June 8th, 2017
Hind & Seek is a ruleset from Ostfront all about asymmetrical warfare set in the Soviet-Afghan War and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale.
The goal has been to provide a game where a small, poorly armed force can stand on even terms with a larger, better armed one. Hind & Seek tackles this in two ways: firstly, with a ‘strength’ system. Each faction has a strength value, which can be used to purchase forces on the table, or assets. Assets include recon, weapons caches, roadside mines, pre-prepared firing positions, escape routes, air-drops of anti-personnel mines, air blocking elements, night-time insertions and various other options, tailored to each faction. For example, only the Mujahideen (Afghan resistance fighters) have roadside mines and weapons caches, while only the Soviets have air blocking elements and aerial insertions or mine drops.
In this manner, a small force could have a large number of assets allowing it to stand against a larger force. A small Mujahideen force might have prepared firing positions, weapons caches and escape routes, allowing it to strike and run against a larger Soviet force. Likewise an elite Soviet force might have all the bells and whistles of an extremely detailed and well-planned operation – extensive training, night-time insertions, blocking escape routes with helicopters and so on, to allow a small group of airborne elites to cut off and destroy a larger Mujahideen force. Assets also have a dual purpose where they can counter enemy assets. The Mujahideen keep ambushing from that village? Bulldoze it. The Soviets are using helicopters to block off your escape routes? hit them with anti-air fire to drive them off!
April 24th, 2017
Ostfront publishing is excited to announce the release of Lacquered Coffins, their fast-play WWII air combat game.
The game focuses on the interaction of fighter, bomber, ground attack and utility aircraft, and provides rules for ground targets, reconnaissance, torpedoes and naval vessels, as well as a smooth air combat system that can easily handle up to 50 aircraft per side.
Aimed at 1/600 scale, Lacquered coffins would work fine at 1/300 or or 1/144 scale as well.
The game does not require hexes, or fancy flying stands, and has a unique speed and altitude tracking system, allowing for dynamic and simple handling of real flight characteristics.
April 22nd, 2017
Ostfront Publishing is excited to announce the release of Westfront, a WWI tabletop game aimed at company to battalion level games and representing the feeling of the great war for those at the front.
Westfront is based on first hand accounts of the war and implements many of the features that provide the flavor of WWI. Communication issues, misguided orders, vehicles bogging down in mud, creeping barrages of artillery giving your men cover as they advance, gas attacks, reconnaissance, getting lost, and more. All presented in a simple and fast-play format, with games taking around 2 hours.
Westfront includes army lists for the central powers and the allies, and has a freeform army list system where you can choose infantry, artillery, vehicles, trenches, barbed wire, pillboxes and cavalry, creating the list you need to fulfill your orders. The lists are split up into early, mid, and late war, showing the evolution of units and tactics throughout the war.
Orders are generated from the dynamic order system, where each player draws a playing card before the game and is given objectives. Sometimes these orders even change mid-game!
Westfront is aimed at 1/72 and 15mm scale, but would work just as well at 10mm or 6mm scales. It puts the player in the shoes of a Field commander who must contend with orders from above, deal with the chaos of the battlefield, all while attempting to command, resupply and communicate with his forces.
September 15th, 2016
Ostfront is the result of 5 years of research and play-testing. Its a comprehensive World War 2 system aimed at historical accuracy, balance and fun. The rules have been streamlined over the years. Its quick, brutal and rewards bold commanders with sound tactics.
Ostfront covers Infantry, Light Vehicles, all varieties of Tanks and Self-Propelled guns, Artillery in the form of Field Guns and Howitzers, Air Support and Air defense, as well various other forms of support and fortifications. It can be played in any theater of WW2, from North Africa to the Pacific. Aimed at 1/72, 1/100 or smaller scale miniatures. It would also work fine for 28mm.
The Ostfront system is all about combined arms – it plays at a Company to Battalion level, with the smallest unit being the Infantry Platoon. Infantry are deployed in bases, each one representing about 25 men for regulars, and about 10 men for the veteran Assault Infantry units. At 1/72 scale we usually use 3-4 miniatures per base, meaning you can make a large amount of bases from any cheap infantry box – one airfix box of 48 miniatures would give you 10 bases.
Tanks are of course a large part of Ostfront battles, with the average game fielding anywhere from 1 to 20 of them per side, sometimes more in larger games. Light vehicles play an important role, and reconnaissance has a tangible effect in-game – he who scouts out the area first can gain a tactical advantage.