If you have created a game and would like to submit it to our attention for publication,
please read the following carefully and completely.

We are accepting game designs from both new and experienced (and anywhere in between) game designers, across most genres, from anywhere in the world. You don’t need an agent to submit a design to us! In fact, we’re more likely to work with you if you don’t have an agent as we like to work with our designers to complete their vision, not with some third party.

What we are (and are not) looking for!

I Will Never Grow Up Gaming is interested in games with fairly simple rules (preferably 1-4 pages), reasonable play time (15-60 minutes) and that are preferably designed for 2 or more players. We are interested in abstract, strategy, war games, and fast-paced, high player interaction card and board games. We will also look at Role Playing Games as well as supplements for our own lines.

We are not interested in sports games, collectible games (of any type – especially CCG’s – no way, move along), “party games” (think CAH or Wits and Wagers for example), word games (think Bananagrams), strictly “educational” games or variants on classic games. We are also not particularly interested in games requiring custom miniatures, custom dice or anything requiring an Intellectual Property (IP) that you don’t already own the rights to. If your game has already been published elsewhere or previously funded (or is currently live) on Kickstarter, we’re not interested in that either.

We prefer games that aren’t listed on BoardGameGeek (yet!) and haven’t yet been web published (Print and Play).

Keep in mind we’re not 100% locked into this list by any means, but please take it into consideration when you submit games to us.

We’re always looking for games that capture our imaginations, even if it’s outside of our normal comfort zone, but everyone has their limits!

What we love!

We would really like game designs that have a large number of the following features;

  • Fun! Yeah, this is subjective, but we want to publish games that are fun to play
  • Immediacy! Designs should require minimal set up and have relatively light rules so that players can get into the game quickly
  • Interaction! Players should be able to interact with each other, rather than just their own game pieces. Table Talk is encouraged!
  • Strategy! Meaningful decisions that determine a win or lose and diverse strategies should be viable paths to victory
  • Theme! We love themes that grab your attention and help sell the whole experience
  • Immersion! The more the players can imagine they’re in a story, as well as a game, the more they feel invested in it
  • Solid Mechanics and Rules! Your design should be solid and your rules should be clearly written and well edited
  • Innovation! Original concepts are highly sought after rather than thin variants on existing products. Send your poker options, chess and re-skinned RISK elsewhere
  • Sells itself! Concept and design should sell itself rather than relying on marketing muscle or in-store placement

Not every design will shine in all of these areas, but without a good match in at least several of them your design we will probably pass on your game.

What to Submit?

First, before you go any further, you should email us a proposal to submissionsatiwillnevergrowup with the subject line “Game Design Submission – GAME NAME”.

Your proposal should briefly describe your game (in one page or a sales sheet), and include the complete rules for your game. If you have a photo of the prototype, mid game perhaps, that would be extremely helpful too! It’s always better if we can picture what’s going on in the rules.

If you’re really serious or ambitious, send us a video about your game, including a little bit of the game play itself.

The submission must include (in English):

  • Number of players (min/max/suggested)
  • Average Game Length (based on play test times)
  • Suggested minimum age
  • Components list
  • Goal of the game – How to win and/or lose
  • Complete, actual game play rules (please .. please .. spell check!)

Do NOT send a prototype at this point! However, if your design is not at the point that you could send us a functioning, playable prototype the day after we request it, get it there first, THEN send us the proposal. We want finished (functionally finished that is) designs, not just ideas for games. If all you have is a rough idea, get to work and finish it up first!

You must also make sure we have a way to contact you. If we can’t contact you, we can’t make you an offer!

Once we have received this information, we will read through and get a feel for your game to see if it is a good fit for our roster. At that point, we’ll let you know how to go about sending us a prototype and what the next steps will likely be.

This process can take several weeks but we will get back to you with an answer either way, as soon as humanly possible. If the process is going to take more than 4 weeks, we will send you a message to let you know. If you don’t hear from us for 4 weeks after sending a proposal, send a follow-up email to inquire about its status.

If you are also making a submission to other publishers, common courtesy would dictate you let us know. We won’t hold it against you; if we know that another publisher would be a much better fit for you we’ll be sure to let you know that as well!

If we’re interested in publishing your game after we review your prototype, we will offer you a contract that includes ongoing royalties and complimentary copies of the game when it gets published.

We love games and we want to publish exceptional ones! We’re always happy to get new designs that surprise us and we hope the next one we get is yours!


Play Testing

Your game must have been tested in all the situations explained in the rules. Minor faults can escape, but big ones must have been eliminated. The rules and the game should have undergone “blind” play testing and you should be sure that other people can understand and enjoy the game without your explanations. Essentially, what we want to see is a complete, or near complete game design (actual artwork and final fiddly bits are not needed at this point).

Protection, Copyright, Patenting, NDA’s etc.

There is no defined law to protect your ideas from being copied. However, the small size of the market and relative small economic implications make it not worth it. Besides our honesty, of course.

If you’re expecting a Non Disclosure Agreement (NDA), then don’t even bother; we’re not interested. We WANT you, and everyone who works on or sees your game, to be excited and willing to talk about it to anyone and everyone, and their dog!


We only require a prototype if your game has made it successfully through a series of preliminary tests. The main characteristic of the prototype must be playability, not beauty. It is better to have some easy to print PDFs with horrible drawings than a wonderful 3D masterpiece that is impossible to reproduce and may, ultimately, be changed completely. Placeholder art is perfectly acceptable, though you should already have a good graphic design layout in place.


Print on Demand

We do not offer “print on demand” services. If we are going to take on your game, we would much prefer to create it in higher minimum order quantities (at least 500+) in order to take advantage of the economy of scale.


We may love your game, and we know you do, but there’s still a high chance we’ll have some changes we want to make it better and more marketable. Please be clear with us up front if there are certain changes you will never consider. If you won’t consider ANY changes, we’re probably not a good fit for your game. We like to work with our designers to make the best game possible!


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