Tag Archives: miniatures

New Necron Codex Available from Games Workshop

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Mar 30, 2018

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars.

Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find:

– In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;
– The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;
– The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;
– A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;
– Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;
– Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;
– A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;
– Background on each unit available to a Necrons army;
– A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.

Rules

Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:

– 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000;
– Army abilities that reflect Necrons’ methods of war on the tabletop.
– Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Code of War: Rules for Battle-forged armies, including:
– 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;
– Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;
– 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
– 6 Tactical Objectives unique to the Necrons.

Star Wars: Legion Available Now!

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Mar 28, 2018

The Galactic Civil War has erupted into pitched battle on a thousand planets of the galaxy. Rebel cells sabotage Imperial operations, while the Galactic Empire brings the full force of its military machine to bear against the Rebel Alliance. New heroes and generals are forged in the fires of war every day—and you can join their ranks.

The Star Wars™: Legion Core Set and eight expansions are now from Fantasy Flight Games!

If you’ve ever wanted to scramble for cover with a squad of Rebel Troopers or command the battle from inside an AT-ST walker, Star Wars: Legion offers you the chance to enter the infantry battles of the Star Wars saga and flex your military acumen. In every game, you will issue your orders and navigate the chaos of battle. You’ll impose your commands on the unfolding conflict. And you will lead your forces through the battle, strategically maneuvering and launching cunning attacks. Take command of the Galactic Civil War with nine Star Wars: Legion products, all releasing today:

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New Blood Red Skies Sets Available from Warlord Games

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Mar 20, 2018

Blood Red Skies is the new game coming from Warlord Games that takes players up into the skies over WWII battlefields, being in charge of your squadron of fighters and other aircraft as you bob, weave, and dogfight it out against your enemy. Warlord Games has announced 8 new bundles to expand the game!

  • Russian Defense of the Homeland
  • German Aldertag Force
  • Battle for Russia
  • Battle in the Pacific
  • United States Army Air Force
  • British Home Defense Force
  • Japanese Superiority Force
  • Battle of Britain

 

ICYMI: Robotech RPG Tactics Wave 2 Canceled

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Mar 2, 2018

In case you haven’t heard yet, Kevin Siembieda, President of Palladium Books, posted a public update to the Robotech RPG Tactics Kickstarter stating they will not be able to produce the Robotech RPG Tactics Wave Two rewards following the expiration of the Robotech license; and backers are downright furious!

The campaign for the Robotech RPG Tactics game raised nearly $1.45 million in 2013 to produce a miniature wargame based on the version of the Robotech anime owned by Harmony Gold USA. The license, which was held by Palladium for thirty years, has expired and is not being renewed.

As part of the loss of license, Palladium is liquidating all Robotech products, including their roleplaying game book line and all pdfs of the original game line’s material on DriveThruRPG.

Siembieda writes about the many delays and the unseen costs Palladium encountered while attempting to fulfill the project: recreating 3d sculpts that were incompatible with the manufacturer’s production process and increased shipping costs. In January of 2014, the company decided to split the numerous sculpts and rewards into two waves of project. After having delivered the planned first wave, “the Kickstarter money was gone.” Palladium Books estimated that producing the second wave of rewards would have cost them up to $625,000.

The company is offering to substitute already-produced product in place of the second wave rewards they did not create, but say backers would have to pay for shipping. “We estimate shipping to all 5,000+ backers around the world will cost $120,000-$160,000; and, at this point, Palladium Books just does not have the resources to cover that expense.” This exchange is offered only while supplies last or March 20, 2018, whichever comes sooner.

In an earlier update to the campaign, Palladium wrote “By Kickstarter’s terms of service, we are obligated to deliver on the rewards we have promised, and we will do that…. If the time should ever come that Palladium Books cannot fulfill the terms of our Kickstarter project, we will of course offer refunds, as we would be required to do by Kickstarter.”

Osprey Games Announces Wildlands Fantasy Miniatures Game

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Feb 22, 2018

Osprey Games is delighted to announce its first miniatures board game, Martin Wallace’s Wildlands, scheduled for worldwide release in Q4 2018.

In this fantasy game for two to four players, rival factions struggle for power in the ruins of a once-great kingdom, now known simply as the Wildlands. Each skirmish sees players attempt to outwit, outmanoeuvre, and overpower their opponents as they fight for riches and glory, scoring points by defeating enemy characters and collecting treasure. Familiarity with your favoured faction will help, but adaptability is the key to victory, as a semi-randomized set-up and double-sided board means that no two battles will tell the same tale.

The vivid world of Wildlands is brought to life through the artwork, board, and the twenty unique miniatures included in the game. Sculpted by Bobby Jackson and Tim Prow, they portray a wide range of characters, from powerful wizards and cunning gnomes to hulking beasts and mighty warriors.

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the WildlandsIn a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

FFG Announces X-Wing Wave XIV

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Feb 20, 2018

The Death Star is nearly complete—and it’s time for battle to be joined in the skies above Jedha, Scarif, and Eadu. Fantasy Flight Games is proud to announce the two expansion packs that make up Wave XIV for X-Wing™!

  • Saw’s Renegades Expansion Pack
  • TIE Reaper Expansion Pack

With these two new expansion packs, you’re drawn directly into the breakneck starfighter conflicts of Rogue One and the beginning of the Galactic Civil War. You may fly with Saw and his partisans, willing to fight for freedom from the Empire at any cost. Or, you may join up with the Galactic Empire and ferry your elite troops into combat in a TIE reaper. No matter which side you support, the starships and upgrades of X-Wing Wave XIV take you into frantic battles for the survival of the Rebellion and the destruction of the Empire’s ultimate weapon.

You can pre-order your own copies of the Saw’s Renegades Expansion Pack and the TIE Reaper Expansion Pack at your local retailer or online from Fantasy Flight Games.

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Brigade Models Release More British Aeronef

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Feb 13, 2018

The Grand Fleet arrives! Brigade Models releases more British Aeronef models to their lineup!

Following on from the arrival of the new Victoria and Albert class battleships, the rest of the British capital ships get a similar makeover this week. The Agincourt and Benbow battleships plus the Audacious and Britannia battlecruisers have all been replaced by new resin-hulled models with separate turrets and metal parts. The new designs are similar in layout to the originals, but the multiple separate parts make for much improved miniatures.

We’ve revamped the existing British fleet packs with the new models, including the British Grand Fleet pack. The two new turret types are also available in separate accessory packs.

VAN-101 – Benbow class Battleship – £8.00
VAN-109 – Agincourt class Battleship – £8.00
VAN-111 – Britannia class Battlecruiser – £7.00
VAN-114 – Audacious class Battlecruiser – £7.00

VAN-7016 – British Battleship Turrets (x10) – £1.50
VAN-7017 – British Battlecruiser Turrets (x10) – £1.50

Wreck Age 2nd Edition Rules Now Available

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Feb 13, 2018

The 2nd Edition of the 132 page Wreck Age rule book gives you everything that you need to get started playing. Welcome to The Resurgence. Welcome to the Wreck Age.

Wreck Age is a dystopian, post-Exodus adventure game, where struggling communities vie for resources on a post-collapse Earth.

Wreck Age comes complete with rules for campaign play, as well as a variety of encounters that you can jump right into.

Wreck Age also has a line of 28mm scale miniatures, terrain, RPG adventures, and short stories set in the Wreck Age universe.

Wreck Age 2nd Edition is now available at DriveThruRPG.com, published through a creative commons licence!

In the 23rd century, the Earth verged on total annihilation. Rapid climate shifts, caused by centuries of industrial pollution and nuclear waste, had brought the planet to the brink of an ecological meltdown. Countless reparative efforts had failed; each solution was too little and far too late. Left with no alternative, world leaders collaborated on a last-ditch effort to save humankind: the Exodus. It was a bold plan involving several waves of evacuations, with the end goal of colonizing new planets. The Exodus promised survival for everyone. It was an escape from a decaying planet.

It was hope. It was a lie.

The brilliant, the rich, and the powerful gathered their families, their valuables, and their resources for the first wave. They left Earth in a flotilla of arks, scientific vessels, and seed ships. Within a few days, however, it became clear that there would be no second wave. Hope mutated into rage as the ill-fated masses realized they had been left behind to rot. Governments fell apart and economies crumbled; the world collapsed into anarchy.

As society collapsed, so too did the Earth itself. The oceans rose, natural disasters ravaged the coasts, and chemical rain scorched the arable land. Countless species vanished, either slaughtered outright or dying en masse, unable to adapt to the perilous new environment. As catastrophes crashed down one after another in a crescendo of failure, humanity itself came dangerously close to extinction.

Since the Exodus, uncounted generations have eked out a harrowing, threadbare existence with what little remained. Now a new world is emerging from the ashes. Every storm eventually passes; every desolate winter eventually melts into a fragile spring. Yet the scars of suffering and chaos remain. Recovery will be slow and painful. Few grand cities remain, and even fewer great leaders. There is no centralized structure. The powerful fight over the scraps of the old world, while the weak struggle just to make it through another day.

The Wreck Age rule book contains:

  • Gorgeous color artwork.
  • Everything you need to get started (except dice and miniatures) – with rules for campaign play, and a variety of encounters that you can jump right into.
  • Quick character generation – using Archetypes and a simple system called Resource Units to both create and advance your Characters, you can get your group scavenging The Wilds in a matter of minutes.
  • History and background information – explore the Merikan Wilds to their fullest. From the Washed Coast to the Glades, from the skeletal towers of Man Hadden to the colorful and chaotic sprawl of Esperanza, the fledgling towns and crumbling cities make up the character of the world.
  • Campaign rules – allowing you to develop your crew into hard-shelled heroes (or villains) of The Wilds.
  • Community Creation and Structures – build your own community, quite literally. Playable Structures interact with characters on the tabletop, allowing you to expand your campaigns in directions never before seen in a tabletop miniature game.
  • 8 playable factions – and if you decide to go faction-less, and set off on your own, you can do that too!
  • Wreck Age also has a line of 28mm scale miniatures, terrain, RPG adventures, and short stories set in the universe.
  • Quick character generation – using Archetypes and a simple system called Resource Units to both create and advance your Characters,you can get your group scavenging The Wilds in a matter of minutes.
  • 4 Training levels to choose from, from mass amounts of Green Characters, to Trained, Veteran, or even Elite members of your crew. Build the type of force that you desire, led by your Player Character.
  • More than 30 Archetypes to allow you to create: Caravaneers, Soldiers, Doctors, Mechanics, Wastrels, Miners, Merchants, Scavengers, many more! We even added some extras in the back of the book, since we wanted to cram so many in!
  • Utilize a host of companions, from pack animals, to mindless automatons, to attack boars packed with explosive rigs!
  • 50 total traits and feats to flesh out and customize your characters, giving them plenty of room to grow and advance.

Each Archetype brings something new to the Wreck Age roleplaying game:

  • Scriveners, are the warrior scribes of the technology obsessed Reclaimers.
  • Outriders, are the eyes and ears of a Staker community. They are post-collapse rangers with an aptitude for survival.
  • Administrators, wield a variety of advanced medical technology, often to harvest the body parts of their “patients”.
  • Locusts, are the un-tested warriors of the Drifter tribes, descending upon their enemy in a seemingly endless swarm.
  • Wagon Bosses lead their caravans across The Wilds, searching out salvage and trade wherever they can find it.

Campaign rules – allowing you to explore the Merikan Wilds to their fullest. From the Washed Coast to the Glades, from the skeletal towers of Man Hadden to the colorful and chaotic sprawl of Esperanza, the towns and cities that make up the small pockets of humanity make up the character of the world.

9 playable factions – and if you decide to go faction-less, and set off on your own, you can do that too!

Drifters are nomadic warbands descended from criminal gangs that had been freed during the Exodus and subsequent collapse. They value strength and live by a strict hierarchical code of violence and plunder. They believe that anything and everything should be earned through force, and that the world is theirs for the taking.

Almost immediately after the Exodus, the resilient, the far-sighted, the idealistic, and the indolent banded together to form the closest approximation of long-term stability they could imagine. Those that still remain are known as Staker communities, the modest and hopeful amidst a world of cruel opportunism.

The Reclaimers are the world’s foremost authority on scavenging. The e-wastes of North America and the rest of the world hold a veritable trove of disjointed information and oddly situated technology. With single-minded zealotry, they aim to collect and to re-assemble the pieces of this grand technological mystery, to learn about the mistakes of the past, and how technology might someday lead the diligent back toward humanity’s rightful place.

During the Exodus, a ship carrying specialized medical personnel crash-landed before exiting atmosphere. The carnage was horrific, but the ill-fated flight had been loaded with skilled experts in the field of life-longevity and advanced medicine. To extend their lives, they needed a supply of organs, and soon set out in small bands in order to carve, quite literally, a place for themselves in the harsh environment of Merika. Some of these hapless few are rumored to exist to this day… and are known as Stitchers.

The ARHK are a conglomerate of corporate entities that skipped the Exodus under the ominous notion that it would be better to reign on Earth’s shell, than serve on other planets.

The Church of Fun are unapologetic hedonists who spread mayhem and callous merriment – a riot fueled by mind-bending chemicals. Tomorrow does not exist. There is only now.

Unicephalon: is a secretive society that keeps close watch on the remains of planet Earth. Once a mega-corp, Unicephalon stood by and watched as billions perished. Now, from secret locations, they send agents back into the world to shape events in accordance with their secret directives.

No Ghosts are a part of the Fringes, and are cast-outs from Drifter tribes. They find solace where they can, and often sell their services as wasteland mercenaries. rom Drifter tribes. They find solace where they can, and often sell their services as wasteland mercenaries