Tag Archives: i will never grow up games

Hit Or Miss Dice Now Available from I Will Never Grow Up Games!

Hit or Miss Dice - One Set of 5

April 25th, 2017

I Will Never Grow Up “HIT OR MISS” Dice are designed for use with any game that requires rolling any number or more/less!

Miniature Wargames, Historical Wargames and more can benefit from these dice!

Designed with an increasing threat level color code (White -> Yellow -> Orange -> Red -> Black) to represent the added chances of rolling a hit as you move up the threat level!

Do you need to roll a combat that includes 2 units that hit on 2 or higher, 3 hit on 4 or higher and 1 hits on 5 or higher? Sure, you could roll all three of those types of units separately, but with the “Hit or Miss” Dice you can just grab the appropriate number and color of dice and roll it all at once. Then, just add up the hit symbols and you’re done!

  • White Die : 1 Hit Symbol, 5 Blank Sides
  • Yellow Die :  1 Hit Symbol, 1 Critical Hit Symbol, 4 Blank Sides
  • Orange Die : 2 Hit Symbols, 1 Critical Hit Symbol, 3 Blank Sides
  • Red Die : 2 Hit Symbols, 2 Critical Hit Symbols, 2 Blank Sides
  • Black Die : 3 Hit Symbols, 2 Critical Hit Symbols, 1 Blank Side

Speed up your games with I Will Never Grow Up “Hit Or Miss” Dice!

  • Standard Size 16mm Acrylic Dice
  • Silk Screened Hit/Critical Hit symbols
  • 5 Dice Per Set (1 each of White, Yellow, Orange, Red, Black)

Designer Blog – Going on the Road – Kind of!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

Going on the Road – Kind of!

 

Well it looks like I Will Never Grow Up Games and Into the Black: Boarding Party are going on the road .. in a sense!

March 10-12, 2017 we will be attending Breakout Con at the Toronto-Yorkdale Holiday Inn, just a short jaunt down the highway here in Toronto, Ontario, Canada!

We’re booking a table in one of the two exhibitor rooms (which table we won’t know until we get there unfortunately) and will have a ton of our luxury gaming accessories available to purchase as well as a copy of Into the Black: Boarding Party to demo/preview for you. Exciting and terrifying all at once!

In addition, we MAY just have a couple other games that are being worked on currently hanging around to check out, and our friends will be in the main gaming hall with a second copy of Into the Black available to check out!

If you’re in the area and looking for a fun weekend of gaming, come to Breakout Con and while you’re there, please do stop by and say hi!

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19

Designer Blog – All is Lost!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

All is Lost!

I have been throwing around a new concept to add to #IntoTheBlack that is tentatively being titled “All is Lost!”

The premise of this rule is that when you reach 15 (actual number pending a bit more testing) on the Apprehension Track (which, as we all know by now, if it reaches 25 you lose the game), “All is Lost!” is triggered (and a handy reminder will be placed on the Apprehension Track so you don’t forget, of course). At this point, players may vote to replace their current primary mission with a new (randomly drawn) mission and choose one of them to complete. Any vote to replace the mission must be unanimous. If the players vote to replace the mission, immediately reduce morale by 2 and everyone loses one reputation, then draw a new mission.

15356773_933716610062758_2664727965366727548_nPerhaps replace is not the best wording though? Supplemental mission. Additional mission? In any case, you now have two missions and two paths to win the game, but your time is cut drastically!

The goal of this tweak is to give players hope of completing their primary mission in the chance that their current one becomes impossible through any acts of extreme misfortune, or to perhaps draw a simpler mission (or even one that everyone has already completed – luck of the draw can win the day).

We’re going to have to test this out and see how it works!

 

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19

Designer Blog – Space Pirate Reputation!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

Earning and Expending your Reputation!

A space pirates reputation is ever so important. It must be earned, and it can be used to influence the outcome of any number of situations the pirate may find himself in.

In Into the Black, each player character has reputation that they may earn and spend.

Through continued play testing, it has been found that the current reputation system is overpowered. Having a maximum of 6 reputation points (4 to begin the game) and the ability to earn 1 for each successful combat situation and expend 1 or 2 for any variety of outcomes without limits (beyond the amount of reputation available) is too much and the pool of reputation available has been near endless.

We’re going to test out a new reputation system that will go something like this;

  • Each player begins with 2 reputation points out of a maximum of 5.
  • Players earn 1 reputation (to a maximum of +1 per round) for every 5 enemies they defeat and return to the bag (this has the added bonus/penalty of returning more enemies to the pool)
  • Bonus reputation may be earned based on special event cards
  • Players may spend reputation a maximum of once per turn and each benefit may only be used once until reset
  • Benefits are reset after all benefits have been used

reputationBenefits of spending reputation;

  •  Heal one damage
  •  Keep one additional loot card during a search
  •  Re-roll a single die (at any time, including out of turn)
  •  Re-draw loot cards (place initial draw back to the top of the pile)
  •  Immediately retreat from combat with no penalty
  •  Exit a room before applying the immediate effects from an event

In order to track what benefits have been utilized, reputation cubes will shift from the reputation track on your player board to the benefit track on your player board. This has the added bonus of providing a visual reminder of what each reputation benefit is as well, rather than referencing the rules or a quick reference card.

We’ll see how this works! As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 1965.

Designer Blog – Continuing the Saga!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

Continuing the Saga!

Added development and updates to the game Post-Kickstarter

 

Though the Kickstarter may have flopped, I got a lot of fantastic feedback from backers and play testers than has been going into the updated design of #IntoTheBlack. The core of the game remains the same, but the evolution has brought us into territory that I never would have imagined when I first started building this little universe.

A year in the making and still going; Expect the relaunch of the Kickstarter in the new year!

Additional Scenarios and Primary Objectives!

 

One of the little nagging things that bothered me all along, starting with day one, was the single, lonely primary objective. While it certainly made the game easier to balance and quicker to learn it left something to be desired. With backer feedback and a little help from some friends several new scenarios have been added to the game and are currently going through play testing!

What does this mean for players? Instead of a simple “Find and take over the bridge” scenario to win you will now have to select (at random) a scenario from a deck of cards for the game. Some are easy, some .. well not so easy (heck, downright nightmarish in some cases). Along with your personal objectives to complete there is now a whole lot more to deal with than ever.

Custom Dice!

Dice are great, but custom dice are better! Moving on from a simple x+ roll system the games dice system has evolved into one involving several custom dice. Each players’ character has a different set of dice to use for their actions; some better than others! Of course, you still get the opportunity to manipulate the rolls throughout the game via special abilities, upgrade loot cards and special events.

Upgraded Artwork!

All of the rooms and corridors, loot cards, events cards, objectives and player boards have gone through artwork revisions. While I originally thought “Hey, these look good”, upon further reflection the old art was mediocre at best. The updates are light years ahead of what we had before! Take a look for yourself at a couple of samples here;

Into the Black - Boarding Party - Room Tile Upgrade Example Into the Black - Boarding Party - Corridor Tile Upgrade Example

 

Name Change!

While not necessary, there has been a slight name change. This will help bring Into the Black into the universe that is being created in a better manner.

“Into the Black: Boarding Party (A Game of Space Piracy)” – a little long, but the game of space piracy is the common theme throughout the series. Yes, that’s right; this is a series of games, not a single one-off! More on that another time, I promise!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 1965.

Into the Black Launch delay

Into the Black - 200x200 - KICKSTARTER Soon icon

May 3rd, 2016

We know, we know. Into the Black was set to cast off today. In order to ensure that I Will Never Grow Up Games are putting the best possible product up for your backing we have made the very difficult decision to delay the launch of our Kickstarter for Into the Black by a few more weeks.

Additional rules updates and balancing are being tested out to make the game that much more dynamic and intriguing. We are going to try to finish ALL of the character illustrations prior to launch rather than wait until after funding (This means we get to go to manufacturing that much faster) and we want to make sure the stripped down print and play is ready to go for anyone looking to see the bones of the game prior to backing. All of this, along with ensuring an up to date how to play video and 3rd party previews go into the decision to delay.

NEW EXPECTED LAUNCH DATE for Into the Black is Thursday, June 2nd.

We will still be running a 28 day campaign ending on June 30th and we will STILL expect to deliver in December 2016 thanks to a large buffer added to our expected ship time (of course, delays outside of our control may affect this).

Now, for the exciting part – Rules updates!

A lot of these were in the very first iteration of Into the Black and, for one reason or another, removed along the way. Largely because testers thought the rules were too clunky or difficult. We have refined and revised the rules to fit into the game in a much better way and are now putting them back and balancing things out!

Stealing the Initiative – Players will have the chance to steal first turn from the leader with a possible penalty for failure.

Optional Event Effects – Events will have both Ongoing and Immediate effects, with Immediate effects often having an optional choice.

Additional Loot and Objectives – More objectives and more, balanced loot!

Wandering crew members – Spend too long in any one spot and you may encounter wandering crew members looking to push you off their ship!

Guarded Rooms – sometimes a room is going to be guarded by security, especially high value rooms. Is it worth it?

Pirate Reputation – Every pirate has a certain reputation. You can use that reputation to affect the outcome of a variety of events

Character Statistics and Dice Rolls – Difficult is one thing .. nearly impossible is another. We’ve updated the way dice rolls interact with your characters statistics.

Hand Limits – You can’t carry it all! You better be careful of what you take. It may cost you dearly!

Looting a room – Looting a room has been updated. You now have more control over what you actually take from this ship!

It looks like a lot of changes .. but really it’s just adding back rules that were stripped out of the original iteration of the game in the name of simplicity and then, frankly, forgotten about!

Everything old is new again! Now that we’ve come this far, refining these old rules has become a lot easier and it’s just a matter of balancing the numbers so that it is not so horribly impossible that you’ll never want to play, but hard enough that there’s a challenge.

Into the Black set to launch on Kickstarter

Into the Black - 125x125 - KICKSTARTER Soon icon

April 3rd, 2016

Kickstarter Launch day for Into the Black: A Game of Space Piracy has been set for May 3rd, 2016!

Come one, Come all, tell your friends, tell your family, tell your co-workers and enemies, tell your dogs and cats! Shout it from the rooftops!
We would love to have a huge first 48 hours on Kickstarter to get the momentum going right from the get go.

Character Board front and back$49 CAD (That’s about $37 USD for you Yanks!) will get you a copy of the game, shipped anywhere in North America.
+$5 shipping to the UK, +$15 shipping to the rest of the EU.
$59 CAD will get you a signed copy (limited to 50 backers)

MSRP for Into the Black has been set at $49 CAD (plus shipping and taxes) so backing on Kickstarter translates to roughly a 30% discount off retail as we are including $15 worth of shipping AND all taxes in the pledge price!

  • “What about stretch goals?” – Although we have already included a lot of high quality components in the game, we have several stretch goals AND no-cost-required social achievements planned to increase the quality, quantity and size of the components.
  • “But I will just wait to get it from (insert-name-of-online-discount-game-store-here) cheaper” – Aha! We have no retail distribution plans in place for Into the Black at this time. Any copies left after the Kickstarter campaign has been shipped will be sold exclusively through I Will Never Grow Up Games web store for retail price! (This is not to say we’re against a retail distribution plan, we just haven’t got there .. yet)
  • “Why do I have to pay shipping in the UK and even more in the rest of the EU??” – We have to charge more for shipping within the EU because of the increased cost of importing the game to the European Union. However, all EU games will be shipped from within the EU so you will have no extra VAT or import costs to pay. What you pay to back us on Kickstarter is all you have to pay!
  • “What happens if (#shudder) the KS does not fund?” – Your credit card will not be billed unless the kickstarter reaches it’s full funding goal at the end of the campaign. IF this does happen, we will re-group, figure out what went wrong and try again. This may mean cutting some components in order to reduce the overall costs, but we will get this thing published one way or another!
  • “How big is the game box?” – 10 inches x 10 inches x 2.25 inches and weights in at 2.6 pounds of space pirate gaming goodness
  • “What do I get for my $49 CAD?” – See the image below for a view of the contents of the box

Into_The_Black_Layout_iwngu

 

Into the Black is a sci-fi themed, tile-laying, “dungeon crawling”, semi-cooperative game for 1-4 players that takes 45-90 minutes to play. The board is different every single game as you reveal the layout one tile at a time.

In Into the Black you take on the role of members of a space pirate crew breaching the airlock and boarding a federal star ship with the ultimate goal of taking over the bridge.

Each player controls a number of Pirate Crew members who perform a variety of actions in their quest to take control of the greatest bounty.
As you explore this unknown star ship searching for the bridge more corridors and new rooms are slowly revealed to you. Be wary of where you step, as each new room may hold a surprise. Events triggered in each room may include Enemy Defenders attempting to fend off your dastardly plundering, a dangerous plasma leak or artificial gravity failure! Each of these issues must be dealt with in one way or another to be able to proceed in your quest.

Looting the ship may net you many helpful items, such as stim packs to heal your or another’s crew member, special and more powerful weapons to help fight off defenders, body armor to help protect against damage and much, much more.

In addition to all this, each crew member has his or her own personal goal .. be wary of a possible traitor in your midst!

Reach the bridge and defeat the federal star ships bridge crew before meeting any number of failure conditions to win the game together!

 

Play Into the Black at BreakoutCon 2016 in Toronto

Into the Black - 200x200 General Icon

March 14th, 2016

I Will Never Grow Up Gaming will be heading to BreakoutCon on Saturday March 19th to demo Into the Black: A Game of Space Piracy and play some other games with everyone!

Give the preview copy of Into the Black a spin with the designer, provide feedback and have fun! Into the Black is set to launch on Kickstarter May 3rd!

BreakoutCon is being held at the Toronto-Yorkdale Holiday Inn.  A hall will be available for use all day and night for those who wish to game into the early hours. They are featuring several guest speakers, a hall for board games (including a library of over 100 games to borrow from) and a hall for roleplaying games.

With more than ten years of experience in running quarterly boardgame events, the organizers of the Toronto Area Boardgaming Society (TABS) have also paired up with the organizers of the Toronto Role Players Association (TRPA) and the Toronto Area Gamers (TAG) Meetup group to bring this event to life. With prizes, tournaments and special guests planned along with all the table-top gaming you can pack in over three solid days, there’s simply no better way to close out the March Break.

into_the_black-v3-4_playtest3