Designer Blog – Into the Black
A Tiring but Exhilarating Process
What a tiring process is game design! It has been a wild, exciting ride so far and we haven’t even got to the final stages of Into the Black: A Game of Space Piracy yet!
From thought, to first rough prototype, to refinement, to working prototype; Design and development considerations; learning new software; sourcing and dealing with artists and play testers; requests for quote; working out logistics and fulfillment possibilities; planning a Kickstarter; building a crowd! Combine all that with a regular day job, constant gaming news updates and family time, when does one sleep? (answer: while working at the day job, of course!)
All of that having been said, there is light at the end of the tunnel!
The preliminary artwork and design process is more or less completed. There are some details to work out still but as it stands the game is functional AND pretty. We just want to make it prettier!
Into the Black: A Game of Space Piracy prototype play-test copies have been sent out to a few groups and feedback is positive. Most changes have been implemented, some others .. well not so much. We are still interested in getting some feedback though, so if you want to check it out, please, please do! We now have a limited print and play option available for those who want to provide us with valuable feedback and get a sneak peak at this game. Just contact us at intotheblack @ iwillnevergrowup .com with some info about you and your group (size, ages, experience, etc) and we will put you on the list. This PnP will also be available to each and every backer of the project when we launch!
We have had a great time working with our lead artist on the character development side of things too. Here’s a little group shot of what he’s done for us so far to whet your appetite;
Only 9 more to go .. and a badass pirate Space Galleon for them to ride into battle that is going to be part of not only Into the Black but also part of a greater sci-fi universe. Exciting!
Next up is contacting pre-view/re-view gamers and lining up ALL of the items listed above. This really could be a full time job if there were any money in it! But bah .. who needs money when you’re having a great time and providing the greatest community in the world a new, exciting project? Not this guy!
James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 1965.