Card Games

Z-Man Games Announces Narabi

Feb 4, 2019

Create a stone garden with everything in its place.

Coming soon from Z-Man Games, a compact game of elegant simplicity, in Narabi players work together to untangle the chaotic placement of stones to create harmonious, numerical order in their stone garden. With quick play, light strategy, and hundreds of card combinations, this is a must-have title. Pre-order your copy of Narabi through the Z-Man Games website or your local retailers.

A perfect stone garden is carefully arranged to create a feeling of harmony and peace. Working together, players must move stones one at a time to place the stones in numerical order, either clockwise or counterclockwise, in as few moves as possible. If players can find order from the chaos, they win!

Each stone is randomly paired with a restriction card and inserted into the included card sleeves to create hundreds of possible combinations. Each game will be a new puzzle to solve as the restrictions and stones are mixed together

Once you have set up the game and randomly sleeved the restriction cards with the stone cards, each player will get a set of stones in front of them. With three players, each player will get four stones each. With four or five players, each player will get three stones in front of them. Once the stones are randomly dealt out, players must work together to figure out the puzzle. Players can look at the restrictions on their own stones. Then with limited table talk, players can try to deduce the best movements allowed within each stone’s restriction to strategically change the numerical order. On a player’s turn they must move a stone. So giving one player a 7 next to their 8 may seem like the best move but that 7 or 8 might have to move on their turn.

Will you be able to achieve true serenity? Narabi will be $14.99 and on shelves very soon!

FFG Announces the Fourth Mythos Pack in The Circle Undone Cycle for Arkham Horror TCG

Feb 3, 2019

Fantasy Flight Games is proud to announce Union and Disillusion, the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game— now available for pre-order at your local retailer or online through the Fantasy Flight Games website!

Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.

What became of the four souls lost so long ago? Journey to the Unvisited Isle, and follow the clues and your gut until you discover the fate of the missing. But be careful—if you don’t watch your step, you may join them.

WizKids Announces Kodachi

Jan 29, 2019

WizKids is pleased to announce Kodachia new hand management game from Adam West, the designer of Deadline, is coming soon!

In 12th century Japan, after the Gempei War, you, a great ninja, retired your ninjato, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. But this is no easy feat—it will require stealth & strength, cunning & intrigue, and, of course, the swiftness of your ultimate weapon: your kodachi!

In Kodachi, you seek to steal treasures by facing guards in one of two ways. With strength, which requires you to play cards with higher numbers than the guards, or stealth, playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors, bribe envoys, and strengthen your skills. Kodachi is coming soon, so be sure to preorder it at your Friendly Local Game Store or online today!

Renegade Announces Bargain Quest: The Black Market Expansion

Jan 26, 2019

Renegade Games announces Bargain Quest: The Black Market Expansion, available in May 2019

It’s time to make these heroes an offer they can’t refuse! This expansion introduces the Black Market Upgrade to Bargain Quest, as well as a plethora of monsters, heroes, employees, and a variety of fabulous items to sell!

The Black Market Expansion brings Bargain Quest to a whole new level of market mayhem! It’s a dangerous town, and you’ll have to use all of your cunning and wits if you mean to make a profit out here!

This expansion requires Bargain Quest to play!

Number of Players: 2-8
For Ages: 8+
Playing Time: 45 minutes
MSRP: $20.00

Looney Labs Announces Time Breaker

Jan 26, 2019

Looney Labs Announces Time Breaker, a cutting-edge, catastrophically chronological competition.

It’s a chase across time to catch a chrono-criminal!

The Time Breaker is running amok in time, jumping from one tile to another, each representing a different year. In this fast-paced card game, you must carefully navigate the time-stream to find and arrest the Time Breaker. Then, return with them to Time Repair HQ before your opponents catch up or the Time Breaker slips away. Good luck, Agents!

You work in the security division of the Time Repair Agency (TRA). As you know, changing history is a crime, so our job is to apprehend the Time Breaker currently at large. Unfortunately, we don’t have a good description of the perp, so we’re using a cube to represent them. The sooner we can capture this Time Breaker, the less damage they’ll be able to do to the Time-Space Continuum. Therefore, whoever bringsin this dangerous criminal will earn a bonus and maybe even get a promotion. Quick everybody, into your Time Machines!
Players: 2 – 5
Playtime: 10 – 40
Ages: 8 – Adult
MSRP: $25.00

Join the Crane Clan with Masters of the Court for L5R TCG

Jan 12, 2019

Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!

Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.

Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.

Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or fantasy flight games!

Enter the City of Secrets in A Game of Thrones TCG

Jan 8, 2019

Fantasy Flight Games is proud to announce City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through Fantasy Flight Games!

Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.

In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King’s Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.

As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There’s no telling what traps you have hidden away until you are ready to spring them.

King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!

For The Greater Good Mythos Pack Available Now for Arkham Horror TCG

Jan 7, 2019

Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.

Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!

What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!

Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.

Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.