Tag Archives: rpg

Justice Velocity RPG Coming August 15th

July 21, 2019

Justice Velocity, the high octane action movie inspired tabletop RPG, is coming to a table near you.

Following a successful Kickstarter campaign, Polyhedra Games are giving the game a full fledged official release on August 15th. The game will be available in digital, softcover, and hardcover formats via DriveThruRPG.

Justice Velocity is a tabletop role playing game based on the action movie universe. Inspired by the Fast and Furious franchise, Rush HourBad BoysInitial D, and more, Justice Velocity puts you in the driver’s seat.

Justice Velocity is the first official release by independent games company Polyhedra Games. It’s a game that invites players into the action movie universe–one full of fast cars, buff dudes, and explosions. It’s 2d6-based and is built for quick and easy play. It’s a game that’s light on rules and high on action!

 

Mutant: Elysium RPG Coming August 1st From Free League Publishing

July 21, 2019

The end of the world as you know it is coming.

Free League Publishing announced that Mutant: Elysium role playing game will be released on August 1.

When four mighty Houses struggle for supremacy in the underground enclave, oblivious to a rising power that threatens to end their reign forever, what side will you find yourself on? Mutant: Elysium is set in the universe of the award-winning Mutant: Year Zero role playing game.

When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring from Greek mythology. Deep in the bedrock, they build the enclave named Elysium I, designed to weather the long atomic winter. Now, generations later, Elysium I is a gilded prison, a lonely outpost in a sea of quiet destruction. Fear and suspicion grow unchecked, and the four Houses fight ever more desperately over the dwindling resources that remain. In response to this rising tide of civil unrest, a force of judicators has been established to preserve law and order in the enclave.

Mutant: Elysium is the third major expansion to the award-winning Mutant: Year Zero role playing game. This game tells the origin story of the enclave humans, who see themselves as the last torchbearers of human civilization. The four Houses of Warburg, Fortescue, Morningstar and Kilgore struggle for power within Elysium I, oblivious to a rising power that threatens to end their reign forever. Mutant: Elysium can also be played as a stand-alone game. Contents:

  • New rules for creating and playing enclave humans, including their web of contacts with rich and powerful allies. The book includes all the rules you need to play.
  • A detailed description of Elysium I, the mother of all Elysium enclaves, including a beautiful full-color map.
  • The complete campaign Guardians of the Fall, including unique game mechanics that give the players themselves control over the four Houses of the enclave.
  • An overview of how the enclave humans can adapt to life in the Zone, and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.

Mutant: Elysium will be available at on August 1, at Gen Con 2019 in the Free League booth (#2664) and in the Free League web shop, and shortly after in hobby stores everywhere via the Impressions consolidator.

Renegade Game Studios Announces Teens In Space by Jonathan Gilmour & Doug Levandowski

June 30, 2019

The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun..

In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!

GAME DETAILS

  • Venture into the cosmos with your crewmates in your very own spaceship!

  • Build your character by choosing from a variety of space age tropes and species!

  • Customize your spaceship and then take it out for a spin!

  • Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience!

  • Optimized for crews of 2-6 players aged 8+ with a dedicated storyteller at the helm.

CONTENTS

  • 122 Page Full-Color Softcover Book

  • For 2-6 players

  • Ages 8+

Cost of Greed Book For Infinity RPG Now Available

June 29, 2019

A chance discovery on Paradiso leads to the uncovering of a VoodooTech smuggling ring, with the clues leading to an intelligence agency or corporation. Follow the rabbit hole, follow the money, and the trail of breadcrumbs may soon provide clues to a plot that could put the whole Human Sphere at risk.

Cost of Greed is a mini campaign of five non-linear adventures that provide the characters with a chance to meet, work alongside, and challenge the key characters from Corvus Belli’s Dire Foes Missions packs 1-5.

First Domino: Follow the trail of a smuggling ring trafficking VoodooTech from Paradiso to the crowded streets of Yinquan. Will the tight-lipped Yanjing be involved or perhaps the shady MagnaObra corporation?

Ice and Fire: Seeking clues to the architect and purpose of the smuggling ring, the characters need to embrace the icy cold of Svarthelma to find the answers they seek.

Quantronic Noise: A hacking cell operating from an enclave on Bakunin are a key factor in the operation. Their ability to manipulate the characters’ patinas, however, may flip the Wilderness of Mirrors on its head, creating enemies of both civilians and former friends.

Hot Sands: Chasing an exec for the intel she’s hiding will lead the characters into a fight to survive on the Silk Road, but her enemies could prove more overwhelming than they bargained for.

The Black Box: With the war on Paradiso itself under threat, and the safety of the Human Sphere at stake, infiltrating the operational centre of the cabal responsible could turn disaster into victory.

Acquisitions Incorporated Book For Dungeons & Dragons Now Available

June 28, 2019

WELCOME TO ACQUISITIONS INCORPORATED!

Explore a wealth of peril and personalities for the world’s greatest roleplaying game.

When you’re just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq Inc) has to offer a new franchise. Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons!

Set yourself up for success when pursuing your own fantasy-business endeavors, using all the ingredients you need to include Acquisitions Incorporated in your D&D campaign, to establish your own franchise, and take on specialized roles therein. Plus, there are always openings coming available… Just try not to think about why.

  • Learn everything you ever wanted to know about starting your own fantasy business as you begin your career today, as a proud member of Acquisitions Incorporated.
  • Acquisitions Incorporated has everything you need to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information, and more!
  • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse.
  • Acquisitions Incorporated is a different flavor of D&D full of madcap heists and hilarious moments, and it’s one of the new ways to tell fantastic D&D stories.
  • Includes an adventure that will take characters from levels 1 through 6, establishing your party’s claim on a world they’ve just begun to explore—and to strip-mine for profit.

Price: $49.95
Release Date: 18 June, 2019
Format: Hardcover

Fantasy Flight Announces Gadgets and Gear Sourcebook for Star Wars Roleplaying

May 20, 2019

Fantasy Flight Games is proud to announce Gadgets and Gear, a 142-page essential collection of weapons and equipment for Star Wars Role playing!

As the Galactic Civil War dominates life in the galaxy, no one is safe. From civilians and common thieves to troopers and Jedi, protection and ingenuity are paramount to survival. In the quest for victory, every tool and weapon holds the potential to tip the scales in the war for the galaxy.

With Gadgets and Gear, Game Masters and players have a huge selection of equipment right at their fingertips! This source book gathers weapons, armor, attachments, and gear from all three Star Wars Role playing game lines including Edge of the EmpireAge of Rebellion, and Force and Destiny. It also adds new pieces of equipment, including weapons and armor used by heroic and villainous characters whose deeds are whispered about across the stars.

With hundreds of gadgets and gear cataloged in an easily readable new format, finding the perfect tool for the job has never been easier.

Print Edition of Monolith Sourcebook for Conan RPG Now Available

May 20, 2019

Since the introduction of fantasy into wargaming, Robert E. Howard’s Conan has loomed large across popular culture, recently inspiring the award-winning Robert E. Howard’s Conan: Adventures in an Age Undreamed Of roleplaying game and Monolith’s hit Conan boardgame.

Here, for the first time ever, is the crossover between these two games: miniatures and roleplaying adventure meet in the Hyborian Age!

Developed closely with Monolith Entertainment, The Monolith Sourcebook provides players and gamemasters with a host of exciting material: new campaigns for both games, standalone adventures, and advice for creating original boardgame adventures using the roleplaying resources.

  • A Red Tide to Kush, a complete boardgame campaign with ten new scenarios.
  • A solo/cooperative campaign made up of nine new scenarios for the boardgame.
  • Shadows from Gulsaggah, a complete roleplaying adventure campaign set in the legendary Black Coast.
  • Rules for solo and cooperative play for the boardgame.
  • Guidelines for using Conan tiles and roleplaying resources to create new scenarios for the boardgame.
  • Characters, monsters, equipment, and artifacts, from Amboola the Spearman to Xuthal’s Crown

Get the most out of Monolith’s Conan boardgame with this essential sourcebook!

Space 1889: Mars Now Available

April 17, 2019

Ever since telescopes have allowed it, mankind has observed the surface of Mars with its massive canal structures. But only when Thomas Edison set foot on the Red Planet was the truth revealed: Mars is home to a culture whose ancestors built the canals. They used them to distribute the water of the polar caps and thus saved the dying planet from the inevitable. Their deeds have enabled the Martians to live on for tens of thousands of years.

Edison brought news from this world where many new civilizations waited to be discovered, all with their own customs, rites, beliefs, and world views. The British, the Germans, the French Commune, Belgian corporations, the Japanese and the Russians all landed on Mars to found their own colonies. What brought economic boons and technological progress to the cooperating city-states, instead brought exploitation, oppression, and war to the rest.

In this massive 228 page print source book for the Space 1889: Mars RPG, Modiphious offer you an overview of the planet, divided into eight great regions, and its people:

Join the British colonial efforts and the war against the militaristic Oenotrian Empire in the Central Basin, compete for allies or fight for resources!

Experience the Eastern Basin (almost) as it once was before the human colonists arrived: Full of intrigue and border skirmishes between the strange city-states.

See for yourself the inhuman practices of the Earth invaders in the Western Basin, where Martian rebels unify against the exploitation and the tradition-bound Tossian Empire slowly rouses from its slumber.

Travel with the Caravans across the Eastern Desert, the region marked strongest by the great fall, and search for ancient relics and secrets.

Rejuvenate trade in the Western Desert along the Tea Road, the source of all cultural and goods exchanges between the people of this region, which is not unlike the Silk Road on Earth.

Travel the Northern Polar region and bring order to this lawless desert with nothing but your honor and your trusted muzzle loader.

Or end up in the Southern Polar Region, where one man, alone with a blade, some technology worshipped as magic and an iron will, can rise all the way to warlord.

Many canal cities are described in detail, as well as the backgrounds of the Martian culture, travels and history. You will receive an overview of Martian technology with numerous pieces of equipment to enrich your game with. Dozens of creatures and eight sample archetypes (with a focus on Martians) are presented ready to play. And finally, an entire chapter is dedicated to the many secrets of the Red Planet…

The dying Red Planet is waiting for your footprints in the dust!