Victory Decision: Raid! is a new Ultraskirmish game that allows you to command a squad sized force in the momentous conflict of World War II.
Each unit in “Victory Decision: Raid!” represents one individual infantry model. Games are focused on infantry squad vs infantry squad, and a typically have 6-10 figures per side.
The rules cover almost all aspects of World War II wargaming, from Troop Quality and Leadership to Bunker Assaults, Combat in Buildings and Vehicle combat.
Victory Decision: Raid! features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players constantly.
The rules are designed with 20-28mm miniatures in mind, but the Victory Decision: Raid! game system is flexible enough to handle any miniatures from 15mm to 32mm. So whatever your existing miniature collection consists of, you can start playing right away.
Warlord Games take a detailed look at the armies of Rome and her enemies, and consider the lives of some of the greatest Roman commanders of them all, together with suitable rules to represent them on the tabletop.
Gaius Julius Caesar was surely the most famous Roman of all time – conqueror, statesman and founder of an empire that would shape the destiny of the world. What’s more, we know just how great a commander he was because he took the trouble to write and tell us so, recording his heroic exploits in all their gloriously impressive detail.
Join the mighty Caesar at the beginning of his glittering career of conquest and refight one of his most famous battles against those heinous enemies of civilisation, the dreaded Germans led by none other than that ambitious fiend Ariovistus of the Suebi. March with Caesar’s legions into the land of implacable savages as our hero subjugates the barbarous Gauls and confronts that most dangerous of moustachioed monstrosities the treacherous chieftain of the Arverni tribe, Vercingetorix. Cross the Rubicon and cast your own dice as Caesar pursues his rival Romans across continents in the Roman Civil War, facing his most deadly challenge yet in the form of famed conqueror of the East, Pompey the Great. Fight by Caesar’s side as he wages war for mastery of the Roman World upon battlefields soaked in Roman blood.
Regretfully we cannot tarry, as did Caesar, in the arms of Egypt’s beautiful Queen Cleopatra, but we can join him for the concluding battles of the Civil War in Africa, where we shall at last confront Caesar’s relentless opponents together with the armies of that inveterate enemy of Rome, King Juba of Numidia.
Ostfront is the result of 5 years of research and play-testing. Its a comprehensive World War 2 system aimed at historical accuracy, balance and fun. The rules have been streamlined over the years. Its quick, brutal and rewards bold commanders with sound tactics.
Ostfront covers Infantry, Light Vehicles, all varieties of Tanks and Self-Propelled guns, Artillery in the form of Field Guns and Howitzers, Air Support and Air defense, as well various other forms of support and fortifications. It can be played in any theater of WW2, from North Africa to the Pacific. Aimed at 1/72, 1/100 or smaller scale miniatures. It would also work fine for 28mm.
The Ostfront system is all about combined arms – it plays at a Company to Battalion level, with the smallest unit being the Infantry Platoon. Infantry are deployed in bases, each one representing about 25 men for regulars, and about 10 men for the veteran Assault Infantry units. At 1/72 scale we usually use 3-4 miniatures per base, meaning you can make a large amount of bases from any cheap infantry box – one airfix box of 48 miniatures would give you 10 bases.
Tanks are of course a large part of Ostfront battles, with the average game fielding anywhere from 1 to 20 of them per side, sometimes more in larger games. Light vehicles play an important role, and reconnaissance has a tangible effect in-game – he who scouts out the area first can gain a tactical advantage.
One of the most significant battles that took place in Poland is the Battle Of Warsaw that took place in July of 1656. The folks over at Wargamer.pl are letting you recreate that battle with their Warsaw 1656 expansion book for By Fire and Sword.
This book is the first in a new series of expansion books, the “Battles. Armies. Commanders.” set.
Warsaw 1656 is 48 pages long and contains six scenarios that form a sort of mini-campaign of the events all those years ago. There are stats for the various units involved, and can be used in the scenarios or in your “standard games” of By Fire and Sword.
Some of the miniatures sets are limited, so if you want them, you’d better jump on getting them.
Zulu! is Warlord Games Black Powder supplement covering the Anglo-Zulu War of 1879.
This lavish 92 page supplement chronicles such legendary battles as Isandlwana, Rorke’s Drift and Ulundi. Zulu! brings you not only the background for these momentous battles but other, less well known conflicts as well as rules and force listings – all wrapped up with the usual photographs of beautifully painted miniature and armies!
You’ve seen the silver screen version of events in Zulu and Zulu Dawn – now you can refight these classic engagements on the tabletop…
With Blood on the Nile you can take charge of the British army fighting in the desert, or assume command of the Mahdi’s forces in their struggle against the world’s greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them.
They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi’s men and a British soldier’s worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.
Get ready to bow down before your multi-armed masters!
One Page Rules are releasing rules for the Genestealer Cult for both 1p40k and 1pKT. They are also releasing rules for Space Marine Chapters which had been left out of 3rd edition.
There are no official stand-alone models right now, but you can get your genestealer cult army through the Deathwatch Overkill boxed game. This will not only get you genestealer cult models but also a small assortment of space marine models from various chapters!
Callsign Taranis, a brand new expansion book for The Ion Age’s 15mm wargame Patrol Angis and which introduces all types of vehicles along with larger scope games and much more, is now on their website.
Patrol Angis is a skirmish level wargame and with Callsign Taranis you can move from the low intensity infantry focused warfare of the core game which was your starting point in this universe to something a bit larger and multi faceted too.
Make use of vehicles from the humble Adder to the supporting Mullo and of course the mighty Taranis super heavy main battle tank. Introduce flying vehicles, hurwent energy shields, buildings, drones and mecha too. Play solo or with two or more players with games featuring one Platoon (22 Miniatures or several vehicles) a side up to four or even six Platoons a side (100 or more miniatures or a dozen vehicles) with smaller games taking less than an hour to play out.
In Callsign Taranis you still choose to play as either the Prydian Army or in the employ of Canlaster or Yordan or any number of lesser rebel Marcher Barons all vying for the throne. This includes playing as a “Conda” or professional mercenary too for any side. Callsign Taranis contains all the rules you need to make use of vehicles and structures in other titles in the series.
YOU REQUIRE A COPY OF PATROL ANGIS TO USE THIS BOOK
In this book you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages!