This sourcebook collects the profiles for heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand-new individuals who have never before been profiled. This sourcebook is an essential collection of NPCs, whether you’re playing Edge of the Empire, Age of Rebellion, or Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for use in any Star Wars Roleplaying campaign!
Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it’s the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!
Each NPC entry includes not only the profile for that character or character type, but also plenty of Game Master tips for using the character in your own games—ranging from places where this NPC is likely to be found to how they typically interact with others. Furthermore, ideas for potential encounters with these characters are also presented, giving Game Masters the seeds they need to easily incorporate these characters into their campaign.
The galaxy is filled with people who believe hokey religions and ancient weapons are no match for a good blaster at your side, but the Mystic knows better. They can feel the power that lies beneath the surface of every planet, every star, every object in the galaxy. They understand the greatest weapon ever built is no match for the power of the Force.
Unlimited Power is the next sourcebook for the Star Wars: Force and Destiny roleplaying game, and it can significantly expand on the role of the Mystic in your campaign.
In addition to three new Mystic specializations, Unlimited Power includes new species, new equipment and weapons, and instructions for how to best integrate a Mystic character or NPC into an adventure.
Unlimited Power also features the tools a Game Master can use to highlight the talents of a Mystic character searching for direction or how to introduce a new Mystic into an existing campaign. The Living Force, crafting via alchemy, and the perils of falling to the dark side are discussed in depth so your player characters can live up to their full potential and discover the truly unlimited power that flows through them when they become an ally to the Force.
You can pre-order your copy of Unlimited Power at your local retailer or from Fantasy Flight Games.
The alien and fascinating world of Mercury awaits you with Space 1889: Mercury released by Modiphius.
Once, no man on Earth thought that life on Mercury was possible since the planet is locked with one side perpetually facing the Sun. Scorching heat on one side and eternal darkness on the other seemed to guarantee that Mercury must be uninhabitable. But when the inhabitants of Earth first started to voyage through the Ether, some daring explorers also turned towards Mercury—and discovered how wrong the previous assumptions about the planet had been.
Because even if the one side of Mercury is dominated by vast hot deserts with lakes filled with molten metals and the other side is a seemingly lifeless waste with its giant glaciers of ice and ammonia, there is still a small strip of land between these two extremes that thrives with life. This zone where the cold and hot sides meet always stays in the same twilight and at the same temperature—this is the realm of the mighty World River, which spans the whole planet and is a lifeline for the primeval fauna and flora on both river banks.
While the few human settlements and bases were all established along the World River, the main focus of the great powers and trading companies remains on the hostile areas of Mercury—because that is where the true riches of the innermost planet of the Solar System lie. Lakes of molten metal await their exploitation on the Hot Side, if only there were a way to mine them. Frozen gases on the Dark Side also promise great profits, despite all risks to life and limb. It is no wonder then that it’s not just scientists that come to Mercury, but also salesmen and prospectors, just as some inventors try to construct machines that would function in environments more life-threatening and hostile than anything known on Earth.
This supplement describes everything you need to know to have thrilling adventures on Mercury. Detailed descriptions of the three very different regions, information on inhabitants and visitors of Mercury, interesting locations, or alien (and not always animal) life—this sourcebook offers you a comprehensive survey of the planet.
To help you dive into this exciting world more easily, this book also includes an adventure concerning a race along the World River which lets you and your players explore large parts of Mercury during its course.
Fully Operational, the new Engineer sourcebook for Age of Rebellion, is on sale now at your local retailer and Fantasy Flight Games!
Design. Build. Repair. Destroy. The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts; they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.
Fully Operational is a 96-page sourcebook for Engineers in the Star Wars™: Age of Rebellion Roleplaying Game™. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support. A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign.
Fantasy Flight Games is proud to announce Knights of Fate, a new sourcebook for Force and Destiny, focusing on the Warrior career and providing new specialization trees, species, gear, and narrative components to bolster the masters of battle in your campaigns.
You can pre-order Knights of Fate at your local retailer or online from Fantasy Flight Games.
From the earliest days of its inception, the Jedi Order has defended even the farthest reaches of the galaxy from chaos and darkness. Often equipped with little more than their legendary lightsabers and a lifetime of training, Jedi Knights defended the weak and vulnerable by the strength of their arms when the avenues of wise guidance and diplomacy fell short. For thousands of years, these champions of the light struggled tirelessly for justice and peace.
Modiphius is expanding the world of Mindjammer with two new books.
The first is the Core Worlds book, which provides the information needed about the Commonality Core and the other is the Mindjammer Companion which takes you to the Outremer subsector.
The Core Worlds Sourcebook details a vast sector of Commonality Space for your Mindjammer games. Focussing for the first time on the ancient, decadent, and sophisticated heart of the Commonality, it provides you with deep background and material to explore this fascinating region. Play Fringe Worlders experiencing the strangeness of the Core first-hand, or Core Worlders, sure of their superiority, until they leave their homes and are found wanting. Play planetary sentiences ruling whole worlds, ancient dynasties with plans crossing millennia, illegal xenomorphs fighting oppression and neglect in the forbidden substrates beneath the towering arcologies. Push the boundaries of transhuman science-fiction gaming—explore what it means to be human itself. A bright, bizarre, and thought-provoking milieu for your Mindjammer games!
In The Mindjammer Companion, welcome to the turbulent worlds of the Outremer subsector, out on the Commonality frontier. It’s the heart of the Rim Sector, a spectacular, violent place of feuding polities in the no-man’s land between the Commonality and the Venu Empire. In the aftermath of war, everything is up for grabs: Successor States rise and fall, the new xenomorph Sentient Alliance flexes its muscles, and the Commonality and the nefarious Venu jostle for position, knowing that war could break out again at any moment.
The Galactic Empire’s iron grip seems insurmountable. The most powerful war machines the galaxy has ever seen are opposed only by a relatively small number of courageous souls. But the bravery of Soldiers and ingenuity of Commanders would be like a gentle breeze against the mightiest trees of Kashyyyk without the tireless work of every Engineer in the Rebel Alliance. Blasters and bombs, starfighters and secret bases, repurposed datapads and rebuilt droids—Engineers transform the noble ideals of the Rebellion into action with every turn of the spanner.
Fantasy Flight Games is excited to announce its next release for the Star Wars™: Age of Rebellion Roleplaying Game™. Fully Operational, the career sourcebook for Engineers, expands the resources available to players and gamemasters alike with new talent specializations, species, potent Signature Abilities, gear, and campaign enhancements perfect for those with a proclivity for tinkering, repairing, and constructing.
From the sprawling Coruscant streets to the dangerous frontier of the Outer Rim, bounty hunters ply their valuable—and violent—trade. Mob bosses and corrupt politicians, criminal masterminds and debt-dodging deadbeats; scum of all stripes must remain wary of a possible (or probable) contract bearing their name. Whether the request is legal or less-than, a reliable bounty hunter as good as guarantees a successful transaction… as long as the credits are equally reliable.
Packed full of species, specializations, and gear, the No Disintegrations sourcebook for Star Wars: Edge of the Empire offers a wealth of exciting new options for neophyte trackers and veteran hunters alike. In today’s preview, we’ll look at the three new species on offer in No Disintegrations. Each provides a useful mechanical foundation for pursuing ne’er-do-wells across the stars as well as unique story hooks to provide you with inspiration to create a living citizen of the galaxy