Tag Archives: fantasy flight games

FFG Announces the Fourth Mythos Pack in The Circle Undone Cycle for Arkham Horror TCG

Feb 3, 2019

Fantasy Flight Games is proud to announce Union and Disillusion, the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game— now available for pre-order at your local retailer or online through the Fantasy Flight Games website!

Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.

What became of the four souls lost so long ago? Journey to the Unvisited Isle, and follow the clues and your gut until you discover the fate of the missing. But be careful—if you don’t watch your step, you may join them.

A New Adventure for the L5R RPG Is Now Available for Download

Jan 26, 2019

Fantasy Flight Games continues to release adventures for the L5R RolePlaying Game digitally with “Wedding at Kyotei Castle“.

Rokugan is a land of choice and consequence. Nowhere has this been truer than at Kyotei Castle, a stronghold in the Golden Valley at the junction of Lion, Crane, and Phoenix lands. While the Lion and Crane clans have been clashing at nearby Toshi Ranbo, echoes of the same struggle have reverberated through Kyotei Castle. Now, a wedding meant to shore up the Crane Clan’s claim on the castle might be the very thing to unravel it. It falls to your samurai to decide the fate of the valley.

Announcing the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars: Legion

Jan 26, 2019

For the Galactic Empire, conquering a planet is only the beginning of the battle. Massive vehicles like AT-STs and elite shock troops like Imperial Death Troopers may be effective at sweeping across battlefields and capturing new territory, but they rarely stick around to hold this ground. Soon, however, you’ll gain a powerful tool that can help quell any opposition that might rise against Imperial occupation.

Fantasy Flight Games is happy to announce the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars™: Legion!

Few symbols of Imperial occupation are more readily apparent than a TX-225 GAVw Occupier Combat Assault Tank. Heavily armed and capable of carrying either cargo or personnel, one of these tanks can be a versatile asset to stormtrooper detachments on occupation duty. With the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion, you’ll find a single finely sculpted, menacing TX-225 miniature that can work in tandem with your ground troops to impose the Empire’s will wherever it’s been assigned. This beautiful miniature is accompanied by the full assortment of unit cards, upgrade cards, and tokens that you’ll need to add one to your armies.

Allies and Adversaries Sourcebook Released for Star Wars RPG

Jan 13, 2019

Fantasy Flight Games is proud to announce the Allies and Adversaries sourcebook for Star Wars Roleplaying!

This sourcebook collects the profiles for heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand-new individuals who have never before been profiled. This sourcebook is an essential collection of NPCs, whether you’re playing Edge of the EmpireAge of Rebellion, or Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for use in any Star Wars Roleplaying campaign!

Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it’s the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!

Each NPC entry includes not only the profile for that character or character type, but also plenty of Game Master tips for using the character in your own games—ranging from places where this NPC is likely to be found to how they typically interact with others. Furthermore, ideas for potential encounters with these characters are also presented, giving Game Masters the seeds they need to easily incorporate these characters into their campaign.

Join the Crane Clan with Masters of the Court for L5R TCG

Jan 12, 2019

Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!

Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards.

Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.

Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or fantasy flight games!

The Lord of the Rings: Journeys in Middle-earth, A New Board Game of Adventure and Heroism from Fantasy Flight Games

Jan 11, 2019

Fantasy Flight Games is proud to announce The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!

The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

Enter the City of Secrets in A Game of Thrones TCG

Jan 8, 2019

Fantasy Flight Games is proud to announce City of Secrets, the second Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through Fantasy Flight Games!

Throughout your conquests in A Game of Thrones: The Card Game, you have journeyed to the farthest reaches of Westeros, following those vying for the Iron Throne through George R.R. Martin’s A Song of Ice and Fire series. But in the sixth cycle of the A Game of Thrones: The Card Game, the game steps beyond the page and into the world.

In the King’s Landing cycle, you are no longer tied to a set time, but to a place—the capital of King’s Landing. You have approached the grand city and stood before the walls that surround the pit of snakes. Now, you are invited to move past the gates and begin your exploration of the treacherous and majestic city within.

As A Game of Thrones: The Card Game continues to progress in the King’s Landing cycle, you have the chance to lay new schemes with the continued exploration of the shadows keyword. In every corner of the city, the twisting streets and hidden alleys conceal dangers. Your cards in shadows act as almost a second hand, one protected from intrigue claim and reserve restrictions. There’s no telling what traps you have hidden away until you are ready to spring them.

King’s Landing is not a place for the weak of spirit. Do you have what it takes to stand amongst the plotting courtiers of the capital, or will you meet your end in the capital as so many have before you? Assemble your allies, plan your schemes, and prepare to navigate the City of Secrets!

For The Greater Good Mythos Pack Available Now for Arkham Horror TCG

Jan 7, 2019

Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery. Your search began at the forsaken Witch-House that left you a little worse for wear, and now your night at Hangman’s Hill has left you weakened in spirit and resolve. You must go back to the beginning, to your first lead—the Silver Twilight Lodge.

Fantasy Flight Games is pleased to announce For The Greater Good, the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or from Fantasy Flight Games!

What secrets are the Order of the Silver Twilight guarding within the walls of their manor? Will you trust them to tell the truth should you ask, or will you slip past their defenses to discover the answers you seek? Steel your resolve, enter the sanctum, and bring an end to the terrors that threaten Arkham!

Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings and worse, several more people have disappeared. You need help. How your adventure in For the Greater Good begins will depend on the choices that you have made earlier in your campaign. Do you believe you can trust the elite members of the Lodge, or are you suspicious of their intentions? They may be able to help you piece together the evidence you’ve collected, but if they have something to hide, you may be better off sneaking into the Lodge’s manor in French Hill to learn what they are plotting.

Before you step into the halls of the Silver Twilight Lodge, For the Greater Good instructs your team to set aside one skull, cultist, tablet, and elder god token. These won’t be added to the chaos bag during the scenario—rather, they will act as keys which you may recover throughout your investigation. Keys can enter play in several ways. You may acquire them by clearing the clues from a certain location, taking them from a defeated enemy, or even more esoteric effects. Once you take control of one of these treasured keys, you must take care to either unlock its sealed door or bring it to the rest of your team… as if you control a key when you are eliminated, you’ll drop it at your location where anyone may find it. If you’re growing weak and wish to prevent this from coming to pass, you may use an action to give control of your key to any other investigator at your location.