Tag Archives: savage worlds
April 23, 2018
Fabled Environments has released their new book, Buccaneer: Through Hell and High Water, for the Savage Worlds system. It is filled with rules to bring the Golden Age of Piracy to your tabletop. Raid coastal settlements, engage in dangerous boarding actions, fight legendary sea creatures, all while trying to find the buried treasure.
Things differ from what you might remember in your history books. Sure, the seas over flow with iron men and wooden ships, but the Caribbean permeates a lurking darkness. The Golden Age of Piracy suffers a tarnish from a taint of a malevolent force lurking in the waters. What started out as a silent plea for help, turned into a deep cry for mercy.
This 300+ page book is a setting for the Savage Worlds system. It brings the Golden Age of Piracy to life. Contained within you can find some new rules for ship combat, swashbuckling chaos, ship customization, new archetypes, over twenty new edges and hindrances and an exciting world of Buccaneers, Vodou and Monsters to run your campaign.
Dec 2, 2017
With a deafening roar, Dr. Zarkov’s rocket ship, with Flash and Dale aboard, shrieks into the heavens and heads straight toward the onrushing planet with a madman at the controls!
Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, the Flash Gordon RPG for Savage Worlds is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!
Pulp action at its finest! Use the Fast! Furious! Fun! Savage Worlds game system in the popular cinematic world of Flash Gordon!
Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.
Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!
November 24th, 2016
The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them.
Despite humanity’s vast ignorance, the horrors are there. Angels, demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God’s will. Magi and Witches wield powerful magics in their pursuit of enlightenment.
There’s a war in the shadows. Choose a side.
Contagion Savage Edition brings the world of Contagion to the incredibly popular Savage Worlds system!
July 25th, 2016
Mutant Chronicles, now in it’s 3rd edition for the Savage Worlds RPG, takes you on a full-throttle diesel-punk ride through a solar system beset by corporate intrigue and the invasion of the Dark Legion. With technology failing due to the insidious effects of the Dark Symmetry, mankind must fight back against the Dark Legion hordes whilst dealing with in-fighting and conspiracy.
Now, in this 3rd Edition of the definitive techno-fantasy role playing game, you can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars. Investigate foul cults as technology turns against mankind, or fight the armies of the Dark Legion as they pour forth from citadels across the colonies in the battle for humanity’s future.
- Rules for character creation, including the new Lifepath Edge mechanic to define your character based on one of the iconic archetypes of the setting.
- Master the Art of Light taught by the Brotherhood, or be drawn into the Dark Symmetry, and taste the power that comes from Heresy.
- Equipment, powers, and custom rules reinforce the grittiness of this exciting techno-noir setting.
- Never-before-seen secrets of the Mutant Chronicles universe, and maps of the solar system and Luna City.
- Insight in to the Dark Legion Apostles and their unique forces, tactics and plots, along with full stats for new and old monstrosities.
- Briefings on the major corporations, Imperial, Bauhaus, Capitol, Mishima, and Cybertronic, as well as the Cartel, the Brotherhood, and Whitestar. Guide to running adventures during the rise of the Dark Symmetry and first wars through to the return of the Dark Legion.
September 19th, 2015
Savage Tales of Horror is a three-volume anthology of frightful adventures for the Savage Worlds roleplaying game.
The books include selections for various Savage Worlds settings, including Solomon Kane, Deadlands, The Last Parsec, Slipstream, and others, as well as a number of generic adventures.
Dare to wander the Black Forest in search of witches foul, where you may lose your soul…to the Face Snatchers!
In Love on a Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut!
Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks…something that Skitters!
Your unit is stranded on an Isle of Death, where Nazis don’t just come for you, they don’t stay dead!
The Savage Tales of Horror series releases in PDF form one volume per week for the rest of September. They’ll be available in print next March.
August 14th, 2015
Blueprint for Imagination: Family Affair is a new adventure from Fabled Environments and is available now through DriveThruRPG for the Savage Worlds RPG system.
For 20 years the Scalducci Family has dominated the city’s racketeering and black market activities, efficiently exiling their rivals from town … or treating those who wouldn’t scram to a new pair of cement shoes down at the docks. Even more storied than the Scalduccis is their secret weapon: a man known only as “Mr. Lewis.” Lewis is a certified public accountant who has cooked the Scalducci books for close to a decade, keeping the capos out of prison and the don squeaky clean.
But in the nine years since he took the job, Lewis has never left his private apartment at the Scalducci estate. He’s been under armed guard around the clock. No one knows the man, and no one in the city has ever seen his face. However that is all about to change tonight.
Written by Matthew Cutter (Deadlands Reloaded, Deadlands Noir, Space 1889-Savage Worlds), the adventure with a supernatural twist is sure to be a hit whether you run this at a gaming convention or as a one-shot at your local gaming store. This module stands alone or could simply be one of the many adventures your players undertake as part of a larger campaign.
This module uses the “Concentrix: An Average Nightclub” floorplan from Fabled Environments
April 29th, 2015
Gun Metal Games are excited to announce the Kickstarter launch of Codex Infernus: The Savage Guide to Hell!
“This 128 page, full color book gives players and game masters everything they need to create and play games with hellish themes! Inside the book you’ll find:
Ready-to-play character archetypes for a variety of genres
A ready-to-play setting where your players battle to escape a Hellish realm…or perhaps try to control it for themselves.
New Demonic races
New Edges and Arcane Backgrounds
New magic items and relics of power
Campaign models for a variety of genres
Monsters…lot’s of monsters.
An optional “Vancian” spell system.
Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
Rules for playing immortal characters!
Rules for enchanting items, and much more!
April 28th, 2015
Pinnacle Entertainment Group announced the development of Rifts for Savage Worlds, their award-winning tabletop roleplaying game system.
Pinnacle released a mock cover, using art from Palladium’s 2005 Rifts Ultimate Edition with permission. The cover artist for the book was Scott Johnson.
“We are thrilled to follow up Kevin’s post with this announcement that we do, indeed, have the license to develop Rifts for Savage Worlds,” said Savage Worlds creator Shane Hensley. “We are early in the process, but anticipate having a core rulebook for the setting released in time for Christmas.”
The Palladium Books Weekly Update–April 19, 2015, written by Kevin Siembieda, recently made mention of a new roleplaying game system for the beloved setting:
“In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks.”
Rifts is an exciting multi-genre post-apocalypse game that began publishing in 1990. Featuring elements of everything from cyberpunk and fantasy to mecha and mythology, Rifts has always been Siembieda’s vision of a game with everything for everyone, tied together with a strong narrative.
“I’m really excited to see what Rifts will look like in the Savage Worlds system,” said Siembieda. “The Savage fans are great folks, and I think Rifts is going to be an amazing amount of fun for them, letting them explore all the possibilities of both the system and the setting.”