Tag Archives: tcg
June 15, 2018
The Shadow City, the first Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game, is now available from Fantasy Flight Games.
Darkness descends on Westeros as howling winds sweep down from the north. The Night’s Watch is plagued by conspiracy and dissension within its own ranks, but the nightfires of R’hllor burning at the Wall conceal their own darkness within the flickering flames. In the south, King’s Landing is drawn into a quagmire of intrigue, and across the Narrow Sea, a new claimant emerges—a lord proclaimed as Aegon Targaryen secretly sails towards the Seven Kingdoms. Shadows have come for A Game of Thrones: The Card Game.
Within The Shadow City, you’ll find the thrilling start of the game’s fifth cycle and your first chance to duck into the shadows of A Game of Thrones: The Card Game as you play out the most notable events of A Dance with Dragons. Every faction receives at least one shadow card in this expansion, and with characters like Varamyr Sixskins, Janos Slynt, and Ser Robert Strong arriving to swell your ranks, you’ll have the chance to take your schemes to the next level.
No matter which faction you support in the struggle for the Iron Throne, you’ll be able to take your first steps into the shadows with this expansion pack. Embrace the darkness and bring the power of shadows to your games of A Game of Thrones: The Card Game!
June 13, 2018
You awaken from a deep sleep in a strange place, without any idea of where you are or how you got there. Your body is fatigued to the point that even standing is a herculean task, and your blurred vision makes it impossible to get your bearings. In fact, you and your fellow investigators are the prisoners of some cruel mastermind, using you as his test subjects in inhumane experiments designed to test the human will.
Trapped in the expansive labyrinth of a madman, you will need more help than ever before. The Labyrinths of Lunacy, the epic Scenario Pack for Arkham Horror: The Card Game that premiered at Gen Con 50, is on sale now!
In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight.
With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You’ll need to piece together the clues to solve your captor’s twisted riddles. And you’ll need to hurry—you aren’t alone in this prison…
June 4, 2018
Fantasy Flight Games is proud to announce The City of Archives, the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game, now available for pre-order at your local retailer or online through our website!
The veil that divides worlds has drawn perilously thin in Arkham Horror: The Card Game! In The Forgotten Age, you embarked on a scientific expedition to the rainforests of southern Mexico, returning home only to find that your actions have put the world in perilous danger. As The Forgotten Age cycle progresses, you struggle to make your way back to where the trouble began—to undo your mistake and gain insight into the dangers that threaten the fabric of time itself. Now, your expedition leads you to a city that defies imagination. Trapped in this maddening metropolis for an untold time, you may find yourself identifying more and more with the monsters that you once fought so hard to ward off.
May 27, 2018
Someone Always Tells, the sixth Chapter Pack in the Flight of Crows cycle for A Game of Thrones: The Card Game is available now from Fantasy Flight Games!
Someone Always Tells draws the Flight of Crows cycle to a triumphant conclusion and brings its themes full circle. You can look for cards using the bestow mechanic as well as tools that encourage the Great Houses to work together through Banner agendas. Through all the new and dangerous cards that you gain, the intrigue, plots, and battles of A Game of Thrones: The Card Game are drawn to the new heights. In the Iron Isles, new leaders set a course for war, and in King’s Landing, a violent struggle for power emerges between the crown and the faith of the Seven.
As the Flight of Crows cycle comes to its climactic conclusion, the power of the Seven is stronger than ever. Meanwhile, the Great Houses of Westeros continue to scheme and plot in a world shattered in the aftermath of war. What alliances will you forge, and what price must be paid to see your schemes come to fruition?
May 26, 2018
The Forgotten Age deluxe expansion for Arkham Horror: The Card Game is now available from Fantasy Flight Games!
We may think we know the history of our world, but there are secrets that could undo our understanding of the universe. Hidden deep in the rainforests of southern Mexico, one such truth has the power to unravel the fabric of time itself. Now, your team of brave investigators must leave the safety of civilization behind and set out on a scientific expedition to make the discovery of a lifetime… but the perils you face may prove to be your undoing.
The third deluxe expansion for Arkham Horror: The Card Game, The Forgotten Age takes you deep into the jungle, where your expedition team searches for the ruins of a lost Aztec city-state. Hundreds of miles away from the outside world, you desperately search for the remains of a civilization that may not even exist. The danger grows with each step you take—beyond the treacherous creatures that reside here, like the powerful Boa Constrictor (The Forgotten Age, 79), you feel almost as if the jungle itself does not want you here. You must explore (as featured in our announcement article), manage your supplies, and keep watch for the dangers lurking in every shadow in order to reach your destination.
Over the course of The Forgotten Age campaign, you will face harrowing dangers and encounter new treacheries unlike anything you’ve experienced in Arkham. This expansion contains two new basic weaknesses that only feature in campaign mode, and they’ll change their shape and grow in dark power as you progress throughout the campaign.
May 10, 2018
Fantasy Flight Games is proud to announce that The Drowned Ruins Nightmare Deck, A Storm on Cobas Haven Nightmare Deck, and The City of Corsairs Nightmare Deck are available for order now.
Each of these carefully crafted decks are designed to enhance a corresponding scenario from The Lord of the Rings: The Card Game, increasing the peril of your quests to create the ultimate challenge for thrill-seeking adventurers. With new rules, locations, and encounter cards, you can revisit the stories you think you know, now twisted and corrupted into new horrors that will make your heart pound and push your courage to the limits!
In The Drowned Ruins, you enter the Temple of the Deceived only to find that you must navigate labyrinthine Underwater passageways to reach the mysterious chest that can only be opened by the key in your possession. Holding your breath as you move between grottos, you are unable to ask for help from new allies whilst trapped in these locations, even as you suffer terrible Forced effects. But you have come too far to give in now.
After a wearying journey across the sea, battling Corsairs, Monsters, and legions of the Undead, A Storm on Cobas Haven asks you and your noble team of heroes of to lend the remains of their strength to the citizens of Dol Amroth. In a city under siege by the Corsair fleet, you must fight ship-to-ship, using every ounce of your newfound nautical prowess to gain the upper hand and defend the citizens of Dol Amroth.
Marking the grand finale of the Dream-chaser cycle, The City of Corsairs Adventure Pack sends you to sea once more, charting a course for the lands of Umbar to retrieve your stolen artifact. But the relic has gifted your enemies with unnatural power, and they are not likely to surrender it willingly. Will you be able to defeat the Corsairs on their own land and end your quarrel with them for good, or will their increased strength prove too great an obstacle after the trials you have already endured?
April 25, 2018
The galactic battles of Star Wars™: The Card Game have been played out on countless tabletops, transporting players to a galaxy far, far away. You have fought with both the light side and the dark. You’ve learned the ways of the Force, mobilized soldiers and massive navies, and plunged into the seedy underbelly of the Star Wars galaxy.
Now, your adventures with Star Wars: The Card Game can continue, though the game itself will be complete. Promise of Power, the final Force Pack for Star Wars: The Card Game, is now available at your local retailer!
As the conclusion of the Alliances cycle, Promise of Power brings many of the themes of the cycle to their triumphant conclusion. Among its cards, you’ll find a thematic dive into the climatic end of Star Wars: Rebels Season 2, support for your Imperial Fighters, and reasons for you to bring multiple factions together in a single deck. With recognizable characters like the Inquisitors and Ezra Bridger to add to your decks, every Star Wars: The Card Game player will find new objective sets to enjoy in this Force Pack.
April 5, 2018
Sands of Dorne, the fifth deluxe expansion for A Game of Thrones: The Card Game, is on sale now from Fantasy Flight Games and your local retailer!
House Martell has waited long for vengeance. Seventeen years have passed since the death of Elia Martell at the hands of Ser Gregor Clegane and the invading Lannisters during Robert’s bloody rebellion. Over those long years, their hatred has festered and grown in the shadows. The Martells have been unable to quench their thirst for justice until now… and now, only blood can sate their appetites.
Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight, giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you’ll find powerful new versions of House Martell’s most iconic and dangerous characters, all intent on bloody revenge, including Doran Martell, The Red Viper, Ellaria Sand, Quentyn Martell, Nymeria Sand, and Areo Hotah.
The power of House Martell is rising in the south, but far from the deserts of Dorne, the other Great Houses are also setting their plots into motion. Every other faction in the game receives two new non-loyal cards in this deluxe expansion—and when that’s combined with a brand-new agenda and an assortment of neutral plots, Sands of Dorne promises to shake up the game like few other expansions can.