Tag Archives: horror

Return to the Night of the Zealot in Arkham Horror TCG

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Jan 14, 2018

You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began.

In the Arkham Horror: The Card Game Core Set, the Night of the Zealot campaign presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built your investigations out into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.

Fantasy Flight Games is proud to announce Return to the Night of the Zealot, an upgrade expansion for the Night of the Zealot campaign from the Arkham Horror: The Card Game Core Set, now available for pre-order now!

Omens of the Pharaoh Coming to Elder Sign

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Dec 31, 2017

Fantasy Flight Games has opened preorders for the newest Elder Sign Expansion, Omens of the Pharaoh.

You listen carefully, huddled behind some shipping containers in a dark alley. Whatever else the thing following you may be, it isn’t stealthy. You can hear it slithering along the broken pavement, dragging itself along the dusty streets. Whatever creature drove you from the ruins at Dashur seems to have followed you to Cairo. At least there were so many people around that you wouldn’t be alone in facing this grotesquery for long. You freeze as the familiar scraping comes to you from the mouth of the alley, and you hear the monstrosity pause for a moment before it continues past your hiding spot. You’ve scarcely caught a breath before you hear the sound of footsteps coming from the direction the creature had gone. Relieved, you step out from behind the crates… and freeze. Whatever is walking toward you is doing a very good job of pretending to be human, except for the face. Human mouths simply cannot stretch that way. As you turn to run, the slithering sound reaches your ears again, accompanied by what you can only assume is the creature’s perverse excuse for laughter.

An expedition into the lands surrounding Dashur has unearthed that which should have remained forever entombed in Omens of the Pharaoh, an expansion for the cooperative dice game Elder Sign. An ancient evil named Nephren-Ka, also known as the Dark Pharaoh, is straining against the bonds that cast him from our world, and it’s up to a few stalwart investigators to stop this terrible presence from returning to Egypt.

A Phantom of Truth for Arkham Horror TCG Available Now

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Dec 30, 2017

Your pursuit of answers leads you across the sea A Phantom of Truth! The cursed play The King in Yellow was performed months ago, yet the strange happenings still persist, driving you to new vistas that have never been explored in Arkham Horror: The Card Game. Now, you leave Massachusetts behind for the glowing lights and alluring mysteries of Paris.

A Phantom of Truth, the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game is on sale now!

English Eerie: Rural Horror Storytelling Game Available Now

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Nov 14, 2017

English Eerie is a storytelling game for one player about horror in rural England.

The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside.

The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will need a journal, a pen, a ten-sided die (d10), a set of tokens in two colours (beads etc) and a deck of playing cards.

The aim of English Eerie is to tell your own tale of rural horror through entries in your journal – just as many protagonists do in horror literature. The card deck will be the engine that drives your story, presenting scenes for you to flesh out and for your character to overcome – all of which is recorded in physical journal entries. As time goes on tension rises and the horror is ramped up until the climactic end scene. There are several scenarios at the end of this book that offer you an inspirational framework to build a terrifying tale. You can choose to play the game in a single sitting or to draw out the experience over a series of nights.

This book contains five spine-chilling scenarios to inspire your tales of terror:

The Beast on the Moor
The Lost River
Detox
A Rattle of Chains
The Inn

For those who want a group game, the Campfire rules offer suggestions for playing English Eerie with friends.

Khurasan Releases 15mm Purgators Minis

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July 17, 2017

Khurasan have neglected the 15mm Little Carinthia Eldritch Horror range too long, but help is on the way — the Papal Purgator Battalions have arrived.

These include conventional weapons to strip away the damned human followers of the dark powers — rifles as well as heavier weapons — but the real demon fighting power is provided by the Exorcists, wielding the Flame of the Sacred Heart. To use the Flame, those fearless souls have to approach the demon … eye to eye. The Purgators all wear the pointed hood of the penitent — this prevents demons from seeing their faces and thus stealing their souls.

Available now.

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Streets of Arkham Expansion Announced for Mansions of Madness

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June 26, 2017

Fantasy Flight Games is excited to announce Streets of Arkham, a new expansion for Mansions of Madness: Second Edition. Three new digital scenarios build upon the Arkham Files universe with yet unseen tiles, mythos events, investigators, and cards to expand upon your investigations.

The city’s façade of normalcy fails as strange happenings begin to infect key places around town. You’re likely to find odd circumstances at many areas, including the Miskatonic University, the hidden gang-run speakeasies, and the curious storefronts that populate the once quiet neighborhoods. As an invested citizen with a penchant for noticing when “odd” becomes “too odd,” you gather a team of likeminded investigators to examine these supernatural threats. It’ll take all of your wits, grit, and the occasional bit of luck to do what needs doing, but somebody has to.

Echoes of the Past come to Arkham Horror TCG

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June 14, 2017

Fantasy Flight Games is proud to announce the upcoming release of Echoes of the Past, the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game!

The King in Yellow has come to Arkham, you caught the performance, you found yourself drawn into a maddening series of events, and now—however hard you might try—you cannot erase them from your mind. Nor can you ignore the play’s sinister history of disappearances, suicides, delusions, and insanity.

There are powerful forces at work. Of that you can be sure, but there’s very little else of which you can still be certain. The things you’ve witnessed are things no man nor woman should ever see. And the world seems to have shifted all around you, leaving you adrift, washed along by a current running swiftly into a sea of madness.

Where do you go from here? The more you investigate, the greater the odds you’ll challenge your limited sanity. But if you don’t pursue the leads you’ve already uncovered, would you be inviting a new doom to Arkham? And why has this play come from Paris to Arkham in the first place?

If there are ties between the play and Arkham, there’s one place where you might uncover them. Filled by questions, desperate for answers, striving to keep your composure—you make your way to the Arkham Historical Society.

Where Doom Awaits Available for Arkham Horror TCG

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June 13, 2017

Gather your strength. Take a deep breath. And rush into the madness… Where Doom Awaits is now available at your local retailer!

The penultimate chapter in The Dunwich Legacy campaign for Arkham Horror: The Card Game, Where Doom Awaits thrusts you and your fellow investigators headlong into a fractured world—a world come undone, riven by sorcery, and exposed to the alien terrors of other worlds and dimensions.

But as much as you’d like simply to flee—to retreat from the terrors before you—you know that if these terrors go unchecked, they will lead to greater calamity. There are sinister forces behind them, evil cultists who have delved too far into dark magic. They have made unholy pacts. They have summoned unnatural powers into the New England countryside. And you must stop them.