Tag Archives: into the black

Late Pledges Open for Into the Black: Boarding Party

ItBBP Late Backing - Game Display

April 17, 2018

Did you miss out on backing Into the Black: Boarding Party on Kickstarter?
Never fear! We have opened up Late Backing through Pledgemanager!

Preorder your copy of Into the Black: Boarding party and the two expansions, “Increased Crew (5-6 Player Expansion)” and “EPIC Encounters” for the same Kickstarter backer bargain price only until June 29th. Once we hit that go-go button with our manufacturer this deal will disappear!

Into the Black: Boarding Party is a 1-4 player (5-6 with Expansion) semi-cooperative Space Pirate “dungeon” crawl with a traitor element that was successfully funded through Kickstarter on March 30th by 426 enthusiastic backers!

Board an enemy star ship, loot and plunder, complete your objectives and survive!
Take on the role a fierce band of space pirates who have boarded an enemy vessel, set on accomplishing your mission while each pirate also has their own secret goal to fulfill.

Explore and loot the vessel of its bounty, fend off a seemingly unending wave of enemy defenders and encounter a potentially lethal series of events around every corner; All this while keeping morale high as the clock ticks down to your potential capture.

Be wary of the possible traitor lurking among you, out for personal glory at the expense of the rest of the crew!

Will you make it off the ship with all of your goals accomplished and your crew intact? Find out in Into the Black: Boarding Party!

Quick Player Turns – With 2 actions per turn it will be your turn again in no time!
Re-playable – 10+ player boards,14 personal goals, 7 primary missions and a completely modular game board mean no two games are likely to be quite the same!
Semi Cooperative – Players must work together to complete the primary mission while also dealing with their own personal goal, complete with the possibility of a traitor in your midst!
No Player Elimination – Everyone is in the game to the end!
Solo Play Integrated – With a complete enemy AI system, Into the Black: Boarding Party is fully playable solo, by design!

Into the Black: Boarding Party Campaign Ends at 300% Funding!

ItBBP Preview Image - THANK YOU

Mar 30, 2018

Into the Black: Boarding Party, the space pirate “dungeon” crawl board game from our very own James J Campbell of I Will Never Grow Up Games has successfully funded on Kickstarter! Now the long journey to reality truly begins!

With the support of 426 Backers, just like you, we hit nearly 300% funded and 18 STRETCH GOALS unlocked! WOW!

Unlocked : Card stock and linen finish upgrade, Player board upgrade, 4 additional (KS Promo) player boards, Custom Shaped Meeples, Standees, Coop scenario “Infestation”, Spot UV Box art, Alternate Bridge tile (KS promo), 2 Expansion add-ons, Increased event card size, plastic insert, More loot cards, and More event cards!

I would like to thank everyone for your generous support and all of the positive comments! It means the world to all of us here at I Will Never Grow Up Games!

We will be contacting those who have pledge for the special pledge levels that require names, pictures or anything else soon to get those details hammered out.

And now, the hard work of updating the files with all of the great unlocked content, implementing some of the awesome backer suggestions, doing the back and forth dance with the manufacturers and then the long .. oh so long .. wait for fulfillment!

I cannot wait to keep everyone updated with what’s happening behind the scenes and letting you all know where the project stands as we reach various milestones along the way.

Once again, THANK YOU SO MUCH for your support, and to all of our play testers, supporters, fans and everyone else who have supported us over the past nearly 3 years since Into the Black began!

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9 Days Left to Pledge for Into the Black: Boarding Party – Funded and 10 Stretch Goals Unlocked!

Preview Image - Funded - EU Friendly - 10 Stretch Goals

Feb 20, 2018

Into the Black: Boarding Party has just 9 days left in it’s Kickstarter Campaign!

160% Funded and 10 stretch goals have been unlocked so far! With the expected surge in the final 48 hours of the campaign it appears this game will come fully stretched/upgraded and the designer has hinted at a couple of bonus extras that may be snuck into the final production!

Board an enemy star ship, loot and plunder, complete your objectives and survive!

Take on the role a fierce band of space pirates who have boarded an enemy vessel, set on accomplishing your mission while each pirate also has their own secret goal to fulfill.

Explore and loot the vessel of its bounty, fend off a seemingly unending wave of enemy defenders and encounter a potentially lethal series of events around every corner; All this while keeping morale high as the clock ticks down to your potential capture.

Be wary of the possible traitor lurking among you, out for personal glory at the expense of the rest of the crew!

Some info about Into the Black: Boarding Party

  • 1 to 4 player
  • Semi Cooperative with a Traitor mechanic
  • 90-120 minutes play time
  • Ages 14+
  • Kickstarter Backer price CA$59, SRP CA$65
  • Kickstarter backers receive all unlocked content at no extra charge (expansions notwithstanding).
  • KS Promo Items will be made available through retail at additional cost after fulfillment.
  • Quick Player Turns – With 2 actions per turn it will be your turn again in no time!
  • Re-playable –  10+ player boards,14 personal goals, 7 primary missions and a completely modular game board mean no two games are likely to be quite the same!
  • Semi Cooperative – Players must work together to complete the primary mission while also dealing with their own personal goal, complete with the possibility of a traitor in your midst!
  • No Player Elimination – Everyone is in the game to the end!
  • Solo Play Integrated – With a complete enemy AI system, Into the Black: Boarding Party is fully playable solo, by design!
  • The first in a SERIES of Games – Into the Black: Boarding Party is the first in a series of games in the Game of Space Piracy world, with a prequel and a sequel game currently in development!

Into the Black: Boarding Party is LIVE on Kickstarter

ItBBP Base 800 wide

Feb 27, 2018

Once More Unto the Breach! Into the Black: Boarding Party is live on Kickstarter now through March 29th!

James J. Campbell and I Will Never Grow Up Games are headed to Kickstarter to seek funding for their board game, Into the Black: Boarding Party, a semi-cooperative space pirate dungeon crawl for 1 to 4 players. Gamers familiar with the dice and tile laying aspects of Betrayal at House on the Hill and the traitor mechanics in Dead of Winter will feel right at home with Into the Black: Boarding Party, the first in a trilogy of games in development set in the Game of Space Piracy universe.

Into the Black: Boarding Party has been blind play tested by dozens of groups during hundreds of sessions across the world, and it will launch on Kickstarter with the full art and design complete. The Kickstarter campaign will feature the game at $59 Canadian (approximately $45 US), with low, subsidized shipping.

In the not so distant future, mankind has traveled the galaxy seeking out new worlds to colonize and exploit for their rich resources. In the process a new breed of spacefaring pirate has emerged to take advantage and profit off of the hard work of others.

In Into the Black: Boarding Party you play as a fierce band of space pirates who have just boarded an unknown enemy vessel, set on accomplishing not only your primary mission but your own personal, secret, goal as well. You will explore the ship one corridor and room at a time, loot the vessel of all of its bounty, fend off a seemingly unending wave of enemy defenders and encounter a potentially lethal series of events around every corner. All the while keeping morale high and the clock ticks down to your eventual failure. Beware the potential traitor among you, out for personal gain and glory at the expense of the rest of the crew!

Will you make it off the ship with all of your goals accomplished and your crew intact? Find out in Into the Black: Boarding Party.

Prepare Your Crew for Into the Black: Boarding Party, On Kickstarter Now!

August 31, 2017

I Will Never Grow Up Games has launched their Kickstarter campaign for their newest game, Into the Black: Boarding Party, a 1-4 player, semi-cooperative space pirate dungeon crawler designed by James J Campbell!

Play as a fierce band of space pirates who have boarded an unknown enemy vessel, set on accomplishing their primary mission while each pirate has their own secret goal to fulfill.

Explore the ship one section at a time, loot the vessel of its bounty, fend off a seemingly unending wave of enemy defenders and encounter a potentially lethal series of events around every corner; All while keeping morale high as the clock ticks down to your potential capture.

Be wary of the the traitor among you, out for personal glory at the expense of the rest of the crew!

Will you make it off the ship with all of your goals accomplished and your crew intact? Find out in Into the Black: Boarding Party!

ItB 2 Player Setup Sample

A typical 2 player setup

Solo Play included by design!

Back today for $59 CAD (approximately $45 USD) and get 2 Kickstarter Promo characters, all unlocked stretch goals and approximately a 30% discount off MSRP!

Into the Black: Boarding Party is the first (or rather the middle game) in a planned trilogy of games in the Game of Space Piracy world.

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Designer Blog – Going on the Road – Kind of!

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Designer Blog – #IntoTheBlack

Going on the Road – Kind of!

 

Well it looks like I Will Never Grow Up Games and Into the Black: Boarding Party are going on the road .. in a sense!

March 10-12, 2017 we will be attending Breakout Con at the Toronto-Yorkdale Holiday Inn, just a short jaunt down the highway here in Toronto, Ontario, Canada!

We’re booking a table in one of the two exhibitor rooms (which table we won’t know until we get there unfortunately) and will have a ton of our luxury gaming accessories available to purchase as well as a copy of Into the Black: Boarding Party to demo/preview for you. Exciting and terrifying all at once!

In addition, we MAY just have a couple other games that are being worked on currently hanging around to check out, and our friends will be in the main gaming hall with a second copy of Into the Black available to check out!

If you’re in the area and looking for a fun weekend of gaming, come to Breakout Con and while you’re there, please do stop by and say hi!

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19

Designer Blog – All is Lost!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

All is Lost!

I have been throwing around a new concept to add to #IntoTheBlack that is tentatively being titled “All is Lost!”

The premise of this rule is that when you reach 15 (actual number pending a bit more testing) on the Apprehension Track (which, as we all know by now, if it reaches 25 you lose the game), “All is Lost!” is triggered (and a handy reminder will be placed on the Apprehension Track so you don’t forget, of course). At this point, players may vote to replace their current primary mission with a new (randomly drawn) mission and choose one of them to complete. Any vote to replace the mission must be unanimous. If the players vote to replace the mission, immediately reduce morale by 2 and everyone loses one reputation, then draw a new mission.

15356773_933716610062758_2664727965366727548_nPerhaps replace is not the best wording though? Supplemental mission. Additional mission? In any case, you now have two missions and two paths to win the game, but your time is cut drastically!

The goal of this tweak is to give players hope of completing their primary mission in the chance that their current one becomes impossible through any acts of extreme misfortune, or to perhaps draw a simpler mission (or even one that everyone has already completed – luck of the draw can win the day).

We’re going to have to test this out and see how it works!

 

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19

Designer Blog – Active vs Passive Abilities

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

Active vs Passive Abilities!

Every crew member of your Pirate Ship has their own special talents. Some are more effective than others, for sure, but each has crew mate has his or her place on your crew for a reason!

As we have adjusted the special abilities of many of the crew members to be more balanced and in-line with updates that have been made we came to realize that SOME of those special abilities are triggered without the player even needing to make a choice. Thus was born the PASSIVE ABILITIES vs SPECIAL/ACTIVE abilities.

Each player’s character board will have a Passive Ability listed. These passive abilities trigger whenever a certain condition applies throughout the game. Some of these are a one shot deal, while others will be ongoing throughout the game. Be sure to know your character’s passive ability so that you don’t miss out on bonuses!

Let’s look at a few of these passive abilities in conjunction with their specials;

The Captain is Feared, and respected. As such, every time the Captain rolls a critical hit during an attack action, he or she earns one additional reputation, even if this exceeds the regular maximum of 5 (up to a maximum of 6, and only once per game round). This allows the Captain to maintain a high reputation, as any good Captain should have! Additionally, the Captain has specials allowing her (once per round) to re-roll any die roll (including another players) OR once per turn change any hit to a critical hit (and this stacks with the passive ability – super reputation earner).

Mr. Pitt, the Quartermaster, is incredibly disorganized (not the best trait for a quartermaster generally) and an epic Hoarder. He may always take a second piece of loot in every search action! As the Quartermaster, he may also choose to trade any number of items between himself and any other player in the same location without action cost or discard useless junk from his hand without any decrease in morale (The Quartermaster knows best, right? That stuff must have been worthless).

The simple Ships’ Mate, a generally humble position is overly Eager. As such, he takes on ALL SPECIAL abilities of ALL other crew members located on the same tile! If he’s alone, however, he does tend to take more time searching for goodies (add an extra die to any search roll).

Any time one of the conditions is met in game for a passive ability, that player takes the benefit of the ability. These abilities are not optional, unlike the Special abilities that the player may choose to take.

 

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19