Tag Archives: skirmisher publishing
Feb 17, 2018
Welcome to 100 Oddities for an Egyptian Tomb!
Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.
In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagination of storyteller and player alike, and enhances the experience of an iconic RPG environment.
100 Oddities for an Egyptian Tomb also includes a section on using Scarab Tokens in game sessions and an appendix on randomly generated mummies.
Dec 6, 2017
“100 Oddities for a Sewer” is the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks!
Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep adventurers busy. They also can allow travel below, to, or through intervening places (including those you might want to visit even less than the sewer itself). They might also be a haven for criminal elements or street folk, or a hideout for those who cannot stand scrutiny by the light of day.
Sewers exist from age to age, and could figure in an ancient setting as easily as a modern or future one (heck, the same sewer might be found in all three). And, as far as post-apocalyptic setting goes, the sewer is often where all the best mutants hang out.
If there is any place that will have its fair share of oddities, therefore, it is a sewer, and they have provided 100 great ones for you here.
July 14, 2017
Welcome to “100 Oddities for an Enchanted Forest,” the eighth entry in Skirmisher Publishing’s popular “Oddities” series!
This publication includes 100 unique things characters might encounter in a sylvan setting and includes guidelines for introducing the Wild Hunt into your game sessions or stories.
Your characters are traveling from one region to another, such as from the keep they call home to a distant ruin, a frontier outpost, a battlefield, or the like. Making their way through the forest that lies between their point of origin and destination can be a simple matter of a couple of nights camping out and an encounter with a wandering monster … or it could be so much more.
Oddities are intended to aid storyteller creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a story or scenario, with all the sorts of things that add interest but take loads of time to come up with.
August 31st, 2016
Men and Monsters of Ethiopia Cardstock Characters contains 44 full-color miniatures by artist Amanda Kahl representing men, monsters, and animals that might be found in a fantasy campaign setting wholly or partially based on or inspired by the history, folklore, and mythology of Ethiopia. Almost all of these creatures also fit well in any sort of a fantasy campaign setting, of course, and these miniatures are therefore a good fit for role-playing games set in many different milieu and can be used in a wide variety of scenarios and situations.
All of the creatures presented here are also fully stat’ed in Skirmisher Publishing LLC’s Men & Monsters of Ethiopia source book for 5th Edition Dungeons & Dragons. Brief descriptions excerpted from that book of the various men and monsters presented here appear in the publication.
They range in size from Small to Gargantuan and four of them also have up to three variants provided for them.
July 5th, 2016
Quantum Flux from Skirmisher Publishing contains 86 unique superscience artifacts suitable for use in any modern, sci-fi, or post-apocalyptic RPG setting, and range from amulets to buildings.
They were designed to show game masters the possibilities for superscience artifacts in their campaigns while emphasizing that these items are not just treasure or one sentence, throw-away items. Each has a history that will hopefully enrich, inspire, possibly even drive your own gaming story and most entries are longer and more detailed than for equivalent gear in other equipment or treasure books.
Some entries contain plot hooks, some describe NPCs, others provide adventure locations in broad strokes, some have all of the above. Each artifact can become a central plot point or continuing idea for a whole gaming session — or an entire campaign.
June 16th, 2016
Men & Monsters of the Aegean is Skirmisher Publishing’s first title for the BASH Fantasy role-playing game system. It presents a dozen player character races and 30 types of monster, with multiple variants for many of them, all inspired by the myths and legends of the Classical world and each with an Adventure Hook and background information integrating it into the setting.
New races include the hulking Antaeans, the Myrmidons who followed Achilles in the Trojan War, and the dog-head Cynocephalians. Monsters include everything from familiar creatures like the Cyclops, Manticore, Pegasus, and Sphinx to more exotic ones like the Drakon, Empusa, Hippalectryon, Ophiotaurus, and Sea Leopard.
This fully-illustrated manual also includes sections on using existing creatures in an Aegean campaign, encounter tables, and new items, powers, advantages, and disadvantages for the BASH system.
All of the monsters presented in this book are associated with the system-free Swords of Kos Fantasy Campaign Setting, a milieu is set in a re-imagined Mediterranean, and can be easily incorporated into games that use it or other settings altogether. Here, the Gods of Olympus reign, their heroes acting as agents of their will or exemplars of their glory. A century before, the Titans began a war that nearly destroyed the world and this Cataclysm changed everything, returning monsters to the earth, allowing the dead to roam, sinking islands, shattering cities, upsetting the cosmic balance. As the monsters returned, so too did the Elves, Dwarves, Gnomes, Elementals, Giants, Dragons, Satyrs, Goblins, and Orcs, striding, creeping, skulking or marching back into the world from distant realms or deep fastness, rejoining the world they had left behind.
Both BASH and the Swords of Kos Fantasy Campaign Setting are fully supported with free bonus material at d-Infinity Online gaming magazine.
May 29th, 2016
Skirmisher Publishing has released Raiders of Pertalo, an RPG adventure for 5th Edition D&D available now on DriveThruRPG.
During the spring equinox, on the Ides of the Falcon, the peaceful village on Lake Pertalo readies itself for the Fertility Feast of Agnor in celebration of a long winter coming to an end. All preparation comes to a sudden halt, however, when the community is overrun by an enemy that disappears as quickly as it arrived. Many are killed or wounded, but it soon becomes clear that this was not the goal of the raiders … All of the village’s children are now gone, apparently carried off in the chaos of the attack. As the characters begin to search for the missing children, they will discover a plot far more sinister than any of them had imagined … and possibly be destroyed by it.
Players will face a wide variety of perils throughout the course of this adventure, ranging from Goblin depravity to mystical puzzles and mysteries unknown, as they take their first steps toward learning the fate of the missing children. May the gods be with them in their quest!
This module includes six pre-generated starting characters that players can use if desired to jump right into the adventure.
January 7th, 2015
100 Oddities for a Wizard’s Tower is the fifth entry in the “Oddities” series of sourcebooks from Skirmisher Publishing, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Oddities are intended to aid GM creativity, turning possibly bland areas or gaming episodes into something more, and the goal of this publication is to make things more fun and to take your imagination in directions it might not otherwise have gone. They fill in the corners of a bookshelf, a room, a level, a scenario, with all the sorts of things that add interest but take loads of time to come up with. A good oddity awakens curiosity and creativity, in player and GM alike, adding interest to an encounter, or even making one out of nothing.