Tag Archives: sci-fi

IDW Announces Galaxy Hunters

Feb 21, 2018

IDW Games and Taberna Jogos announces Galaxy Hunters, a game of giant robots and massive monsters. This sci-fi worker placement game puts players in the role of mercenaries hired by Megacorps to hunt and harvest rampant mutations. Featuring an inventive pilot and mech combination system that unlocks new abilities and powers, Galaxy Hunters is a blend of crafting a unique character with the strategy of euro-game style worker placement.

Designed by Daniel Alves, Galaxy Hunters lets 2-4 players dive deep into piloting their mech to fight against giant monsters and harvest the beasts for resources and money. Players upgrade their mechs with new weapons and items, giving them the ability to personalize their mech’s combat style while facing increasingly difficult monster mutations. It will take the galaxy’s best weapons, armor and wits in order to become the most renowned Galaxy Hunter. The game includes 4 Mega Mech figures, 14 ship miniatures, 4 player boards and a whole galaxy of cardboard tiles and game elements.

Galaxy Hunters is coming to Kickstarter on March 28th, and will be available in stores in August 2018.

FFG Announces X-Wing Wave XIV

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Feb 20, 2018

The Death Star is nearly complete—and it’s time for battle to be joined in the skies above Jedha, Scarif, and Eadu. Fantasy Flight Games is proud to announce the two expansion packs that make up Wave XIV for X-Wing™!

  • Saw’s Renegades Expansion Pack
  • TIE Reaper Expansion Pack

With these two new expansion packs, you’re drawn directly into the breakneck starfighter conflicts of Rogue One and the beginning of the Galactic Civil War. You may fly with Saw and his partisans, willing to fight for freedom from the Empire at any cost. Or, you may join up with the Galactic Empire and ferry your elite troops into combat in a TIE reaper. No matter which side you support, the starships and upgrades of X-Wing Wave XIV take you into frantic battles for the survival of the Rebellion and the destruction of the Empire’s ultimate weapon.

You can pre-order your own copies of the Saw’s Renegades Expansion Pack and the TIE Reaper Expansion Pack at your local retailer or online from Fantasy Flight Games.

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Knights of Fate Announced for Star Wars Force and Destiny

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Feb 19, 2018

Fantasy Flight Games is proud to announce Knights of Fate, a new sourcebook for Force and Destiny, focusing on the Warrior career and providing new specialization trees, species, gear, and narrative components to bolster the masters of battle in your campaigns.

You can pre-order Knights of Fate at your local retailer or online from Fantasy Flight Games.

From the earliest days of its inception, the Jedi Order has defended even the farthest reaches of the galaxy from chaos and darkness. Often equipped with little more than their legendary lightsabers and a lifetime of training, Jedi Knights defended the weak and vulnerable by the strength of their arms when the avenues of wise guidance and diplomacy fell short. For thousands of years, these champions of the light struggled tirelessly for justice and peace.

Brigade Models Release More British Aeronef

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Feb 13, 2018

The Grand Fleet arrives! Brigade Models releases more British Aeronef models to their lineup!

Following on from the arrival of the new Victoria and Albert class battleships, the rest of the British capital ships get a similar makeover this week. The Agincourt and Benbow battleships plus the Audacious and Britannia battlecruisers have all been replaced by new resin-hulled models with separate turrets and metal parts. The new designs are similar in layout to the originals, but the multiple separate parts make for much improved miniatures.

We’ve revamped the existing British fleet packs with the new models, including the British Grand Fleet pack. The two new turret types are also available in separate accessory packs.

VAN-101 – Benbow class Battleship – £8.00
VAN-109 – Agincourt class Battleship – £8.00
VAN-111 – Britannia class Battlecruiser – £7.00
VAN-114 – Audacious class Battlecruiser – £7.00

VAN-7016 – British Battleship Turrets (x10) – £1.50
VAN-7017 – British Battlecruiser Turrets (x10) – £1.50

Wreck Age 2nd Edition Rules Now Available

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Feb 13, 2018

The 2nd Edition of the 132 page Wreck Age rule book gives you everything that you need to get started playing. Welcome to The Resurgence. Welcome to the Wreck Age.

Wreck Age is a dystopian, post-Exodus adventure game, where struggling communities vie for resources on a post-collapse Earth.

Wreck Age comes complete with rules for campaign play, as well as a variety of encounters that you can jump right into.

Wreck Age also has a line of 28mm scale miniatures, terrain, RPG adventures, and short stories set in the Wreck Age universe.

Wreck Age 2nd Edition is now available at DriveThruRPG.com, published through a creative commons licence!

In the 23rd century, the Earth verged on total annihilation. Rapid climate shifts, caused by centuries of industrial pollution and nuclear waste, had brought the planet to the brink of an ecological meltdown. Countless reparative efforts had failed; each solution was too little and far too late. Left with no alternative, world leaders collaborated on a last-ditch effort to save humankind: the Exodus. It was a bold plan involving several waves of evacuations, with the end goal of colonizing new planets. The Exodus promised survival for everyone. It was an escape from a decaying planet.

It was hope. It was a lie.

The brilliant, the rich, and the powerful gathered their families, their valuables, and their resources for the first wave. They left Earth in a flotilla of arks, scientific vessels, and seed ships. Within a few days, however, it became clear that there would be no second wave. Hope mutated into rage as the ill-fated masses realized they had been left behind to rot. Governments fell apart and economies crumbled; the world collapsed into anarchy.

As society collapsed, so too did the Earth itself. The oceans rose, natural disasters ravaged the coasts, and chemical rain scorched the arable land. Countless species vanished, either slaughtered outright or dying en masse, unable to adapt to the perilous new environment. As catastrophes crashed down one after another in a crescendo of failure, humanity itself came dangerously close to extinction.

Since the Exodus, uncounted generations have eked out a harrowing, threadbare existence with what little remained. Now a new world is emerging from the ashes. Every storm eventually passes; every desolate winter eventually melts into a fragile spring. Yet the scars of suffering and chaos remain. Recovery will be slow and painful. Few grand cities remain, and even fewer great leaders. There is no centralized structure. The powerful fight over the scraps of the old world, while the weak struggle just to make it through another day.

The Wreck Age rule book contains:

  • Gorgeous color artwork.
  • Everything you need to get started (except dice and miniatures) – with rules for campaign play, and a variety of encounters that you can jump right into.
  • Quick character generation – using Archetypes and a simple system called Resource Units to both create and advance your Characters, you can get your group scavenging The Wilds in a matter of minutes.
  • History and background information – explore the Merikan Wilds to their fullest. From the Washed Coast to the Glades, from the skeletal towers of Man Hadden to the colorful and chaotic sprawl of Esperanza, the fledgling towns and crumbling cities make up the character of the world.
  • Campaign rules – allowing you to develop your crew into hard-shelled heroes (or villains) of The Wilds.
  • Community Creation and Structures – build your own community, quite literally. Playable Structures interact with characters on the tabletop, allowing you to expand your campaigns in directions never before seen in a tabletop miniature game.
  • 8 playable factions – and if you decide to go faction-less, and set off on your own, you can do that too!
  • Wreck Age also has a line of 28mm scale miniatures, terrain, RPG adventures, and short stories set in the universe.
  • Quick character generation – using Archetypes and a simple system called Resource Units to both create and advance your Characters,you can get your group scavenging The Wilds in a matter of minutes.
  • 4 Training levels to choose from, from mass amounts of Green Characters, to Trained, Veteran, or even Elite members of your crew. Build the type of force that you desire, led by your Player Character.
  • More than 30 Archetypes to allow you to create: Caravaneers, Soldiers, Doctors, Mechanics, Wastrels, Miners, Merchants, Scavengers, many more! We even added some extras in the back of the book, since we wanted to cram so many in!
  • Utilize a host of companions, from pack animals, to mindless automatons, to attack boars packed with explosive rigs!
  • 50 total traits and feats to flesh out and customize your characters, giving them plenty of room to grow and advance.

Each Archetype brings something new to the Wreck Age roleplaying game:

  • Scriveners, are the warrior scribes of the technology obsessed Reclaimers.
  • Outriders, are the eyes and ears of a Staker community. They are post-collapse rangers with an aptitude for survival.
  • Administrators, wield a variety of advanced medical technology, often to harvest the body parts of their “patients”.
  • Locusts, are the un-tested warriors of the Drifter tribes, descending upon their enemy in a seemingly endless swarm.
  • Wagon Bosses lead their caravans across The Wilds, searching out salvage and trade wherever they can find it.

Campaign rules – allowing you to explore the Merikan Wilds to their fullest. From the Washed Coast to the Glades, from the skeletal towers of Man Hadden to the colorful and chaotic sprawl of Esperanza, the towns and cities that make up the small pockets of humanity make up the character of the world.

9 playable factions – and if you decide to go faction-less, and set off on your own, you can do that too!

Drifters are nomadic warbands descended from criminal gangs that had been freed during the Exodus and subsequent collapse. They value strength and live by a strict hierarchical code of violence and plunder. They believe that anything and everything should be earned through force, and that the world is theirs for the taking.

Almost immediately after the Exodus, the resilient, the far-sighted, the idealistic, and the indolent banded together to form the closest approximation of long-term stability they could imagine. Those that still remain are known as Staker communities, the modest and hopeful amidst a world of cruel opportunism.

The Reclaimers are the world’s foremost authority on scavenging. The e-wastes of North America and the rest of the world hold a veritable trove of disjointed information and oddly situated technology. With single-minded zealotry, they aim to collect and to re-assemble the pieces of this grand technological mystery, to learn about the mistakes of the past, and how technology might someday lead the diligent back toward humanity’s rightful place.

During the Exodus, a ship carrying specialized medical personnel crash-landed before exiting atmosphere. The carnage was horrific, but the ill-fated flight had been loaded with skilled experts in the field of life-longevity and advanced medicine. To extend their lives, they needed a supply of organs, and soon set out in small bands in order to carve, quite literally, a place for themselves in the harsh environment of Merika. Some of these hapless few are rumored to exist to this day… and are known as Stitchers.

The ARHK are a conglomerate of corporate entities that skipped the Exodus under the ominous notion that it would be better to reign on Earth’s shell, than serve on other planets.

The Church of Fun are unapologetic hedonists who spread mayhem and callous merriment – a riot fueled by mind-bending chemicals. Tomorrow does not exist. There is only now.

Unicephalon: is a secretive society that keeps close watch on the remains of planet Earth. Once a mega-corp, Unicephalon stood by and watched as billions perished. Now, from secret locations, they send agents back into the world to shape events in accordance with their secret directives.

No Ghosts are a part of the Fringes, and are cast-outs from Drifter tribes. They find solace where they can, and often sell their services as wasteland mercenaries. rom Drifter tribes. They find solace where they can, and often sell their services as wasteland mercenaries

 

Explorer: Sci-Fi Battlespaces Battlemaps Available from Heroic Maps

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Feb 9, 2018

Explorer: Sci-Fi Battlespaces is a set of printable battlemaps from Heroic Maps that is compatible with any RPG/Dungeon-Crawl game.
Explorer: Sci-Fi Battlespaces is a standalone set, comprising 8 10×12  battlemaps.  Each tile depicts a different and unique room or area, idea for quick encounters when your party is exploring a spacecraft, fighting an encounter or in the showdown with a boss!.
  • Alien Throneroom: Lit with strange purple light and alien glyphs
  • Transporter: A hi-tech spacecraft with a portal or transporter
  • Industrial Fire Fight: Bloody evidence of vicious combat.
  • Hull Breach: A room exposed to the cold vacuum of space
  • Hatch: A large air lock or hatch on an alien vessel
  • Cargo Bay: A storage room for equipment
  • Fighter Hangar: Sealed by a force field, the hangar has space for a small fighting vessel
  • Gantry: Precarious metal grantries cross a deep drop
Please Note: These maps are not  intended to match up perfectly with anything. They are intended as standalone battlemaps.
Also included is a set of 300dpi full size jpgs, for poster printing, and 72dpi VTT ready files.

Warlord Games Release 2 New Iconic Daleks and Genesis Ark Ship Minis

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Jan 22, 2018

Warlord Games are proud to announce an all-new boxed set for their Doctor Who Time Vortex Miniatures Game, Maximum Extermination! featuring two unique Dalek metal figures, the fearsome Special Weapons Dalek and the red Supreme Dalek. The set is finished off with a beautifully crafted resin Genesis Ark.

The Special Weapons Dalek, first seen in the 1988 story Remembrance of the Daleks, is a heavily-armed Dalek featuring greater offensive capabilities than a regular Dalek, and was built to withstand even the strongest enemy fire. This unique design featured an enormous energy canon mounted on the upper half of its body, replacing the usual eye stalk, manipulator arm and gun stick found on standard Dalek casings.

After the return of Davros and the resultant reestablishment of the Dalek race, the red coloured Supreme Dalek commanded this new Dalek empire. His design was more similar to a regular Dalek, however, he sported gold coloured ridges around his casing and gold spheres on his skirt section.

The Genesis Ark was a prison ship constructed using stolen Time Lord technology. Although only slightly larger in size to a normal Dalek casing, it was dimensionally transcendental, like the TARDIS, bigger on the inside than the outside, and transported millions of Daleks from the Last Great Time War to the present day, where the Ark was opened and the Daleks inside were released into the sky above Torchwood Tower to wreak havoc upon humanity.

These three beautifully sculpted figures are a welcome addition to our range and are the first to contain Exterminate! Game cards inside the box.

Steve Jackson Games Running Kickstarter for TriPlanetary ReRelease

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Jan 22, 2018

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc “Traveller” Miller and first released in 1973. A second edition was released in 1981, but it’s been out of print since then.

Now, this long-lost game returns with a larger map and 5/8” counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are included and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.