Tag Archives: final frontier games
Feb 21, 2018
Final Frontier Games (publishers of Cavern Tavern and Rise to Nobility) have launched a Kickstarter campaign for their acclaimed new game, Robin Hood and the Merry Men, an exciting take on the folklore we know and love.
Robin Hood and the Merry Men is a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into one big exciting crossover.
A game with multiple paths to victory where you will live and breathe a true Robin Hood style adventure.
Players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet or Jane Fortune and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sherri f of Nottingham through 5 rounds of onslaught.
Should they succeed, the player with the most victory points is declared Nottinghams greatest champion.
Robin Hood and the Merry Men is a game for 2-4 players, ages 13+ and takes approximately 25-30 minutes per player.
The kickstarter campaign features the standard and a deluxe version of the game. Both pledge levels come with options for shipping worldwide and will be available to retail.
April 20th, 2016
A beautifully designed worker placement board game set in a fantasy tavern filled with Dwarves, Elves, Halflings and Trolls, Cavern Tavern is now Live on Kickstarter.
Cavern Tavern is a worker (dice) placement and resource management board game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks, work in the kitchen, do chores, and on top of that try to keep every guest happy, including the nasty and greedy barkeep.
The basic set includes 21 custom made dice with Dwarven inspired design. These dice are for Kickstarter backers only and will not be available in retail. However, they will be available in limited supply at conventions, through contests, online at the BGG promo store, and directly from the creators website.
Cavern Tavern uses worker (dice) placement and resource management mechanics.
Every player has 4 dice that represents his available actions. On each turn, a player can assign his dice to 1 of the 21 locations in the tavern. These locations require different amount of dice value and each location holds a different reward. The players can choose to place 1 die on a location, combine them in groups to receive bigger rewards, or discard them to receive benefits that will help them advance in the game. So when the player rolls his 4 dice, he has a lot of options where to put them and how to use them, thus forming a strategy and reducing the luck factor to minimum.