Tag Archives: pdf

Modiphius Releases Star Trek Adventures: The Gravity of the Crime Adventure

Feb 4, 2019

Welcome commander…  Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer.

Star Trek Adventures: The Gravity of Crime Adventure PDF is available now from Modiphius for use with your Star Trek Adventures RPG.

When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant Li, who had infiltrated the project as an observer.

Sent to investigate this apparently accidental death, your team is confronted by a Kalmuri detective, Lanox, who is convinced the deaths are the result of sabotage.

Can you solve this classic locked-room murder mystery without violating Starfleet’s Prime Directive?

Set during the TNG era, this adventure also contains advice for adaptation to other eras including The Original Series. 

Conan: Horrors of the Hyborian Age Available Now in PDF

Dec 26, 2018

THOSE EYES GREW AND BECAME GIGANTIC, AND IN THEM THE CIMMERIAN GLIMPSED THE REALITY OF ALL THE ABYSMAL AND BLASPHEMOUS HORRORS THAT LURK IN THE OUTER DARKNESS OF FORMLESS VOIDS AND NIGHTED GULFS.

Horrors of the Hyborian Age is the definitive guide to the monstrous creatures inhabiting the dark tombs, ruined cities, forgotten grottos, dense jungles, and sinister forests of Conan’s world. This collection of beasts, monsters, undead, weird races, and mutants are ready to pit their savagery against the swords and bravery of the heroes of the Hyborian Age.

Drawn from the pages of Robert E. Howard’s Conan stories, this roster also includes creatures and alien horrors from H.P. Lovecraft ’s Cthulhu Mythos, to which Howard inextricably bound his Hyborian Age. Other entries are original, chosen carefully to refl ect the tone and dangers of Conan’s world.

Star Trek Adventures: Command Division Supplement PDF Now Available

July 16, 2018

The Command Division supplement for Star Trek Adventures provides Game masters and Players with a wealth of new material for use for characters in the command division. The Command Division supplement PDF includes:

• Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations.
• Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy.
• An expanded list of Talents and Focuses for command and conn characters.
• Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee!
• Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller.
• New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases.
• Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

Night of Man: Alone Against the Aliens Now Available As PDF

Jan 27, 2018

Night of Man is a card-driven, tactical board game from Flying Pig Games.

Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth’s Militia battle against powerful aliens with enhanced power armor, hover tanks, Walkers, and spider-like robots.

In each turn gamers draw up to a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to move, fire, assault, and use special powers, such as explosive rounds, telekinesis, and more. Special cards, such as critical hit or bullet storm, can also enhance a unit’s attacks.

Each turn continues until three end turn cards have been drawn. Players then choose one card from their hand to keep, the administrative markers are removed from the board, and a new hand is dealt to each player. The players use that new hand, or the card kept from the previous turn, to bid for initiative in the new turn.

Night of Man ships with numerous scenarios, as well as a point system that allows gamers to put together their own battles in no time flat.

Old School Tactical Vol II West Front 1944-1945 Now Available Digitally

Jan 7, 2018

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series.

Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or nail an onrushing armored car with a bazooka. Find your enemy, fix them, flank them, and finish them. If it works on the battlefield it works in Old School Tactical, and it works with minimal fuss and muss.

New units in Old School Tactical Volume II: West Front 1944-45 include (but sure as heck aren’t limited to):
German

Brummbar
SdKfz 251/22
Panther
Puma
PzKpfw IV H
Wirbelwind
PaK 40 75mmATG
German 2nd Line Infantry
Panzerfaust
Panzershreck

American

M5A1 halftrack
M16 halftrack (4x.50cal)
M8 Greyhound
M5 Stuart
M4A1 Sherman
M4A3e8 (Easy Eight)
M4A3 Sherman (105)
M10 Wolverine
HMG,MMG,BAR
Bazooka
Rifle and Engineer units
Leaders and Snipers

I Love the Corps RPG Available Now

Dec 26, 2017

It is 2450. Earth died 250 years ago. In its place, stands the Colonial Dominion. Defending it, is the United Colonial Marine Corps. Most marines are trained to fight ‘Rebel scum’, but there are many more horrors to face than that.

I LOVE THE CORPS is a role-playing of military, action, science fiction and horror. It uses only a single D6 for cinematic story and scene building, in games designed to feel like TV episodes or movies. Grab the Quickstart for a taste of the full game, which was funded through Kickstarter in 2016.

Conan The Mercenary Available Now

Dec 8, 2017

Conan the Mercenary is now available as a PDF from Modiphius Entertainment.

The Hyborian Age is a time of incessant war. The armies of kings and queens cannot master the battlefield alone, and the task is left to those sell-swords who trade blood for coin. In Conan the Mercenary, the battle fields are yours to kill for, and to die on.

Join legendary mercenary companies, support revolts, or fight for the throne. It matters not the motive for war — gold is the wage for your blade. The jeweled thrones of the Earth tremble when mercenaries mass against them, and citizens pray to their gods when those selfsame killers are out of work and turn to banditry. In this age, the records of war and battle are mankind’s only testament, and names are written on the annals of history in blood.

Join your dog-brothers and sword-sisters on the fields of battle, and take your pay in gold and glory!

  • New archetypes, talents, and equipment, allowing you to create your own mercenary characters and companies, with all the skills needed to conquer your enemies!
  • A gazetteer covering locations in Conan’s world, where rulers attempt to take and maintain thrones, and mercenary armies are the forces that make the diff erence. Inside are detailed guides to Koth, Ophir, Shem, and Khoraja.
  • Learn the ways of the mercenary — sieges, battles… victories, as well as defeats — and the time spent carousing between.
  • Writeups for Conan the Mercenary, Tsothalanti, Pelias, Prince Almaric, Princess Yasmela, Thugra Khotan, and monstrous foes such as the Nightmare Mount, Iron Statues, and Satha the Old One.
  • An all-new system for mass battles! Command the very troops that live and die in the profession of arms.
  • Stunning art and maps, produced by world renowned Conan artists.
  • Developed with leading Conan scholars, this is war as Howard depicted it — savage, unforgiving, and heaped in both gore and glory!

Broken Promises PDF Available for Malifaux

Oct 23, 2017

Malifaux Broken Promises PDF is now available from DriveThruRPG.

After a year of chaos and fighting, the new Governor-General has finally forced the city into an uneasy peace. His predecessor might have stopped there, content with the illusion of control, but Franco Marlow has bigger plans. Under his leadership, the Guild has tightened its iron grip on Malifaux City, and the Masters of the Guild have but one choice: obey his commands or suffer the consequences.

Divided by their own internal conflicts, the other factions of Malifaux have been unable to stop him. Distrust spreads like wildfire through the Arcanists, Nephilim slaughter Nephilim beneath the dark boughs of the forest, and the agents of the Ten Thunders murder each other in the streets.

Everywhere, promises are broken and loyalties are tested, and only one thing is certain: nothing will ever be the same again.