Few agree on whether Baron Zachareth of Carthridge is a hero or a villain, but those under his rule laud his strong leadership, particularly in battle against the enemies of the Daqan, whose numbers seem to increase each day. As the battle for Terrinoth continues to rage in Runewars Miniatures Game, his martial mastery and knowledge of the arcane runes may prove invaluable, even if his methods are questionable.
As the lords of the baronies call the banners in the defense of Terrinoth, you can supplement your Daqan armies—the Heavy Crossbowmen Unit Expansion for Runewars Miniatures Game is on sale now from Fantasy Flight Games!
Unlike many Daqan soldiers, who come from farmsteads and small towns across the baronies, most Heavy Crossbowmen companies are filled by inhabitants of the Free Cities or baronial castle towns. While city life does not require one to learn archery to hunt for food, the exposure to modern conveniences makes these youths take quickly to the crossbow, as many are familiar with the cranks and winches that keep their city gates closed and their mills turning, or power other engines of war. What began as a mechanical wonder is now a vital instrument in the battle against Waiqar the Undying as his army of the reanimates.
Those who wish to take up the Path of the Arrow begin not long after they can stand. After decades spent with lesser bows, the strongest and most accurate trainees may try to become fully fledged archers. These undisputed masters of the bow, the Deepwood Archers, spend their immortal lives in service to the Latari, defending the Aymhelin Forest with tireless loyalty. Whether protecting the capital city of Lithelin or the outskirts of Latari territory, the archers bear their duty with pride.
Many Elves still see the Leonx Riders as little more than feral barbarians who have lost their connection to the teachings of Latariana and the Path of the Stars. Far from savages, the Free Hunters learned to temper their tremendous skill for hunting and combat with a deeper wisdom gained from their animal family. The mightiest predators killed only to survive, and the pack went to war only in defense of their own. Over time, songs were sung of the lost Latari children rescued from the wild by strange, feral elves, or even whole villages saved by elven nomads who could speak the tongue of animals. Nevertheless, some of the most prominent leaders of the Latari noble houses wished to exile these barbarians from their sacred forest. Shunned by the rest of Latari society, the Leonx Riders kept mostly to themselves and their pack, only making contact with the outsiders when offering aid.
Now that the Uthuk Y‘llan have come back from the brink of extinction, the Latari must turn to these once shunned nomads if they are to survive. As you prepare your Elven troops for battle, you may choose to do the same—the Leonx Riders Unit Expansion for Runewars Miniatures Game is available now!
Among the distant villages across the back country of Terrinoth, and in the untamed woods that separate the baronies, men and women rise to meet the call of the Daqan and do their part to hold the line against the rising darkness. These simple folk rarely join the regimented ranks of spearmen or knights, but many isolated hamlets owe their continued existence to the vigilance of these scouts, who stamp out small dangers without ever being seen or rally garrisons to fend off larger threats.
As dangers grow in the East, the lords of Terrinoth’s baronies must call in their forces from even the most distant villages.
The Outland Scouts Unit Expansion includes eight figurines and two Plastic Infantry Trays to house them, as well as a collection of tokens and five available upgrade cards to strengthen your Daqan forces.
Fantasy Flight Games is excited to announce the Uthuk Y’llan Army Expansion for Runewars Miniatures Game! Build your swarming ranks with the twisted creatures of the Uthuk Y’llan as you hunger to bring Terrinoth to its knees.
Long ago, the Uthuk Y’llan ravaged the land like locusts, consuming everything in their path, leaving only destruction in their wake. After the horde’s defeat at the end of the First Darkness, the Uthuk disappeared and their memory faded into legend. But the Ru Darklands begin to stir again as the demonic warbands emerge from the Black Citadel to spread chaos and destruction once more.
The expansion features eight Reanimate Archer figures, enough to field a two-tray unit on its own or attach to a larger unit. These figures are identical to the ones found in the Runewars Miniatures Game Core Set and feature five new upgrade cards to help customize any army.
The Reanimate Archers are experts at ranged attacks, and the figures found in the Reanimate Archers Unit Expansion can be combined with the figures found in the core set to create a 32-point unit, or can be fielded on their own as an 18-point unit.
The arrows of the Reanimate Archers do more than puncture. They get inside their target’s skin, infecting them with rot and disease, represented by their ability to spend two surges to give their target a blight token when they make a ranged attack. Blight tokens can weaken opposing units by removing their die before an attack, and with the Reanimate Archer’s ability to add a free surge to their strikes with their modifier dial, it’s something they can accomplish often. Furthermore, the shambling bowmen are united in their service to Waiqar, and with the “Steadfast” keyword, it becomes difficult to shake their resolve with a doubt card during a morale test.
The Death Knights Unit Expansion features four Death Knight figures and two plastic cavalry movement trays for use with the forces of Waiqar, as well as five upgrade cards to customize your Runewars Miniatures Game armies. The expansion also includes panic, stun, and unit ID Tokens, alongside a new condition card and token, for use with a special new type of upgrade included with the Death Knights.
The Death Knights bring fear to all unfortunate enough to encounter them. Any time they collide with an opposing unit, the Impact keyword gives the opposing unit panic tokens equal to the number of stable energy runes on the field. Additional panic tokens immediately puts the Death Knights’ target at a disadvantage, and they’re now in position to be targeted by the Death Knights’ deadly melee attack—two red dice and one blue die.
The Death Knights also come with built-in defenses. Anytime an enemy unit targets them, a mortal strike is subtracted from the attack, which nearly ensures their hefty defense of three will have to be penetrated if the foes of Waiqar have any hope of taking the riders down. Furthermore, with the Steadfast [Fear] ability, the Death Knights are difficult to rattle, increasing the morale icon of fear cards by one during morale tests.
The figures and trays included in the Death Knights Unit Expansion can be fielded together for 24 points, and additional copies can be purchased to field 42 and 55 point units.