Tag Archives: rules

Victory Decision: Raid! now available from AD Publishing

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December 22nd, 2016

Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II.

Each unit in “Victory Decision: Raid!” represents one individual infantry model. Games are focused on infantry squad vs infantry squad, and a typically have 6-10 figures per side.

The rules cover almost all aspects of World War II wargaming, from Troop Quality and Leadership to Bunker Assaults, Combat in Buildings and Vehicle combat.

Victory Decision: Raid! features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players constantly.

The rules are designed with 20-28mm miniatures in mind, but the Victory Decision: Raid! game system is flexible enough to handle any miniatures from 15mm to 32mm. So whatever your existing miniature collection consists of, you can start playing right away.

Designer Blog – All is Lost!

Into the Black - 200x200 General Icon

Designer Blog – #IntoTheBlack

All is Lost!

I have been throwing around a new concept to add to #IntoTheBlack that is tentatively being titled “All is Lost!”

The premise of this rule is that when you reach 15 (actual number pending a bit more testing) on the Apprehension Track (which, as we all know by now, if it reaches 25 you lose the game), “All is Lost!” is triggered (and a handy reminder will be placed on the Apprehension Track so you don’t forget, of course). At this point, players may vote to replace their current primary mission with a new (randomly drawn) mission and choose one of them to complete. Any vote to replace the mission must be unanimous. If the players vote to replace the mission, immediately reduce morale by 2 and everyone loses one reputation, then draw a new mission.

15356773_933716610062758_2664727965366727548_nPerhaps replace is not the best wording though? Supplemental mission. Additional mission? In any case, you now have two missions and two paths to win the game, but your time is cut drastically!

The goal of this tweak is to give players hope of completing their primary mission in the chance that their current one becomes impossible through any acts of extreme misfortune, or to perhaps draw a simpler mission (or even one that everyone has already completed – luck of the draw can win the day).

We’re going to have to test this out and see how it works!

 

As always, any comments and suggestions are welcome!

James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19

Blood for the Blood God! Gorechosen from Games Workshop

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September 26th, 2016

Gorechosen is a game of brutal, fast-paced arena combat for 2-4 players. In this game, four champions of Khorne are thrown into the pit, fighting bitterly against each other to prove who is the most worthy of the Blood God’s gifts!

Fight every man for himself, or team up against the strongest player to decide who is the most favoured of Khorne – lots of variations and tweaks to the bloodthirsty core game rules are included.

Contents;

– 4 Gorechosen Champion miniatures, each with their own ultraviolent playing styles and signature moves:
– Redarg Bloodfane, Exalted Deathbringer;
– Kore Hammerskull, Skullgrinder;
– Heldrax Goretouched, Slaughterpriest;
– Vexnar the Reaper, Aspiring Deathbringer;
– a double-sided arena board with hex grid;
– 4 Fighter Reference cards, with rules and health trackers;
– 52 Action, Initiative and Critical Injury cards;
– 16 page rulebook, which includes rules for an additional four Gorechosen characters;
– assorted tokens and dice necessary to play.

Setting up and playing a game of Gorechosen should take around an hour – quick enough to please the Blood God.

Imperial Skies rule book available from Brigade Models

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September 25th, 2016

The Imperial Skies rule book is now available from Brigade Models for those who missed out on the Kickstarter. They also have accessories such as the turn rulers and logo dice.

Imperial Skies is a set of fast-paced rules for aerial combat between huge flying airships in the late 19th and early 20th centuries. The game is designed with Brigade Models’ range of Aeronef miniatures in mind and includes stats for almost all them. It can also be played using models from other manufacturers, and a design system is included to allow you create your own ships.

Ostfront – Combined Arms WW2 Tabletop rules released

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September 15th, 2016

Ostfront is the result of 5 years of research and play-testing. Its a comprehensive World War 2 system aimed at historical accuracy, balance and fun. The rules have been streamlined over the years. Its quick, brutal and rewards bold commanders with sound tactics.

Ostfront covers Infantry, Light Vehicles, all varieties of Tanks and Self-Propelled guns, Artillery in the form of Field Guns and Howitzers, Air Support and Air defense, as well various other forms of support and fortifications. It can be played in any theater of WW2, from North Africa to the Pacific. Aimed at 1/72, 1/100 or smaller scale miniatures. It would also work fine for 28mm.

The Ostfront system is all about combined arms – it plays at a Company to Battalion level, with the smallest unit being the Infantry Platoon. Infantry are deployed in bases, each one representing about 25 men for regulars, and about 10 men for the veteran Assault Infantry units. At 1/72 scale we usually use 3-4 miniatures per base, meaning you can make a large amount of bases from any cheap infantry box – one airfix box of 48 miniatures would give you 10 bases.

Tanks are of course a large part of Ostfront battles, with the average game fielding anywhere from 1 to 20 of them per side, sometimes more in larger games. Light vehicles play an important role, and reconnaissance has a tangible effect in-game – he who scouts out the area first can gain a tactical advantage.

Warlord Games posts Samurai rules for Pike & Shotte

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September 7th, 2016

Tim Greene, who, as a keen historical gamer and prolific rules writer, has penned a fantastic army list for the Pike & Shotte rules allowing you to field Japanese Samurai armies.

Warlord Games know lots of players enjoy collecting historical Japanese forces, so they were very happy to publish Tim’s list so that anyone who wants can make use of it.

Download the rules and list here for free!

Warsaw 1656 Expansion for By Fire and Sword

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August 13th, 2016

One of the most significant battles that took place in Poland is the Battle Of Warsaw that took place in July of 1656. The folks over at Wargamer.pl are letting you recreate that battle with their Warsaw 1656 expansion book for By Fire and Sword.

This book is the first in a new series of expansion books, the “Battles. Armies. Commanders.” set.

Warsaw 1656 is 48 pages long and contains six scenarios that form a sort of mini-campaign of the events all those years ago. There are stats for the various units involved, and can be used in the scenarios or in your “standard games” of By Fire and Sword.

Some of the miniatures sets are limited, so if you want them, you’d better jump on getting them.

One Page Rules releases Superheavies and Fliers for 1p40K

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August 3rd, 2016

After almost 2 years of requests, One Page Rules finally released one of the most important updates for 1p40k. With this release they are not only introducing Superheavy and Flyer units, but also rules for truly massive games which are still fast and fun!

This release consists of 3 parts:

Apocalypse Rules – These rules were designed with large games in mind, think 3000pts and more. They streamline all aspects of the game to make unit activation quicker, which keeps such huge games manageable. If you really like them you can also use them for much smaller games of course, which will speed them up even more.

Superheavies – Not only are we releasing Superheavy units for some of our existing factions, but we are also releasing a new faction with the Imperial Knights. Due to the nature of these units they can be quite unbalanced, so we recommend telling your opponent before the game that you are bringing a Superheavy so that he can prepare.

Flyers – Zooming in from the skies flyers add an interesting twist to 1p40k. We tried to keep the rules familiar whilst making them balanced, so adding flyers should work well at any game size.