Tag Archives: idw games

IDW Games to Release Board Game Based on the Wayward Comic Series

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May 23rd, 2017

IDW Games announced that it is working closely with writer Jim Zub and illustrator Steven Cummings on an upcoming Wayward board game. Designed by Jon Gilmour, co-designer of Dead of Winter and Outpost: Siberia, Wayward is a fully cooperative board game where players assume the roles of the comic’s heroes working together to defeat villains controlled by the game itself.

Set in modern Tokyo, Wayward is an ongoing series published by Image Comics featuring teenagers imbued with supernatural power defending the world from Yokai, Japanese mythological creatures and spirits. Since launching in August 2014, Wayward has gained critical acclaim and a dedicated readership. The first volume of the series, “String Theory,” made the Young Adult Library Services Association’s 2016 List of ‘Great Graphic Novels for Teens’ and has been favorably reviewed by many outlets, including Kirkus. In addition, Wayward was recently optioned by Manga Entertainment for development as a television series.

Outpost: Siberia Announced by IDW Games

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May 14th, 2017

Designer Jon Gilmour, co-designer of the critical hit Dead of Winter, teams up with Daryl Andrews, creator of Sagrada and IDW Games, to bring Outpost: Siberia, the first in a series of cooperative survival horror card games, to stores.

“We are ecstatic to work with Gilmour and Andrews on an approachable, cooperative game. Outpost: Siberia is certainly a cinematic horror experience with an elegant simplicity that belies the game’s depth,” says Jerry Bennington, Vice President of New Product Development.

As a group of specialized researchers, each with their own unique abilities, players will draw cards from the Outpost deck, and either hold on to them as weapons, or stash them in the communal supply. As Events, both good and bad, and Threats are revealed from the Expedition deck, players must strategize together and make tough choices in order to survive.

“The challenge Jon and I faced when designing Outpost: Siberia was to capture the tension and strategy of a cooperative survival horror game that played quickly and was built compactly.” Andrews said, “IDW was great at letting us try some inventive solutions to achieve those goals, and the end result, in both the game and our partnership with IDW, has truly benefited from that freedom.”

Outpost: Siberia is the first of four planned stand-alone games that come packed in a collectible tin, each featuring a unique location. The tension of survival horror is distilled down to its essential parts, and at a price point of $19.99, with the added bonus of a collectible tin, Outpost: Siberia is set to be a staple on many gamers’ tabletops.

IDW Games Posts King of the Creepies Preview with Designer Jon Cohn

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April 4th, 2017

IDW has a new game coming soon titled King of the Creepies. They have released a preview with game designer Jon Cohn;

Excerpts;

Whenever I play board games I generally have two goals. The first is obviously to win. The second is to make as many terrible puns as humanly possible. It started as a game in middle school with a few friends coming up with as many puns as possible, but then it quickly grew into an obsession that would continue to haunt me even 20 years later.  In other words, I didn’t choose the pun life, the pun life chose me.

One of my top priorities when making King of the Creepies was to create an experience like I had as a kid; I wanted something that was as fun to look at as it was to play.  I also wanted to make something that adult me would want to play regularly with my weekly gaming group.  For that I looked at board games like Spartacus, which is one of my absolute favorites.  It takes seemingly heavy game mechanics like miniature battles, drafting, and resource management and combines them so smoothly that I can easily play it with my core gamers or a group of new players and always have a great time.

April O’Neil Expansion for TMNT: Shadows of the Past Board Game

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March 8th, 2017

IDW Games have announced one radical playable hero add-on, the first expansion for the massively successful TMNT: Shadows of the Past Board game!

April O’Neil, gutsy and independent ally of the Teenage Mutant Ninja Turtles, is getting a premiere hero pack upgrade from Kevin Wilson, the same creator of the critical hit, TMNT: Shadows of the Past board game.

Fans can continue the plot of the original base game, TMNT: Shadows of the Past, with the April O’Neil Hero Pack, which includes an all-new adventure comic featuring four new battle scenarios not available in any previous TMNT box set.

The expansion includes April’s action dice, which features a double shuriken and two chi faces, making her a shredded powerhouse long-range fighter. Additionally, the pack includes 7 action cards such as First-Aid, which allows her to heal the Turtles, the boot-shaking Gravity Gauntlet, that both inflicts damage to opponents and knocks them back, and the Stealth Suit, which makes her incredibly hard to hit in combat.

Also available in this expansion pack, is a new April O’Neil figure sculpt with a completely different look. With her hood up and gravity gauntlet raised, April is ready to stand up and fight alongside Leonardo, Raphael, Donatello, and Michelangelo.

In total, the TMNT: Shadows of the Past Board game expansion: April O’Neil Hero Pack upgrade includes the plastic figure, three Action Dice, seven Action Cards, a Hero Sheet featuring new art from Tony Vargas, and the Adventure Comic with 4 new Battle scenarios. Please note that this pack requires the base game to play.

IDW Games Release Purrrlock Holmes

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March 6th, 2017

IDW Games have unleashed Purrrlock Holmes: Furriarty’s Trail on the world!
WARNING: MANY CAT PUNS AHEAD! You have been warned!
You’ve “cat” to be serious when it comes to cracking the case. And there is no detective more serious than Purrrlock Holmes.
That’s what this game is about: deduction, and ridiculously over-dressed cats.

“We’re incredibly excited to be bringing this game to market,” Jerry Bennington, VP of New Product Development says. “It’s already started to develop a strong following of cat, pun, and cat-pun-loving fans.”

Furriarty is “litter-ally” terrorizing London and it’s up to Purrrlock Holmes to stop him before he escapes. Baker Street is awash with suspects, ranging from a gloomy Toad to a sorrowful Goose. It’s up to you, the Inspector on the case, to decide whether they are actual suspects or pawns in Furriarty’s masterplan. That Furriarty sure is a “paw” excuse for a well-to-do cat.
The gameplay is simple and appeals to a wide audience: each player draws a Hidden Suspect card. Players take turns making guesses using an interesting clock mechanic about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you if you’ve got a lead on your suspect. If not, it’s a dead-end. Figure out enough leads, deduce the suspect’s identity, and you get to snag a clue that leads to Furriarty.

Each clue is labeled with a variable number of victory points. Every round, Furriarty pads his way closer to escape, putting tension on the players to guess, and guess fast, to solve the case. If you can deduce enough suspects, collect enough Paw Print tokens, you may be able to overtake Furriarty before he scrams.

Rub Furriarty the wrong way, and it’s the litter box for you!

The interesting part of the game is that when you successfully guess your suspect, and go to collect a Paw Print token, other players will not know how many points are listed on that clue token. Cat-hairs raise on your neck when you look across the table, unable to ascertain just how many points each player has collected, further heightening the tension. Catch up with Furriarty, and you score a major point advantage. At the end of the game, if Furriarty is caught, the player with the most victory points listed on their Paw Print tokens wins.

“Deduction is elementary, my dear Whiskers.”

Head out the door of 21 Baker Street to your local store. At $24.99, the game is afoot (or, a-paw, if you will).

RANDOM ENCOUNTER: SEAS OF THE SEA CHICKEN SAILS INTO PORT THIS MAY

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February 22nd, 2017

Random Encounter: Seas of the Sea Chicken is a fiendishly fowl game in the wacky world of Random Encounter from IDW Games!

‘Arrrrrrrrm yourself with a whole new set of powerful encounters in this new expansion brought to you by Jamie Keddie, designer of the original Random Encounter card game. This time around, the incredible retro-pixelrific art is nautically themed with favorites like giant man-eating clams, sirens, a clan of Vikings, and a baby on a seahorse, to name a few. And what would the game be without a progressively fatter series of sea chickens? The question is… what do sea chickens eat? And how do they get so big??

Any fan accustomed to the original Random Encounter will have no problem picking this stand-alone expansion up and playing. Games are lightning-fast and play in 15 – 20 minutes. Players will each take a set of 9 Encounter cards, each featuring one of the outrageous creatures described above, and strategically create 5 piles of facedown Encounters. Each Encounter is placed facedown so swindling deck swabbies can’t peek. Place your Loot die (which indicates your victory points) behind one of these Encounters to protect it, and let the random encounters begin.

Random Encounters occur as players take turns flipping over one of their respective card-piles and declaring another opponent’s Encounter to duel against. Every card in the Encounter has a number inside a colored skull-icon which indicates its combat strength. The color of the skull indicates any special powers. Defeating an Encounter that protects an opponent’s Loot die allows you to steal a loot from them. The first to six Loot wins!

Random Encounter: Sea of the Sea Chicken brings 4 new special powers to the Encounter cards. With a black skulled card, you can double the combat strength of any Encounter that card is placed in, which can create an overwhelming advantage. Any Encounter card with a purple skull may flee to another one of your Encounters if the Encounter it is included in is attacked. Salty swashbuckler-scuttled swimwear swept sideways! Or something like that…

This is a complete stand-alone product which can be combined with the original Random Encounter: Plains of the Troll King, to create some hilarious off-the-wall land and sea mash ups.

Shell out $19.99 clams and this booty be ‘yerrrrrrs!

Machi Koro: Bright Lights Big City

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August 7th, 2016

IDW Games announces a new Standalone Machi Koro; Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become!

What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!

Explore the night life of Machi Koro with an all-new gameplay set-up that makes each game play completely unique without ever slowing down the high-paced fun or losing any of the original charm. Machi Koro: Bright Lights is a completely stand-alone experience that plays 2-5 players right out of the box. With more than 180 cards and 3 dice, get ready to see Machi Koro in a whole new light.

It contains more than 180 cards from both expansions, but it’s not just a mix of cards. There are entirely new set-up rules that will create a unique experience for those that are Machi Koro veterans.

IDW Games releases a Back to the Future board game

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June 6th, 2016

IDW Games releases Back to the Future: An Adventure in Time!

In Back to the Future: An Adventure through Time, 2-4 players compete to move Doc Brown’s time-traveling DeLorean between three timelines (1955, 1985, and 2015) in order to make sure that key events from the movies’ plotlines take place.

Maneuver key characters like Marty McFly and Biff Tannen through the different timelines, ensuring they meet at just the right moment to set off iconic scenes. The player who does the best job repairing the timeline wins!