Are you ready to fight some of the Secret War’s greatest battles?
The first part of this tome contains seven missions from Secret War Operations, a series of training and tutorial missions designed to help acquaint you with the mechanics of the game. Herein you’ll learn the basics of moving and shooting before grasping more advanced concepts like command, morale and magic.
The second part tells the story of The Forest of Fear, an ancient woodland in the heart of Europe which covers a long lost Elder Thing city, has played host to some of history’s darkest events, and now forms the backdrop to one of the Secret War’s most pivotal battles.
Once you’ve mastered these scenarios, including the epic climax of the Battle of Monastero Verde, you’ll be ready to tackle Achtung! Cthulhu Skirmish’s first major expansion, Rise of the Black Sun.
The game has been around for several years now and while it continues to grow and evolve, the folks at Outlaw Miniatures have realized that they don’t have the time and staff to properly manage the game as it deserves.
Romeo Filip from Outlaw Miniatures will still be involved with character creation and some creative direction, but the reigns are being handed over to Wayland Games’ and their discretion.
From the announcement, “As many of you have noticed over the past few months our team has gone a bit silent. This silence in no way signaled an end of Wild West Exodus or the respected brand it has become. Actually, the exact opposite has been taking place in the deep underbelly of the Dr. Carpathian labs. Over the past 12 months I, as the creator of the game have realized I needed more help. I realized that it takes a team to build and progress a game like ours. A team much larger then what I personally was able to put together at Outlaw Miniature. I and the rest of our staff felt that if we wanted the game to be incredible that something would need to change.
Shoot N’ Skedaddle is a rule set for war gaming small skirmishes in the American Old West developed by Turnstyle Games.
Shoot N’ Skedaddle was developed with 28mm-32mm miniatures, but can be adjusted for any scale. A normal game is approximately 6-8 characters per side – with a heavy emphasis on random character/group generation.
The rules for Shoot N’ Skedaddle are available free in an 85-page PDF. The key component to Shoot N’ Skedaddle (and the main reason the rules are free!) is a set of four decks of cards; Characters, Outlaws, Lawmen, Weapons. There are roughly 180 cards for use with the game.
Shoot N’ Skedaddle is a gaming rule set. As such players are responsible for their own materials, these include:
– A 3’x3′ or larger playing area.
– Miniatures and terrain as desired (played any scale)
– A CD or DVD or something to act as a blast template
– The SNS decks (Characters, Lawmen, Outlaws, Weapons)
– The rulebook (downloadable PDF)
– A tape measure or two
– Some markers for “moving fast”, “wounded”, etc.
– A handful of each of the following: D6, D8, D12, and D20 dice*.
– Two decks of matching playing cards
TANKS is an easy-to-learn, quick-play, small-scale game, where you take command of a tank platoon, seeking to destroy your opponent’s tanks and secure victory. TANKS is a flexible game with lots of ways to create a finely-tuned army that fits your play style.
The Panther vs Sherman Starter Set has been released and includes all the rules, tokens, templates, terrain, dice, as well as two Sherman tanks and one Panther tank. Over the next few months the range will expand to include 20 different tanks that you can build and go to war with.
Each individual Tanks Expansion pack will include the appropriate model, with Tank Cards, Equipment and Crew Cards, as well as a unique Hero available in that pack.
The builders of the Great Labyrinth are unknown, but the forbidding structure has stood for centuries, birthing dozens of legends, tales and stories. People say that the centre hides a great treasure, others a fearsome beast, others that it has no centre. Over the years various groups have used the Labyrinth for their own purposes. Lord Vantarg would send prisoners in and take bets on their survival, whilst the Thieves Guild of Heramar tested their initiates by ordering them to retrieve items hidden deep within. Most never returned from the deadly maze!
The Great Labyrinth is a printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game from Heroic Maps. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50×50, equivalent to 25 of our standard 10×10 tiles.
Contains a large labyrinth, with winding passages, dead ends and some large rooms. Sinister statues, skulls and bone pits adorn the walls and floors.
250dpi A4 pdf map spread across 50 pages for easy printing.
250dpi full jpeg versions for VTT or poster printing
The Donnybrook skirmish game by Clarence Harrison and Barry Hilton from Wordtwister Publishing is finally available in PDF in two formats:
High Resolution (300dpi)
This version has been configured for printing (and is pretty much the same file we sent to the… err… printer). It looks absolutely stunning on desktops and laptops. Like any PDF you can load it onto your tablet but with its large file size it makes viewing cumbersome.
Low Resolution (96dpi)
This pdf has been optimized for fast viewing on tablets. Like any PDF you CAN print this file but the 96dpi resolution may render less than satisfying results.
You can place your order at the League of Augsburg Shop.
Combat Patrol WW2 skirmish rules features the G.A.M.E.R. engine. G.A.M.E.R. is a unique skirmish system in which cards are used not just for activation but for all aspects of combat resolution and melee. No dice are used to resolve combat. Over three years were spent in development. The result is a system that flows smoothly and supports many-player gamers.
Combat Patrol is designed for playing platoon level WW2 actions, this is the same level of engagment as a Bolt Action game.
The Freeblades Rules Companion from DGS games is your one-stop shop for all Freeblades fantasy skirmish miniatures rules needs not found in the core rulebook. While they make a large number of products that enhance game play: additional scenarios, play aids, model cards, etc., the intent is that the only two products one needs to play the game are the core rulebook and this Companion. And the companion is only $6.
Rule errata for the core rulebook (CRB).
Rules that have been added to the game.
A master list of talents and skills.
Talent advancement tables.
Weapons and Items.
Faction and spell lists for all the factions added to the game.