Tag Archives: expansions
Feb 7, 2019
Renegade Game Studios is working on two expansions for Bargain Quest, Chaotic Goods and a Solo Mode.
Bargain Quest: Chaotic Goods, AVAILABLE IN MAY! Expand your options with this pack of 13 new Heroes and 9 new employees! This expansion features Guest Art from some amazing illustrators, including: Scott Kurtz, Yuko Ota, Brian Kesinger, Tyson Hesse, and many more!
Solo Mode is a Bargain Quest expansion pack, containing 20 competitor cards and all the rules needed to enjoy Bargain Quest as a solo experience!
These expansions require Bargain Quest to play!
Feb 3, 2019
Fantasy Flight Games is proud to announce Union and Disillusion, the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game— now available for pre-order at your local retailer or online through the Fantasy Flight Games website!
Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.
What became of the four souls lost so long ago? Journey to the Unvisited Isle, and follow the clues and your gut until you discover the fate of the missing. But be careful—if you don’t watch your step, you may join them.
Feb 3, 2019
Z-Man Games has announced the release of Kingsburg Expansion Module #6, a set of familiar faces with all new abilities.
The King’s advisors have convened once again to pool together their collective resources in hopes of saving Kingsburg for yet another year. Only this time, their offerings will change at some point during the game.
The premise is simple. Essentially, at the start of each productive season, a new advisor reward is revealed and placed on top of its spot on the board, replacing the reward players have grown familiar with. Eventually, each advisor will feature a brand-new effect, allowing players access to the advisor’s new reward while removing its existing reward for the remainder of the game.
For example, the General originally focuses on battle, recruiting 2 soldiers and secretly looking at the top card of the enemy deck. The new reward tile replaces that effect with the reward to gain 2 gold or 2 wood or 2 stone. The Wizard normally rewards players with 4 gold, but with the new advisor tile placed on his space, he will now reward players with 5 victory points. These subtle differences can dramatically change strategies for fans of the game who feel like they’ve fully explored what Kingsburg has to offer.
Whether you’re a die-hard Kingsburg fan or you’ve just been itching for an excuse to get this beloved classic back to the table, look no further than Module #6 , sold exclusively on the Z-Man website and available now for just $6.99!
Note: Expansion Module #6 is already included in the newest version of Kingsburg. This expansion is intended to offer owners of the first edition the chance to purchase the expansion separately.
Everything Epic Games Taking Pre-orders for Legacy of Lo Pan Expansion for Big Trouble in Little China Board Game
Jan 27, 2019
Everything Epic Games is taking Pre Orders for the expansion to Big Trouble in Little China, the Legacy of Lo Pan.
Legacy of Lo Pan expansion increases the player count to up to 6 players, who can now embark on an Epic adventure in the core game as well as experience the all-new campaign quest book! You and your pals will play through the new time travel story campaign as you race through time to get all new special rewards to use in the new final showdown to defeat Lo Pan.
Jan 15, 2019
WizKids is pleased to announce that The Expanse: Doors and Corners, the first EXPANSE-ion for The Expanse, its game of politics, conquest, and intrigue, based on the acclaimed television series, is coming soon to North American Game Stores!
In The Expanse, players use characters and events in the Expanse universe in order to spread their influence and compete for dominance. The game’s accessible, card-driven system allows players to utilize action points in order to move or place fleets and influence, and use their faction’s unique abilities to gain control over the solar system.
The Expanse: Doors and Corners expansion adds five new modules to the game—Leaders, who can go with fleets and can add influence when they do so, New Tech, which gives player three random choices whenever a tech is earned, Resource Tokens, which can be spent in a variety of ways to add AP, help pay CP, move the initiative track, or earn bonus points, Protomolecule, which adds a new scoring opportunity, and Variable Setup, which allows for fleets and influence to be placed anywhere at the start of the game. These modules can be used in any combination in conjunction with the base game, adding new and engaging elements to the strategy and gameplay.
The Expanse: Doors and Corners is a fantastic addition to this exciting game, allowing you to spread influence throughout the Expanse universe in a whole new way! This expansion is coming soon, so be sure to preorder it at your Friendly Local Game Store or online today!
Jan 12, 2019
Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!
Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.
Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.
Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or fantasy flight games!
Jan 8, 2019
Fantasy Flight Games is proud to announce City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through Fantasy Flight Games!
Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.
In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King’s Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.
As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There’s no telling what traps you have hidden away until you are ready to spring them.
King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!
Jan 7, 2019
Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.
Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!
What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!
Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.
Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.