Designer Blog – Into the Black
The evolution of art!
Having had such great feedback from numerous sources on our Character Boards while designing the art behind Into the Black, and added experience with creating and modifying the graphics available to us, it was time to take a look at our Tiles. The tiles (Corridors, Rooms, Airlock and Bridge) are what make up the changing game board, revealing itself as the game progresses. This is one of the major visual points of the game, so it has got to look good! Our initial design was good. It wasn’t spectacular, it wasn’t anything special, but it was good. Mediocre maybe. I really feel that the new updates make this look so much cleaner and visually appealing.
With new feedback and ideas, we’ve created all new tiles that fit the rest of the artwork even better. Creating unity in the games imagery is important after all!
Please let us know what you think of the evolution.
For reference, the icons represent Events and Loot (the number represents the number of cards you pull from the deck in each case).
The big green box is meant to have a “Loot Indicator” cube placed in it when the loot has not been found in the room yet (removed when its been found and cards drawn).
James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and is the creator of several projects such as
TechMage Sci-Fantasy RPG, Into the Black and Conflict & Chaos: Vietnam 1965.