Tag Archives: 40k
Oct 9, 2017
ForgeWorld have released some new Death Korps of Krieg Infantry Units, Cavalry, and several new Artillery Units for PreOrder for use with your awesome Imperial Guard Army in Warhammer 40k!
The true strength of the Death Korps lies in its grim foot soldiers, the ranks of disciplined and relentless infantry that make up the korps of the siege regiments. Their cold hearted courage and sinister aspect have made them among the most famous and feared of all the regiments of the Astra Militarum.
This multi-part resin kit contains the components necessary to assemble a 10-man Infantry Squad of the Death Korps of Krieg. As the title implies, they’re modelled at ease, with these miniatures eschewing the usual hyper-aggressive tone of the Death Korps for something a little more relaxed (not a state likely to last for long…). Clad in the expected sinister masks and helmets, 8 of them boast a lasgun – some hefting theirs, others leaning on them casually. Numerous details are included – the models feature tarp rolls on their backpacks, entrenching tools hanging from their belts and canisters. 1 model features a flamer slung across his back, and 1 is a Sergeant, distinguishable by his sword and shoulder pad chevrons.
This kit comes as 55 components, and is supplied with 10 25mm round bases. Rules can be found in Imperial Armour – Index: Astra Militarum.
Oct 6, 2017
A new Astra Militarum Codex for the Guard is available to pre-order, along with various bundles for them.
The Astra Militarum is the implacable military arm of the Imperium, and one of the largest forces in the galaxy. On thousands of battlefields scattered throughout the galaxy, the soldiers of the Astra Militarum march to war. They are the Hammer of the Emperor, who with faith, fury and sheer weight of numbers crush heretics and xenos alike beneath their boots. Massed ranks of Guardsmen unleash concentrated salvoes of las-blasts while officers bellow orders over the thunderous roar of tank and artillery fire.
Everything you need to get an Astra Militarum army primed for games of Warhammer 40,000 is in here:
– 56 datasheets containing rules for every Astra Militarum unit and vehicle;
– Army abilities reflecting the Astra Militarum’s methods of war, including Astra Militarum Orders and Regimental Orders;
– Armoury of the Imperium: wargear both ranged and close-combat used by the Astra Militarum;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Bulwark of Humanity: rules for Battle-forged armies:
– Regimental Doctrines for Cadian, Catachan, Valhallan, Vostroyan, Armageddon, Tallarn, Mordian, Militarum Tempestus Regiments;
– 6 unique Warlord Traits,
– 25 Stratagems, with 8 specific to the Regiments named above;
– the Heirlooms of Conquest: a selection of rare wargear;
– The Psykana psychic discipline, available to any Astra Militarum model with the Psyker keyword,
– 6 Warlord Traits for use by any Warlord, with a further specific to the above-named Regiments;
– 6 unique Tactical Objectives.
February 24th, 2016
Games Workshop continue the never ending releases with some new bundles and books available to preorder for your Tau and Ork armies.
The revised and updated Tau Farsight Enclaves supplement and Ork Waaagh! Ghazghkull supplement, which expands upon the campaigns of the mighty Ork Warlord (including several formations previously available in The Red Waaagh and Hour of the Wolf books) are set to add more options to your armies.
Add to that the Tau Empire Coalition command or Commander Farsights Intervention Cadre or the Ork Warboss Grukks Boss Mob and that’s quite a number of pre-orders available all at once!
August 15th, 2015
Forge World have new figures available for preorder for Age of Sigmar and WH30K.
Tamurkhan the Maggot Lord is the new Age of Sigmar figure. Atop his Toad Dragon Bubebolos, he brings all sorts of rotting death and destruction to his foes.
Meanwhile, far in the future (or just in an alternate reality-bubble if you prefer), Lord Commander Eidolon commands the Emperor’s Children to their own form of death and destruction.
Both of these figures can be ordered now and will begin shipping next week.
August 5th, 2015
Derp Studios Ltd is proud to announce the signing of an agreement with THE revolutionary fantasy and sci-fi tabletop wargaming pioneers, Games Workshop, to develop and launch the Warhammer 40,000 – Tactical Objectives App for Apple, Android and Windows Phone 8 mobile devices.
The Warhammer 40,000 – Tactical Objectives App app is a must have for all fans of ‘Warhammer 40,000’ (7th Edition) and is based upon the tactical objective cards used in the ‘Maelstrom of War Missions’. The app will feature all 36 tactical objective cards, as well as providing support for each of the 6 Maelstrom of War Missions. In addition, users will be offered in-app purchases allowing players to add the faction deck of their choice.
As an added bonus, the new ‘Cities of Death’ tactical objectives and missions that were revealed in issues 47 and 48 of White Dwarf will also be included in the App Store price!
The Warhammer 40,000 – Tactical Objectives App will be available for purchase via Apple, Android and Windows 8 mobile app stores in Q3 2015
June 10th, 2015
Games Workshop has updated their Space Marines Devastator kit to go along with the new release of the Marines Codex.
The Devastator squad kit features an incredible array of the Imperium’s finest heavy weapons. Included in this squad of 5 marines you get:
- Two Space Marine Grav-Cannon and Back Pack Assemblies;
- Two Space Marine Missile Launcher and Back Pack Assemblies;
- Two Space Marine Multi Melta and Back Pack Assemblies;
- Two Space Marine Lascannon and Back Pack Assemblies;
- Two Space Marine Plasma Cannon and Assemblies;
- Two Space Marine Heavy Bolter and Back Pack Assemblies;
- One each of Combi Plasma, Combi Melta, Combi Grav, Combi Flamer, Bolter and Storm Bolter;
- One each of Power Fist, Power Sword, Power Axe, Lightning Claw, Chainsword and Thunder Hammer;
- One each of Plasma pistol, Bolt pistol, Grav pistol.
- Five Purity Seals, two Servo Skulls, a pile of spent shells, a skull base piece, ten Space Marine targeting helmets, six sets of legs, six Sergeant hands and eight Space Marine shoulder pads round out this immense collection of components.
- Five 32mm Citadel Round Bases.
May 14th, 2015
One Page Rules provides yet another option for your miniatures gaming needs. They have updated their rules sets to bring you new units that have been coming out that had not yet been represented in their games. One Page 40k got the biggest update of the bunch, bringing you several new units, as well as making a new army all on their own. Several other units also got a bit of a balancing.
In terms of the new army, that would be the Harlequins. They’re no longer part of the Eldar army list, but are one on their own. All of the new units have also been added to the roster. Tyranids also got a bit of a bump in force numbers, with 5 new additions.
General changes include things like vehicles only rolling once on the damage table, even if they take multiple wounds at once, a rewording of Waagh! for the Orks, Space Marine Captains gain Tactics and their Chaplains now have Tough. Taking a trip over to the Fantasy side, Vampire Counts had their Blood Knights point cost fixed.
January 6th, 2015
One Page Rules kick off 2015 with a little update, 1p40k v2.5!
Whilst this release brings some changes to the rules, the important thing is that it slightly changes the layout and organization of the rules. A lot of stuff has been moved around or re-phrased in such a way as to ensure the maximum amount of content in the minimum amount of space, which is what one-page is all about!
Due to this layout update a lot of little things had to change, but here are some of the most important rule changes that you should watch out for when switching to v2.5:
-The Armored rule is now an additional 4+ save instead of halving hits.
-Fatigue has been removed and assaulting models now get +1 attack each.
-Units now rout as a result of melee and only if they lost the majority of models.
-Pinned units strike last instead of halving attacks and getting Q6+ in melee.
-Vehicle mobility has increased, and their rules have been streamlined.
-Weapons with “x” now ignore the Armored rule, however all wounds must be assigned to a single model to reflect their focused fire nature.
-Overwatch has been removed from the game.
-Psykers can now manifest powers and shoot as part of the same action.
-Denying the Witch has been moved to the Advanced Rules section.
-Common Psychic Powers have been removed.
-Marine Tactics have been removed (might come back as a special supplement).
That’s it for now, as you can see nothing major has changed but instead lots of little things have been tweaked to provide an improved experience.