Tag Archives: solo

English Eerie: Rural Horror Storytelling Game Available Now

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Nov 14, 2017

English Eerie is a storytelling game for one player about horror in rural England.

The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside.

The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will need a journal, a pen, a ten-sided die (d10), a set of tokens in two colours (beads etc) and a deck of playing cards.

The aim of English Eerie is to tell your own tale of rural horror through entries in your journal – just as many protagonists do in horror literature. The card deck will be the engine that drives your story, presenting scenes for you to flesh out and for your character to overcome – all of which is recorded in physical journal entries. As time goes on tension rises and the horror is ramped up until the climactic end scene. There are several scenarios at the end of this book that offer you an inspirational framework to build a terrifying tale. You can choose to play the game in a single sitting or to draw out the experience over a series of nights.

This book contains five spine-chilling scenarios to inspire your tales of terror:

The Beast on the Moor
The Lost River
Detox
A Rattle of Chains
The Inn

For those who want a group game, the Campfire rules offer suggestions for playing English Eerie with friends.

Z-Man previews solo game Nautilion

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September 19th, 2016

Nautilion is the fourth solo game by Shadi Torbey to join the Oniverse series. Like some of the previous titles before it, the game also includes a cooperative mode. It is a unique take on the roll and move mechanism, and it comes with 5 expansions.

Captain of the Nautilion (oneiric submarine) – you must infiltrate the Abyss, the lair of the Darkhouse, before the Phantom Submarine reaches the Happy Isles, the last refuge of marine and submarine life of the Oniverse. But beware! To defeat the Darkhouse, not only must you be faster than the Phantom Submarine; you must also assemble a heroic crew for the Nautilion along the way.

Days of Wonder release Five Tribes Solo rules

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January 2nd, 2015

Days of Wonder offer you a new twist on the best-selling Five Tribes game: a Solo Variant!

Designed by Bruno Cathala and Thierry Jolit, Five Tribes Solo is a new way to play the game. Your goal: to overthrow Yazid the First and take his place on the throne. But beware! The path to victory is a harsh one. You will need to convince Yazid’s Council of Viziers, avoid his Assassins, and watch for the Djinns that protects him…

In Five Tribes Solo, you play the game as usual, using the same actions, but against a dummy player whose actions directly affect your decisions. As you progress through the game, you will discover that time is against you, and each move can be a critical one. Do not worry if you lose your first games… as they say, Naqala wasn’t made in a day!

Free Solo Adventure for Fantasy Dungeon

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December 7th, 2015

PenguinComics.com has released a free Random Solo Adventure, The Cave & the Treasure– albeit a tiny one of 28 pages. This is a simplified version of their Random Solo Adventure rules used in the game book Fantasy Dungeon, and the up-coming book Post Apocalypse.

In The Cave & the Treasure you search for a mighty treasure – but has to come first, before the evil Orcanius! Are you able to do it?

You can download it now from the PenguinComics.com website. The 28-paged book is a 5Mb interactive PDF. You might want to have a pencil, 6-sided dice and paper ready…

Sylvion, solo or 2 player co-op card game from Z-Man Games available now

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June 9th, 2015

Sylvion is a solo (or two-player cooperative) tower defense card game out from Z-Man Games.

Players build a deck use a drafting system and play cards in their hand by paying for them with other cards. There are animals, trees, and fountains, all at your disposal to help put out the fire. Fire cards are randomly drawn from four piles and are considered a wave attack from the enemy camp. You must defeat the fire cards by playing stronger, more powerful forest cards. When all of the fire cards have been destroyed, your marker must be on a green space to show that you’ve saved the forest. If you are on a fire card, the forest has been burned down.

Spell Saga, a card based tabletop novel is available from French Toast Gaming Co

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February 8th, 2015

Spell Saga is a card based tabletop novel from French Toast Gaming Co. In a world past its ending, play as The Last Minstrel, alone on the highlands, searching for the truth of how the world ended.

This is a one player solo-style game with magical items, mysterious party members, & dangerous battles. There is no grinding for levels, as the game is built to have you grow as you explore the world & story. The major acts of Spell Saga are always the same, but how you get there–and IF you get there, is up to you.

Hot off a successful Kickstarter, they have opened small online shop with very limited quantities at discounted prices. You can also play the game for free by downloading and printing your own cards!

 

Dragon’s Ransom Solitaire Card Game now on Kickstarter

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October 25th, 2014

Tau Leader Games is running a Kickstarter campaign for Dragon’s Ransom, their new solitaire card game.

Hark! Another hero approaches. Prepare the minions. Get them in line. The dragon’s ransom must never be claimed!

In Dragon’s Ransom, you take on the role of a Dungeon itself, sending waves of minions towards ill-prepared heroes. Link minions to create devastating combos, but beware- the heroes may be fools but they will fight back.

Dragon’s Ransom is a reverse dungeon crawl solitaire & co-operative card game for 1 – 2 players. On your turn you will draw cards from the main deck and play minions to create attack chains. Once they’re built up, play Attack! cards to send your chains rushing forward to attack the heroes. Spending too much time to build the chains and the heroes will strike back, breaking apart your ranks. Defeat all the heroes to win or run out of cards to suffer defeat.

Grand Manoeuvre Napoleonic Solo Rules now available

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January 23rd, 2014

Grand Manoeuvre has released their solo rules for play over on their website.

Although ideal, the rules are not only limited for use with Grand Manoeuvre Napoleonics; already players have tried it with their own preferred rule sets and found that it works reasonably well.