light Carrier Expansion Pack and the Hammerhead Corvettes Expansion PackArmada Wave VI hits far above its weight class with its surprisingly potent star ships and an array of upgrades focused on close-quarters combat.

Imperial players gain a medium-base ship that elevates their squadron game to new heights, making it easier than ever to wipe out Rebel fighters with your TIE swarms. More than this, the Quasar Fire-class cruiser-carrier even makes it possible for your TIE swarms to chew through your opponents’ ships’ defenses, leaving them completely vulnerable to the thunderous volleys of lasers and missiles unleashed by your Star Destroyers. And the ship itself is no slouch either; it can even equip and discard a set of Disposable Capacitors to surprise opponents with heavy volleys of red and blue dice from long range.

Cyphers and Masks Sourcebook Announced for Star Wars Age of Rebellion RPG

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July 9, 2017

Fantasy Flight Games is proud to announce Cyphers and Masks, a new sourcebook for Spies for the Star Wars: Age of Rebellion Roleplaying Game. This 96-page rules supplement comes well stocked with options for players and gamemasters to introduce and enhance the contribution of the clandestine arts in their campaigns.

Far from the battlefields of Hoth and the skies of Yavin, the Rebellion is waging a secret war. While it is not completely free of bloodshed, this war is fought primarily with information, deception, and lies. The spies of the Rebellion infiltrate every facet of Imperial life, working alone or in teams to accomplish feats a traditional soldier could never hope to perform. An imposter at court can sow discord among a feudal planet’s noble houses. A disguised assassin can silence a critical Imperial mouthpiece. An overheard conversation can warn of danger and save the lives of thousands of Rebels. A single data drive can reveal the secret to bringing the Emperor’s greatest achievement to ruin.