Tag Archives: merger

Tabletop Tycoon and Vicotry Point Games Align

Oct 10, 2018

Tabletop Tycoon has added game publisher Victory Point Games as a publishing imprint retaining their VPG brand and logo.

Victory Point Games is a small format, indie board game publisher currently based in Irvine, California. Originally the company focused on developing quick playing historical war games like the Napoleonic 20 series, States of Siege series, and BATTLESSON series.  They have since expanded their product range to include strategy, card, family, and casual board games like Nemo’s WarDarkest NightRenegadeand Dawn of the Zeds. Alan Emrich, States of Siege series designer, sums up what the alignment means:

 We are very happy to be working with the entire team at Tabletop Tycoon. By allowing us to focus on what we do best, developing and creating amazing gameplay experiences, it means more great games and expanding game universes for our popular series are closer on the horizon.

Tabletop Tycoon will leverage its game industry expertise and its various game publishing capabilities, from logistics to wholesale and retail sales, to support Victory Point Games.  Through Game Salute, Tabletop Tycoon publishes popular games such as  Everdell, Black Orchestra, Alien Frontiers, and Nothing Personal. Having worked with Victory Point Games team for ten years, President and CEO Dan Yarrington is pleased with the addition:

We have worked very well with the team from Victory Point Games for a long time. We are pleased to have their team joining our staff to continue to expand opportunities for the fans of their games.

Asmodee in negotiations to acquire F2Z

July 24th, 2016

Asmodee has entered into exclusive negotiations to acquire F2Z Entertainment Inc. with the transaction expected to close in the coming months.

F2Z was the largest North American publisher of hobby board games not already owned by Asmodee.  F2Z studios Z-Man Games, Plaid Hat Games, and Filosofia own Pandemic and Dead of Winter, have English and French rights to Carcassonne, and French rights to Catan, among many others

Asmodee has been rapidly rolling up game companies and rights, beginning two years ago with Days of Wonder, and continuing with Fantasy Flight Games, Spot-It, and Catan.

Asmodee’s North American operations were consolidated into a single headquarters in Minnesota beginning late last year

Indie Boards and Cards and Action Phase Games merge

June 15th, 2016

Oakland-based Indie Boards and Cards — which started in 2009 with a one hundred-copy release of owner Travis Worthington’s Triumvirate and has now sold more than one million copies of its titles — has announced a merger with Indianapolis-based Action Phase Games, which debuted in 2014 with Heroes Wanted from owners Travis R. Chance and Nick Little.

After the merger, the combined company will retain the Indie Boards and Cards name, with the Action Phase Games brand being used as an imprint for theHeroes Wanted line and, to quote the press release, “other select projects”. No changes will occur with retailer terms since both companies use PSI (Publisher Services International) for distribution beyond the reach of their multitude of Kickstarter-funded projects.

Excerpts from the press release announcing this deal:

“Having experienced tremendous growth over the past seven years, Indie Boards and Cards was at a critical point,” said Travis Worthington, CEO of Indie Boards and Cards. “I just couldn’t keep up with our existing business and continue to grow the company without bringing on a very talented group of game designers and developers. Travis R. Chance and Nick Little are excellent additions, with a proven track record of making great games and providing great convention coverage and customer support. Together we are going to be unstoppable!”

“I am very excited to be working within Indie Boards and Cards,” said Travis R. Chance, Director of Product Development & Marketing at Indie Boards and Cards. “We now have access to financial resources and market reach that we never had before and are looking to expand the number and quality of games we release each year. Ever since the news of merger discussions started to spread, we’ve been seeing a lot more game designs from both established and first-time game designers.”

“There are a lot of games and design concepts that have been sitting on the back burner at both Indie Boards and Cards and Action Phase Games that we’ll be able to work on now that I am able to focus on board game development full time,” said Nick Little, Director of Product Development & Manufacturing at Indie Boards and Cards. “I also look forward to working the convention circuit with Travis & Travis to find the gaming world’s next big blockbuster hit.”

Due to the merger, Indie Boards and Cards will now have a presence at the 2016 Origins Game Fair (since Action Phase Games already had a stand there) as well as at Gen Con and Spiel later in 2016.

Pearl Games joins Asmodee Studios.

March 15th, 2015

Asmodee is proud to announce that Pearl Games, a trusted name in game publishing in Europe, has just joined their team of studios on March 9th, among such prestigious names as Days of Wonder, Fantasy Flight Games, Space Cowboys, and Ystari Games.

Asmodee will gain access to a catalog of pre-existing games, among which are hits on the “gamer” market, such as Troyes, Bruxelles 1883, and Deus. Asmodee is also certain that Sébastien Dujardin’s talents will bring tomorrow’s hits to the group. By integrating into the Asmodee group, Pearl Games will gain access to our worldwide network and will be able to work in synergy with the development and distribution teams in order to ensure the best reach for its titles.

“We’re proud and happy to host Sébastien among our teams. His qualities and his reputation in the world of game authors will be extra aces up Asmodee’s sleeve”. -Stéphane Carville Asmodee CEO-

“Joining studios as renowned as Days of Wonder, Fantasy Flight Games, Space Cowboys, and Ystari Games is an honor for me. The skill exchanges will allow everyone to increase the quality of their games. Asmodee’s resources will give my creations great visibility”. Sébastien Dujardin – Pearl Games founder-

Hasbro/Dreamworks Aquisition dead in the water

November 18th, 2014

Remember THIS ARTICLE from 3 days ago?  Well …

Toy making and Gaming giant Hasbro — which has the rights to Transformers, G.I. Joe and My Little Pony to name just a few — will not acquire DreamWorks Animation after all.

Just a day ago the two seemed destined for a happy merger in the near future.  While neither party is saying why talks fell apart, industry analysts seem to believe DreamWorks’ asking price was too high. It has been suggested that, while Hasbro was willing to pay at least $2.3 billion, DreamWorks was looking for closer to $3 billion, a number the studio’s “inconsistent creative output, and thus financial performance,” didn’t justify.

Fantasy Flight Games to be merged with Asmodee

November 17th, 2014

Today, Asmodee – a leading international publisher and distributor – and Fantasy Flight Games – a worldwide recognized hobby games publisher – proudly announced the pending merger of the two companies. The terms of the deal were not disclosed.

The Asmodee Group of game companies will gain access to Fantasy Flight Games’ strong sales, operational and marketing infrastructure in North America, as well as Fantasy Flight Games’ almost-20 years of expertise in game development and multi-language game manufacturing.

Fantasy Flight Games will benefit from Asmodee’s impressive distribution and marketing reach in Europe, greatly improving its product placement and organized play initiatives across the continent.

“I am delighted to welcome Christian and his team to the Asmodee Group,” said Stéphane Carville, CEO of Asmodee Group. “Fantasy Flight Games is a highly reputed publisher within the gaming community. It has demonstrated its ability to create great games and to establish fantastic relationships within the hobby games market and large entertainment companies. Together, we will continue to bring unique, innovative and high-quality games to gamers worldwide.”

“Fantasy Flight Games has enjoyed tremendous growth over the last 10 years,” said Christian T. Petersen, CEO and founder of Fantasy Flight Games. “By joining forces with Asmodee, we’ll be able to continue that growth, expand our international marketing capabilities, and create additional career opportunities for our terrific staff. Most importantly, we can do this while staying true to our vision of creating great products for the global hobby games market.”

Fantasy Flight Games will continue to operate out of its Roseville, MN headquarters, where its hardworking creative teams will keep creating those ambitious and narrative hobby games experiences for which Fantasy Flight Games has become known. Christian T. Petersen will continue as the CEO of Fantasy Flight Games while also becoming a significant shareholder of the combined entity. No staffing changes are anticipated.

Asmodee and Fantasy Flight Games Merger Q&A

A few questions related to the Asmodee and Fantasy Flight Games (“FFG”) merger have been anticipated below.

How will FFG’s and Asmodee’s product lines be affected?

FFG’s new and existing product lines will continue to be developed by FFG and sold under the FFG logo. FFG will stay a fully independent publisher in the Asmodee Group, and intends to keep creating the best games possible. A few of FFG’s products, whose identity may be deemed a better fit under a different Asmodee Group brand, may transition within the group.

Similarly, Asmodee’s existing and new products will continue to be developed by Asmodee’s creative staff and/or affiliate studios, and published under the Asmodee, or the independent studios’, logo. Those Asmodee games deemed a great fit for FFG may transition to FFG’s catalog.

The Asmodee Group has close business ties with a number of important board game publishers, such as Repos, Matagot, Ystari and others. How will the merger impact those relationships?

The union gives Asmodee and its partners access to FFG’s strong logistical and operational presence in North America, as well as access to FFG’s proprietary development tools and manufacturing infrastructure. Beyond those advantages, the identity, product development, marketing (such as website and convention presence) and sales representation of Asmodee’s close publishing partners will be unaffected.

FFG has many important intellectual property licenses. How will these be affected, and will other Asmodee partners and affiliates be able to take advantage of those licenses?

FFG expects to retain all of its licensing relationships, and will work with both Asmodee and its licensors to extend licensing potential to those parts of the Asmodee Group that makes sense for the overall product strategy and the individual license.

How will North American hobby market retailers and distributors be affected by this merger?

There are no immediate plans to change any of FFG’s or Asmodee’s hobby market retailer or distributor relationships in North America.

Most game retailers outside the U.S.A purchase FFG’s product from international distributors, many of whom translate and publish FFG’s product in their local languages. How will these distributors work with the combined entity?

For the foreseeable future, it is anticipated that current and upcoming FFG products will continue to be localized and sold by FFG’s existing international partners. Asmodee intends to work with those same distributors to broaden product availability, marketing presence, and organized play support where possible.

When should international players expect to see improvements to FFG’s organized play programs?

While incremental progress will happen sooner, players should expect that it will take more than a year for all intended improvements to be implemented.

Hasbro and DreamWorks in merger talks

November 15th, 2014

Hasbro is in merger talks with DreamWorks Animation, according to Deadline. If it happens, the combined company would be run by DreamWorks Animation CEO Jeffrey Katzenberg. Hasbro is the much larger company of the two, however, at least measured by market cap. Hasbro is worth $7.22 billion, vs. DreamWorks’ $1.91 billion.

Katzenberg has shown a desire to diversify into areas where Hasbro is strong, such as television and consumer products; and for Hasbro, DreamWorks Animation could provide a stronger Hollywood presence and a source of fresh IP for its toys.

Talks have gotten as far as site visits, according to the report, with Hasbro management and board visiting DreamWorks on separate occasions over the last few weeks.

Valuation may be a problem in completing a deal, as DreamWorks is reportedly seeking a valuation based on its value in January; the company’s stock has been buffeted this year after a weak set of releases including Return of the Guardians, Turbo, and Mr. Peabody & Sherman.

DreamWorks has also been in talks with Softbank and Alibaba about strategic relationships as well, so the Hasbro deal may just be part of DreamWorks’ option-exploring; but if the goes forward, it would create a new kind of company, with a strong presence in both consumer products, including toys and games (including Wizards of the Coast), and entertainment.

Days of Wonder to merge with Asmodee Games

August 27th, 2014

Yes, you read that right. You aren’t imagining things.

Days of Wonder announced that they’ll be merging with Asmodee. The full details of the merge have  not been released yet.

Days of Wonder says that after the merger it will continue to operate as it currently does, but as an independent internal brand of Asmodee Group. You can still expect a limited release of games from them with the production value we’ve all come to know and love.

Paris-based Asmodee is one of the biggest distributors of board games and trading card games in Europe, where it handles brands including Dixit and 7 Wonders, and also owns the French publishing rights for the Pokémon card game. In recent years the firm has been making efforts to expand into North America and Asia; in November 2012, the company opened an office in Shanghai.

By merging with Days of Wonder, Asmodee increases its exposure to the US game market, and it also gets access to the company’s award-winning portfolio, which includes Small World, Shadows Over Camelot and the Ticket to Ride series. Days of Wonder has also made major strides creating digital versions of its games for iOS devices and personal computers.

Days of Wonder will continue to operate with its current team as an independent brand and studio within the Asmodee Group, according to the company, and will continue its mission to release a limited number of new games with high production values. Adrien Martinot, who has led the company’s European sales and marketing operations for the last 7 years, will be the new head of the studio; current Days of Wonder CEO Eric Hautemont and vice president Mark Kaufman will continue in an advisory role to Asmodee CEO Stéphane Carville.

Days of Wonder was co-founded in 2002 by Hautemont and Kaufman, two Silicon Valley tech veterans. Hautemont, previously the founder of 3D software shop Ray Dream and then a managing director at VC firm Ridge Ventures, left the tech world to pursue his passion for gaming, and found equal success: Days of Wonder has sold 5 million games since its founding, and distributes them in 25 countries.

Only two years after it was founded, Days of Wonder published Alan R. Moon’s railway-themed board game Ticket To Ride, which turned out to be a smash hit; the game won the prestigious Spiel des Jahres and has sold more than 3 million physical copies around the world.

That’s a big number in the independent board game industry, where new products often sell for $50 or more, and a game that moves 10,000 copies can be considered a standout success –though it does pale in comparison to the sales generated by toy companies like Hasbro HAS -0.98% and Mattel MAT -0.22%, who publish top brands including Monopoly and Scrabble.