Tag Archives: lcg
Feb 12, 2018
Safety is almost within reach. You are weary and hunted, your journey through Harad has been long and difficult, but the end is nearly in sight. You have not come this far only to fail now.
The Crossings of Poros, the sixth and final Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, is on sale now from Fantasy Flight Games!
Throughout this cycle, which first began in The Sands of Harad, you have survived a tragic shipwreck and journeyed through the southernmost regions of Middle-earth, confronting sandstorms, Southrons, and the forces of Mordor itself, all with the hope of one day seeing your home once more. Continuing the theme of unlikely friendships that runs throughout the Haradrim cycle, this Adventure Pack offers you sixty cards (three copies of twenty distinct cards), including a new hero and an unlikely ally, to expand your adventures in Middle-earth as you seek to return your rescued allies to the safety of Gondor. Filled with Orcs, Traps, and enemies from Harad, this pack brings the Haradrim cycle to its thrilling conclusion.
Oct 10, 2017
From the Shadowlands in the south to the Burning Sands in the north, from the Twilight Mountains in the west to the Islands of Spice and Silk in the east, Rokugan, the Emerald Empire, has stood for over one thousand years thanks to the seven Great Clans who serve the Emperor. As guardians and politicians, each clan fulfills their role in society and they are as varied as they are powerful. But all are bound by the same code of honor, the way of the warrior, the code of Bushid?. Honor is valued above all else, and a misspoken remark can be just as fatal as an enemy’s blade.
Enter the Emerald Empire. Legend of the Five Rings: The Card Game is available now!
The world of Rokugan expands before you with the new Living Card Game® of honor and steel. Choose your Great Clan and overrun your opponent’s provinces through military and political strength. Every game of Legend of the Five Rings: The Card Game sees two players vie for superiority on the battlefield and in court. The first to overrun their opponent’s stronghold—through military or political means—claims victory.
April 22nd, 2017
Fantasy Flight Games is proud to announce the upcoming release of the Legend of the Five Rings: The Card Game Core Set.
Originally released in 1995 as a collectible card game, Legend of the Five Rings has since thrived with its unique setting, engaging gameplay, and enthusiastic player base. Now players new and old alike can experience Rokugan like never before in the Living Card Game format.
Legend of the Five Rings: The Card Game is a player-influenced LCG that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor.
Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushid?, lest they lose everything in their single-minded pursuit of glory.
The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for the Legend of the Five Rings: The Card Game.
November 11th, 2016
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game® of Lovecraftian mystery, monsters, and madness!
You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.
Meanwhile, each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world… The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.
August 2nd, 2016
Fantasy Flight Games is proud to announce the upcoming release of Arkham Horror: The Card Game, the Living Card Game® of Lovecraftian mystery, monsters, and madness!
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a game of cooperative investigations for one to two players (or up to four players with two Core Sets).
You and your friends become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.
February 7th, 2016
Fantasy Flight Games is proud to announce True Steel, the sixth Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game!
Tensions in King’s Landing have reached their breaking point. In the aftermath of King Robert’s death, Eddard Stark makes his move to unveil the true lineage of Cersei Lannister’s children—and in the process, he sets in motion the events that will drown the Seven Kingdoms in blood. Even as Eddard makes his final gambit and the Lannisters plan their reprisal, Daenerys Targaryen forges her future in Khal Drogo’s funeral pyre. It is a time of merciless, sudden death and life that springs from the ashes.
Advance to the explosive conclusion of the first book of A Song of Ice and Fire with True Steel, the sixth Chapter Pack of the Westeros cycle. Here, you’ll find a host of recognizable characters entering the card game for the first time, including Jhogo, Tyene Sand, Septa Mordane, and Ser Barristan Selmy. This pack also introduces two new neutral plots to the game, quickly expanding your options for every deck and introducing new tricks for every player.
July 13th, 2015
Fantasy Flight Games announce that The Underway is available for Android: Netrunner.
The Underway is the real estate that appeared when the Big One opened up the San Andreas fault. Since then, it has become a motley assembly of many different architectural styles, ethnicities, and cultural influences. It’s a hotbed of holographic artists, indie studios, and the birthplace of Jank-Juke-Jazz. It’s also a space that has become synonymous with gang activity, particularly that of Los Muertos, a street gang whose members are identified by their bioluminescent tattoos and that deals in illegal tech as much as it deals in flesh and drugs.
To the outsider, Los Muertos appears to be a troublesome street gang with an unknown membership count, riotous bioluminescent gang colors, and no known leadership. But residents of the Underway have a better understanding of Los Muertos; Los Muertos is the Underway. It’s the organization that’s pushing the goods and setting the price. The gang has invested in every aspect of the city’s eclectic behaviors, running everything from flesh and drugs to technology. In fact, it’s the gang’s traffic in illicit technology that has truly effected its meteoric rise, and the Runner cards in The Underway offer a sample of this tech, even as they trace the gang’s influence through all aspects of Underway life.
April 9th, 2013
Fantasy Flight Games announced the 5th deluxe expansion in its Call of Cthulhu LCG line-up.
Agents of good and ancient evils patrol the streets of Venice. All of them share terrifying secrets, and those secrets sit at the heart of this new theme-driven expansion. With its 165 new cards (three copies each of fifty-five individual cards),Terror in Venice explores the wealth of new conspiracies taking shape amid the streets, alleys, and darker corners of Venice.
[…] in Terror in Venice, each of the game’s eight factions favors one or the other time, Day or Night, excepting one faction – the Syndicate. If Day corresponds with the forces of “good” and Night with the forces of “evil,” then we can regard the Syndicate’s self-interested efforts to as purely pragmatic. Whether you consider them the lesser of the evils or the lesser of the goods, members of the Syndicate are happy to steal whatever advantages they can from either Day or Night.