Designer Blog – #IntoTheBlack
All is Lost!
I have been throwing around a new concept to add to #IntoTheBlack that is tentatively being titled “All is Lost!”
The premise of this rule is that when you reach 15 (actual number pending a bit more testing) on the Apprehension Track (which, as we all know by now, if it reaches 25 you lose the game), “All is Lost!” is triggered (and a handy reminder will be placed on the Apprehension Track so you don’t forget, of course). At this point, players may vote to replace their current primary mission with a new (randomly drawn) mission and choose one of them to complete. Any vote to replace the mission must be unanimous. If the players vote to replace the mission, immediately reduce morale by 2 and everyone loses one reputation, then draw a new mission.
Perhaps replace is not the best wording though? Supplemental mission. Additional mission? In any case, you now have two missions and two paths to win the game, but your time is cut drastically!
The goal of this tweak is to give players hope of completing their primary mission in the chance that their current one becomes impossible through any acts of extreme misfortune, or to perhaps draw a simpler mission (or even one that everyone has already completed – luck of the draw can win the day).
We’re going to have to test this out and see how it works!
As always, any comments and suggestions are welcome!
James J Campbell is the Lead Game Designer at I Will Never Grow Up Gaming and the creator of
several projects such as TechMage Sci-Fantasy RPG, Into the Black: A Game of Space Piracy and Conflict & Chaos: Vietnam 19
April 21st, 2014
Pirates! is back on kickstarter! Build your own fleet and conquer your enemies in an epic board game full of pirates, battles and adventures!
‘Pirates!’ is a board game where 2 to 6 players embark on an adventure as a young pirate captain. ‘Pirates!’ is played with an unique combination of cards, dice and tokens where players must seize glory as they sail the seven seas. However, unlike a game where you’re already established as a villain, ‘Pirates!’ starts with the barest of set-ups then sees you actually progress. Upgrading your ship and conquering new ships is the order of the day as you take down merchants and other pirates aplenty to build up your own fleet. Will you be feared and become the new Blackbeard, or thrown over board to feed the sharks by your conqueror?
November 25th, 2013
Pirates! is a fun and engaging card game created by game geeks, illustrators and product designers. It took over 4 years to develop – from the first prototype to the final illustrations.
Pirates! is the first card game that uses a unique combination of cards, crew tokens and dice. The playing cards (in contrast to the traditional board games) make of every turn an unexpected adventure, just like a real pirates’ life. The customised dice and crew tokens bring fun and excitement to the battles.
Our dream and months of hard work will come true when people from all over the world will play Pirates! together!
April 26th, 2013
In Walk the Plank, by Mayday Games, the players are the worst pirates on the captain’s ship. They’ve been rounded up because they’re the stupidest, laziest, good-for-nothing pirates ever. It’s time for them to walk the plank.
There’s hope, though. The captain has decided to let two of these pirates live, so it’s a free for all to see which two pirates are left standing as they all try and shove each other off the plank.
Walk the Plank is going to be released next month by Mayday Games for a MSRP of $25.
April 1st, 2013
New pirates are available from Moonlight Miniatures:
First to come ashore be Sam Goodman (28063). He be a good man in both name and nature. With cutlass and flintlock he be ready to serve. And, serve loyally I might add.
Next up is another man. He be a scallywag what goes by Billy Bootblack (28064). He’s got a bit of a wild streak he has, but a good man in a fight.
And then there be ole Charlie Fingers (28065). Well, he’s dead now, a skeleton and all, but when he was still breathin’, he was called Fingers as he tended to take liberties wit’ other’s belongings. Well, the capt’n he didn’t take to that short, it being against the code and all. So he what did he do? Well, that capt’n he went an’ cut ole Charlie Finger’s fingers right off. At the wrist he did. Ah Charlie! A good thief. A better pirate.
Lastly, we have none other than the great Captain Horatio Crunch, deceased (28066). A legend of a man and a honest captain. They say he ran afoul of some slave girl turned voodoo princess while loading a cargo of sugar cane near Barbados. They say she demanded passage aboard his ship but the good captain vowed “over his dead body.” I hear they both got their wish.
Also, keep a weather eye out for more new releases coming very soon.