May 3rd, 2015
Chaos reigns in Ravenor as monsters rampage through the streets. What new horror has invaded the town? Are you brave enough to seek it out? Are you bold enough to survive the Death Knell Delve?
Continue the adventure begun with Assault on the Underworld and Scourge of the Scurvlings with Death Knell Delve! The biggest, baddest Adventure Module to date, and one you won’t want to miss, Death Knell Delve is jam-packed with new material to confront and confound your characters with, including new monsters, tricks, traps, treasures and more! This adventure is so large we’ve had to split it into two parts! Suitable for use with any fantasy role playing game, and playable solo or with a group, with or without a GM, Death Knell Delve, Part I, brings you a fun and exciting adventure you’ll be able to play again and again. And, if you like and you don’t mind getting a little creative, you can combine this adventure with DK1 Death Fog.
Gather your characters, enter a new and exciting world of fantastic adventure and prepare to undertake the Death Knell Delve!