Tag Archives: lord of the rings

Lead the Raid – The Black Serpent Adventure Pack for Lord of the Rings TCG Has Arrived!

mec59_box

July 24, 2017

Some people might find themselves stranded in the arid wastelands of a hostile nation and rail against the fates that led them there. You? You begin the long journey north, endure the many trials along your way, and look for any opportunity to strike back at the enemy.

One of those opportunities has now arrived… The Black Serpent, the fourth Adventure Pack in the Haradrim cycle, is now available for The Lord of the Rings: The Card Game!

Even while tired and hungry and hundreds of miles from the safety of Gondor, your heroes are willing and eager to temporarily set aside their thoughts of home to launch a raid against the Southron caravan that they find carrying tributes to the Dark Lord of Mordor. The element of surprise may be with them at the outset, but they’ll have to strike swiftly and true. The Southrons greatly outnumber them.

Beneath the Sands for Lord of the Rings TCG Available Now

mec58_box

June 3rd, 2017

The time has come for a small band of Middle-earth’s greatest heroes to set forth on the next leg of their perilous homeward journey through the hostile lands of southern Harad… Beneath the Sands, the third Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game, is now available from Fantasy Flight Games!

So far, these heroes have endured a shipwreck, desert crossing, and an assault upon the village where they had been granted a chance to rest. They have made allies of a small band of Haradrim willing to resist the Dark Lord. They have traveled with these noble Haradrim into the jungles to tame the wild Mûmakil, and they have crossed the barren wastelands, racing hard to stay ahead of the band of Orcs and Wargs that nearly spelled their doom.

Now, as the Haradrim cycle continues to follow these heroes and their allies along their northward trek, it finds them in the desert once more, where the sands don’t just make for long, hard days of travel—they also conceal whole nests of deadly predators.

And when these predators strike, abducting several of the heroes’ new friends during the night, these heroes—your heroes—must act swiftly to save them. They’ll descend into an underground series of tunnels, navigate labyrinthine corridors, and fight hordes of deadly creatures. They’ll save their friends, or they’ll die trying. But either way, it will be an adventure worthy of song!

mec58_cardfan_2

The Land of Shadow Nightmare Decks Available for Lord of the Rings TCG

umen43_box_left

May 2nd, 2017

The Land of Shadow Nightmare Decks are now available for The Lord of the Rings: The Card Game from Fantasy Flight Games!

Like other Nightmare Decks for The Lord of the Rings: The Card Game, the three different Nightmare Decks consolidated in this expansion allow you to revisit some of your favorite scenarios as they are given new life in the shadows of the game’s challenging Nightmare Mode. With deadlier enemies, darker locations, and more terrifying surprises, each of these Nightmare Decks introduces new, alternate encounter cards and instructions for using them to reshape the encounter deck from one of the scenarios from The Land of Shadow.

The result? A nightmarish journey through The Land of Shadow that should haunt you with its evils, no matter whether you play its scenarios as standalone adventures or brave the journey to Mount Doom as part of an entire Saga campaign played in Nightmare Mode.

You may have already grappled with Gollum, taming the twisted creature in order to bring out its Sméagol side. You may have already traversed the Dead Marshes, wary of the bog that shifted beneath your feet and the dead faces watching you from beneath the brackish water. You may have taken part in an ambush of the Haradrim. And you may have already found your way through the network of tunnels ruled by Shelob, one of the oldest and most terrifying evils of Middle-earth…

But you haven’t yet done these things in Nightmare Mode. You haven’t yet seen all the evils that Sauron holds at his disposal.

The Crossings of Poros released for The Lord of the Rings TCG

mec61_box

February 12th, 2017

Fantasy Flight Games is proud to announce the upcoming release of The Crossings of Poros, the sixth and final Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game!

For several of Middle-earth’s heroes, the end to a long and difficult journey through Harad is nearly within sight. These heroes have survived a shipwreck and a desert crossing. They have tamed Mûmakil and allied themselves to a tribe of good-willed Haradrim. They have battled Orcs and Wargs. They have confronted Giant Spiders and wicked Southrons. And they have freed their friends from one of the Dark Lord’s dungeons.

But now the friends they have freed are slowing them down. The heroes know the Orcs and Wargs will soon return—and in greater numbers. The Southrons will want their revenge. And there are still many miles to cross before they reach the safety of Gondor.

With its sixty cards (including a new hero and three copies of each new player card), The Crossings of Poros challenges you and your heroes to find your way through the final stretches of Harad. Will you lead your company through the desert? Or will you ask them to weave their way through the rocky hills of the Ephel Dúath? Both paths bring their own dangers, and it falls to you to safeguard your heroes, their allies, and their hope for freedom.

Mumakil Adventure Pack for Lord of the Rings TCG available now!

mec56_box

February 6th, 2017

The Mûmakil Adventure Pack for The Lord of the Rings: The Card Game is now available!

The first Adventure Pack in the Haradrim cycle, The Mûmakil finds several of Middle-earth’s greatest heroes stranded in southern Harad, hundreds of miles from Gondor and home. The lands around them are populated by Men and Orcs and other creatures loyal to the Dark Lord of Mordor. They have deserts to cross, jungles to navigate, and treacherous passes to climb.

But they have one thing in their favor—the friendship of a small tribe of Haradrim. Led by the Adventure Pack’s new hero, Kahliel (The Mûmakil, 1), these Haradrim have no love for the Dark Lord. And they have decided to serve the heroes as guides in order to accompany them north to Gondor—where they hope to start new lives free from the Shadow of Mordor.

Their first suggestion? The heroes should tame Mûmakil to ride along the long journey north.

Dungeons of Cirith Gurat releasing for The Lord of the Rings Card Game

mec60_box

January 7th, 2017

Fantasy Flight Games is proud to announce the upcoming release of The Dungeons of Cirith Gurat, the fifth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game!

With its sixty cards (including a new Lore hero and three copies of each player card), The Dungeons of Cirith Gurat finds several of Middle-earth’s greatest heroes hundreds of miles from home, traveling through the hostile realm of Harad. They have crossed deserts, tamed Mûmakil, fled from Orcs on Wargs, and tunneled through a den of giant spiders. They have ambushed a caravan loaded with tithes meant for the Dark Lord of Mordor. And they have made allies along their way.

For much of their homeward journey, the heroes have been accompanied and assisted by the small band of Haradrim led by Kahliel (The Mûmakil, 1) and his lieutenants. Together, they have survived the perils of Harad’s jungles and deserts. They have fought together and bled together, so when Kahliel learns that his tribesmen are being held prisoner in the “Iron Pass” of Cirith Gurat, the heroes don’t hesitate to volunteer their swords. Their friends will be freed.

While the scenario from The Dungeons of Cirith Gurat leads your heroes deep into one of the Dark Lord’s prisons, its player cards arm you for the battles to come. Once you spring Kahliel’s tribesmen from prison, you’ll need to fight your way free of Orc jailors and pursuers, and you’ll be happy for the assistance of the Adventure Pack’s new Weapons, Warriors, and events.

The Sands of Harad expansion for Lord of the Rings TCG available

mec55_main

December 1st, 2016

The sixth deluxe expansion for The Lord of the Rings: The Card GameThe Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures in the southern reaches of Middle-earth.

Three new scenarios carry you from the coast, deep into the desert of Harad, and then back within the reach of Mordor and the Dark Lord’s Orcs, although in such a fashion as you have never seen before. Along the way, you’re bound to encounter countless ferocious Haradrim, gruelling environmental effects, and deadly desert predators. You will also have to overcome the ancient animosities that have long festered between the Men of Gondor and those of Harad.

Meanwhile, your desperate journeys may also lead to desperate alliances, and you’ll find a pair of heroes who make each other stronger, as well as a cluster of new player cards that require paired Traits to trigger, but that then offer tremendous rewards. You’ll also find new allies for each sphere of influence and a game-changing side quest that allows you to ignore resource matching on the first ally you play each turn.

This is not a standalone set. A copy of The Lord of the Rings: The Card Game Core Set is required to play.

The Black Serpent comes to The Lord of the Rings TCG

mec59_box

November 3rd, 2016

Fantasy Flight Games is proud to announce the upcoming release of The Black Serpent, the fourth Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.

Its sixty cards (which include a new hero and three copies of each new player card) lead several of Middle-earth’s greatest heroes along a detour from their homeward path. Even in the arid wastes of Harad’s deserts, even after traveling league upon grueling league, and even after just barely surviving their encounters with Orcs, Wargs, and giant spiders—the heroes remain true to themselves and committed to their fight against the Dark Lord.

Accordingly, when your heroes come across an opportunity to strike against a caravan of Haradrim carrying tributes to the Dark Lord of Mordor, they hesitate only long enough to devise a plan. When the caravan camps inside the walls of a dilapidated desert fortress, the heroes and their allies will launch their ambush. But will their tactics prove sound enough to account for the caravan’s greater numbers? You’ll join these heroes and fight alongside them in the new scenario from The Black Serpent.

mec59_fan